I am trying to port all Half-Life 2 textures to Doom, but when I try to load up the wad in a level I get this error: "Texture definition expected, found '‰PNG'"
Also, is there a way to make all of the textures the same XScale and YScale using only one line of code?
I am trying to port all Half-Life 2 textures to Doom, but when I try to load up the wad in a level I get this error: "Texture definition expected, found '‰PNG'"
Also, is there a way to make all of the textures the same XScale and YScale using only one line of code?
Here is my wad file: https://drive.google.com/file/d/1QQiDVI0N3Z8a80T-si82cBEfiJ1smqHO/view?usp=sharing
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