So, I've got a problem. In making a new map, I tried using some custom textures (from NEIS). If I test the map in GZDooM, everything is fine but if I test it in PrBooM+ (the map is in BooM format), then some textures do not tile well horizontally. I assume this is due to the fact that the texture's width is not a power of 2 (24 in the lower case).
The second problem concerns a translucent (line action 260) FIREBLU midtexture (a portal). As you can see, a part of it bleeds into the floor. Why? As can be expected of GZDooM, this problem is nonexistent in that port.
So, how would I go about fixing this? Or is there no recourse, and the problem is intrinsic to the port? Thanks in advance!
So, I've got a problem. In making a new map, I tried using some custom textures (from NEIS). If I test the map in GZDooM, everything is fine but if I test it in PrBooM+ (the map is in BooM format), then some textures do not tile well horizontally. I assume this is due to the fact that the texture's width is not a power of 2 (24 in the lower case).
The second problem concerns a translucent (line action 260) FIREBLU midtexture (a portal). As you can see, a part of it bleeds into the floor. Why? As can be expected of GZDooM, this problem is nonexistent in that port.
So, how would I go about fixing this? Or is there no recourse, and the problem is intrinsic to the port? Thanks in advance!
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