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Posted (edited)

This is a test horror map that relies on puzzles, combat, and is designed to play tricks on the players mind.

Doing so through the use of UDMF formatted materials,
one of the main uses being portals.

This is made for GZDoom, LZDoom, and QZDoom

Requires the Doom 2 IWad

(This is a collab between Me and another Person known as ".Daniel".)

Moddb Link: https://www.moddb.com/mods/purgatory1/downloads/purgatory1

Credits:

Kinsie - For casings, sounds, and other dynamic stuff.

Sergeant_Mark_IV - Certain sounds.

Tormenter667 - New Monsters

Madame Rachelle - Smooth fluids

http://www.mediafire.com/file/tpnhjhianc0tvcz/Purgatory.rar/file

 

Screenshot (364).jpg

Screenshot (365).jpg

Screenshot (366).jpg

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Edited by Generic Doomer

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I've tested on LZDoom 3.86a. It runs well, but some areas makes the screen becomes frozen temporally (specially where there are portal-like spaces). 

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22 hours ago, Kachakeño said:

I've tested on LZDoom 3.86a. It runs well, but some areas makes the screen becomes frozen temporally (specially where there are portal-like spaces). 

@Kachakeño that might be due to use of portals

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On 8/28/2020 at 7:18 PM, Kachakeño said:

I've tested on LZDoom 3.86a. It runs well, but some areas makes the screen becomes frozen temporally (specially where there are portal-like spaces). 

Late, but the cause of this might be the portals. I have had it happen when playtesting it alongside dogelord, and but it's not really noticeable until the area before the final boss, with the stairs. It slows down significantly because of the amount of portals in that area used to achieve a trippy effect. I couldn't find a way, however, to make it run better, my bad.

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