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Elio AF

Water Treatment Plant- A small map

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WARNING! NOT A WALK IN THE PARK AHEAD!!

 

Here's my first ever tech-based speedmap, heck, probably my first techbase too. Not necessarily my best speedmap, but it's still fun to play.

I'm gonna be honest with you guys, I can barely beat this map yet on UV- it's not necessarily "that hard", but that cyberdemon anxiety that comes along when he sneaks behind me unexpectedly, along with bad, bad luck always gets me. Health drops from 172% to 10% almost instantly -_-

This is h20plant.wad, aka Water Treatment Plant.

Intended port: PrBoom+, Crispy Doom, runs decently with GZDoom, Zandronum, ZDoom and Skulltag.

Includes custom monsters and textures.

Jumping and crouching is not allowed, find another path (this map is kinda non-linear, after all)

Freelook is not strictly prohibited, but I don't really use it in any of my maps, and it's not even necessary.

Replaces MAP01, probably will include it in a megawad.

 

P.S. Someone with a keen ear might notice that this music is from E2M7, rather than E3M7. Difference is barely noticeable, but it's super cool :D

 

Screenshot time!!

doom113.png.1cc5dff71b52db8a6eb070d12c7e21f3.pngdoom112.png.6f48eb2e4b70023b0c97106dc0429a7c.pngdoom114.png.a74c5042b4ad22e4fe0365294b4fad68.png

doom115.png.afabd728c7c34f093624a9a3fcec6e5a.pngdoom116.png.1048831ebf7b63db939c1b6133614a8d.pngdoom117.png.94cd6ce878deb40225911af3741b3fb5.png

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Just had a crack at this on Brutal + UV - yeah, it's a bit rough and ready (but that's OK) but it is fun to play. Main issue is the last bit with the cyberdemon: I fell off the platform and got trapped. Suggest a teleport or ramp so you can escape again. Other than that, good fun.

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20 minutes ago, smeghammer said:

Just had a crack at this on Brutal + UV - yeah, it's a bit rough and ready (but that's OK) but it is fun to play. Main issue is the last bit with the cyberdemon: I fell off the platform and got trapped. Suggest a teleport or ramp so you can escape again. Other than that, good fun.

well damn, i never noticed you could get trapped on that part. i thought you can move freely, but you can't since the part you fell in is probably separated from the part where the teleporter is. i'll just fix that by making that part a bit wider, so you can visit the teleporter.

thank you for playing and the feedback! i hope you enjoyed!

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Yeah, it was just inside the door to the cyberdemon bit:

 

here:

h2o1.png?raw=true

 

h2o2.png?raw=true

 

You can't get past the wood pillar thing to where the teleporter is.

 

 

 

 

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19 minutes ago, smeghammer said:

Yeah, it was just inside the door to the cyberdemon bit:

You can't get past the wood pillar thing to where the teleporter is.

thanks for the clarification man, i'll make sure to fix that

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to all the people who downloaded the wad, thank you for trying it out, i hope you had a good time and managed to beat it

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clarification time i guess: this map took four hours and a half to make and on average takes me 20 minutes to uv max at my slow pacing and is intended to be played as some penultimate map to an easier episode.

probably will use it as map 18/19 in my wad

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13 minutes ago, Elio AF said:

24 people in total have downloaded this wad. Did you beat it? Any comments abt it?

make that 25

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16 hours ago, Clippy said:

.

Wow I really screwed up some parts about this map. Nice video (as usual), thanks for pointing out the damaging floor ledge, I had never noticed that (never walked on it, rather) also that arch-vile isn't supposed to come out, on Prboom+ he keeps resurrecting those shotgunners (like the archie resurrecting chaingunners on plutonia, but i'm not a chaingunner person, i'm more of a shotgunner person myself) so yeah, the only way to kill him is splash damaging him on prboom. Yeah, thanks for pointing a lot of things out that were off.

Glad you played on GZDoom, you didn't exploit a huge vanilla bug in this map.

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3 hours ago, Elio AF said:

Wow I really screwed up some parts about this map. Nice video (as usual), thanks for pointing out the damaging floor ledge, I had never noticed that (never walked on it, rather) also that arch-vile isn't supposed to come out, on Prboom+ he keeps resurrecting those shotgunners (like the archie resurrecting chaingunners on plutonia, but i'm not a chaingunner person, i'm more of a shotgunner person myself) so yeah, the only way to kill him is splash damaging him on prboom. Yeah, thanks for pointing a lot of things out that were off.

Glad you played on GZDoom, you didn't exploit a huge vanilla bug in this map.

 

Cool. I prefer to get 100% kills on maps.

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10 hours ago, Clippy said:

 

Cool. I prefer to get 100% kills on maps.

nuff said, that arch vile is so crushed now

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11 minutes ago, Elio AF said:

nuff said, that arch vile is so crushed now

 

You put a crush on him that activates near the end of the map?

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59 minutes ago, Clippy said:

 

You put a crush on him that activates near the end of the map?

yeah, that would be a good fix for gzdoom imo

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