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Elio AF

Training Center?? Pffft (Doom II map)

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Yet another map I just finished. Hard map? Nah, it can be if you're unfamiliar, but it's easier than the last 2 hard maps I submitted here (Cold Shoulder and Water Treatment Plant). 

This map doesn't feel like my own all that much, probably because the doors don't have frames (like the starting door in E1M7 that I can remember), uses stucco textures (never in a million years would I have guessed I'd use one of them) and that ending is just weird and so unlike me.

Training Center everyone!

Difficulty: Moderate, gets easy after you have finished killing every hitscanner in the map.

Length: Short

Par time: 3 minutes

 

I SWEAR TO GOD IF SOMEONE SOULSPHERES THIS AND PRETENDS TO PLAY THIS-

 

--IMPORTANT-ISH--

 

Format: Doom 2/ Limit-removing

Source port: Tested with PrBoom+, Zandronum, GZDoom, Crispy Doom and Skulltag

Crouching: No

Jumping: No

Freelook: Not an obligation, and not a personal preference (I play with arrow keys)

Contains: New original graphics, Ultimate Graphics and Final Doom Graphics, Doom music taken from other stock maps, customized dehacked and monsters.

Designed for: Singleplayer, slightly adjusted for multiplayer, contains deathmatch spawns.

 

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Edited by Elio AF

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Here's your pistol and there's a Baron, fuck you!

 

Good lord, what a hot start you put me in, chum. Talk about cheeky. Was pretty much hurting for ammo for most of the run, but I still enjoyed the challenge. Rather interesting progression and some very sneaky combat situations. The map's design didn't really do much for me but everything else is pretty solid. Not as good as the other maps I've played so far, but also not a huge dip in quality either. Rather cruel, but also fun too.

 

 

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4 hours ago, Biodegradable said:

Here's your pistol and there's a Baron, fuck you!

 

Good lord, what a hot start you put me in, chum. Talk about cheeky. Was pretty much hurting for ammo for most of the run, but I still enjoyed the challenge. Rather interesting progression and some very sneaky combat situations. The map's design didn't really do much for me but everything else is pretty solid. Not as good as the other maps I've played so far, but also not a huge dip in quality either. Rather cruel, but also fun too.

Really well done, I gotta say. Surprised you didn't die to that overwhelming starting room. I agree with this being a "not-so-good" map, but I kinda like the area between the warehouse and the cement area (aka the screenshots).

Thanks again for the feedback! I don't think I'll be changing much about this map, I think it's unfair and you felt that, and that's what I wanted to achieve, but I guess I should reduce the number of higher tier enemies while you still have the chaingun and shotgun.

And ammo is pretty tight too, even for me in some cases.

Great video!

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