Doomsday Posted August 19, 2020 Also how to make that item only have a chance of dropping from the enemy. I'd rather not make a clone of a monster just to give it something new to drop. 0 Share this post Link to post
0 Nootrac4571 Posted August 19, 2020 If you're targeting ZDoom/GZDoom, then you can use DECORATE to modify existing monsters. For example, this would give the cacodemon a 50% chance of dropping a clip: actor Cacodemon2 : Cacodemon replaces Cacodemon { DropItem "Clip", 127 } https://zdoom.org/wiki/Actor_properties#DropItem 1 Share this post Link to post
Also how to make that item only have a chance of dropping from the enemy. I'd rather not make a clone of a monster just to give it something new to drop.
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