Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Elio AF

Cold Shoulder and Charon Anomaly- two new maps

Recommended Posts

Posted (edited)

I was going to upload Charon Anomaly here, but I want to prevent spamming the forum, so I'll also release my newly-finished map- Cold Shoulder.

 

--Charon Anomaly--

 

If you're in for a casual run of a small map, Charon Anomaly is for you. With an estimated par time of less than 5 minutes, it's definitely a heck of a small and short map. It's not a speedmap- it's my first map on Doom format, which simultaneously marks my first serious attempt at mapping, almost 2 years back. Barely a challenge for any player, even on UV, but I still thought it's worth uploading. Designed for a starting map.

 

Known bugs: It is impossible to get 100% secrets in this map, because the sector tagged as 7 lowers via the action linedef 37 (lowers and changes texture). This causes it to lose its special action 9, for secrets.

 

Screenshots:

 

doom129.png.b7828ccd722fd4731bf81f2de4f6c529.pngdoom131.png.4c623af7682cea871fe3ac9dc16c6ad3.pngdoom133.png.2d99ac3891d2176a53b2cb9c36a4a2ad.png

doom134.png.980fd336c91f5a68693a6df033122701.png

 

--Cold Shoulder--

 

"Abandon all hope, ye who enter here"

I just finished mostly everything about this map, so I'm more than happy to upload it here. Abandon all hope- enemies might be ignoring you, but not for long. A rather large map, filled with hitscanners and quite a few revenants. For any newcomer, I would suggest ITYTD or HNTR, for the sole reason that it might actually be the hardest map I've ever made. Off to a rough start. Keep an eye on every corner and lurking enemy... who knows if they're still giving you the cold shoulder.

Welp, it's not even nearly as hard as I thought it was, probably cuz I still have lingering cybie anxiety.

 

Ignore the screenshots, there's actually armor in this map, but I was too lazy to grab them during the sc run

 

doom119.png.af0b0942ec8d1cc8616afb335fc26d73.pngdoom120.png.fb9dcc0886a463b19f84f31764b0560c.pngdoom125.png.0d81ba4cc1fa6571e4e5f9349fc961b8.pngdoom122.png.684645a300d136b47b8e8be41ad555fb.png

 

--IMPORTANT-ISH--

 

Format: Doom 2/ Limit-removing

Source port: Tested with PrBoom+, Zandronum, GZDoom, Crispy Doom and Skulltag

Crouching: No

Jumping: No

Freelook: Not an obligation, and not a personal preference (I play with arrow keys)

Contains: New original graphics, Ultimate Graphics and Final Doom Graphics, Doom music taken from other stock maps, customized dehacked and monsters.

Designed for: Singleplayer, slightly adjusted for multiplayer, contains deathmatch spawns.

 

 

Edited by Elio AF

Share this post


Link to post

I played Charon Anomaly and I liked it. Not bad for a first map.

 

The crusher's texture is not unpegged correctly (don't know if it need upper unpegged or lower unpegged) which makes it look strange when it is moving.

And the cacodemon in the beginning can be killed without any danger when it still sleeps.

Share this post


Link to post
1 hour ago, Loomis said:

I played Charon Anomaly and I liked it. Not bad for a first map.

 

The crusher's texture is not unpegged correctly (don't know if it need upper unpegged or lower unpegged) which makes it look strange when it is moving.

And the cacodemon in the beginning can be killed without any danger when it still sleeps.

Oh I have never noticed the crusher's texture, I'm too busy getting squished by it (jk, it was just a constant oversight). And the cacodemon pillar was a rushed design mistake I made a few hours ago, because, being stuck to the ceiling, the pillar wouldn't move. I made a few tweaks, and now it lowers, but ruins the surprise, and the difficulty.

I'm glad you liked it, I don't really feel a connection to it anymore, despite being my first map I put effort into. I just don't like it anymore. It's too flat.

Share this post


Link to post

Trivia time: Charon Anomaly was originally E2M1 of a Doom II megawad (that used mapinfo). Originally, it used Doom II textures, so that why it actually had brovine instead of brovine2 as textures. The secret mega-armor was the first thing I did in the map, and then the area with the stone and midvine textures (which were added later, when I also added the ultimate doom textures)

It can also be completed in 41 seconds of time on source ports that do not include infinitely tall actors (I mean, less than that, pretty sure, but I'm slow + I will keep the record, okay?)

The megawad was called The New Horizons 2. 

It probably took 3 days to build (noob here) and was most likely inspired by Deimos Anomaly (the idea for the stone textures) and Spawning Vats (the skull pillar behind the blue door and the sp_rock area), could also be referencing the plasma gun secret in E2M3: Refinery. 

Share this post


Link to post

The upload date is August 10th, 2019, so that means I've been mapping for almost a year and a half now, since I remember that date being at most 7 months after I made the map. But here's a horrible quality, old video of me doing a 100% run:  https://youtu.be/Luh0l6p0XqQ

 

Share this post


Link to post

About "Cold Shoulder":

It took about 2 days to build, hmm let's see.

It probably took 4 hours to design (I was mapping, then watching the champions league final simultaneously and then went on for another hour) and the next day I finished the monster placement.

It is the first map I did not place a thing (except for keys and player starts) before I finished the design.

It's probably the hardest map I've made so far, though I would argue another map I still haven't finished, but I'm almost there is kinda harder (stay tuned y'all)

It's my favorite tech-based map I've made in terms of design.

It originally had an icon of sin with 2 spiders behind, so it looked like it was attacking you.

Is intended to be a final map.

Share this post


Link to post

26 people downloaded Charon Anomaly, compared to 29 who downloaded Cold Shoulder.

The majority has made the right decision regarding which wad to download.

data.PNG

Share this post


Link to post

Both of these maps are great fun, mate. A wonderful balance in cruel challenge offset with generous health/ammo pick-ups, interesting progression, dynamic combat scenarios and cool designs. I had a blast smashing through both of them. I'd love to see more. Incidentally, I enjoyed Cold Shoulder more than Charon Anomaly.

 

 

Share this post


Link to post
Posted (edited)
1 hour ago, Biodegradable said:

Both of these maps are great fun, mate. A wonderful balance in cruel challenge offset with generous health/ammo pick-ups, interesting progression, dynamic combat scenarios and cool designs. I had a blast smashing through both of them. I'd love to see more. Incidentally, I enjoyed Cold Shoulder more than Charon Anomaly.

Pretty entertaining video, I enjoyed every second of it, def earned a like and subscribe. I'm really glad you enjoyed the maps, especially Cold Shoulder, which I also like more than Charon Anomaly. Imma change that hostile description to a friendlier one XD

Thanks for the video! Chef's kiss

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×