Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Chip

DOOM Unity port WAD Suggestion thread

Recommended Posts

9 hours ago, Chip said:

Does anybody know if there are any other Vanilla Total Conversions that don't inflict on copyright other than REKKR?

 

HACX is a perfect choice. Especially since its part of Doom's history.

Share this post


Link to post
Posted (edited)
46 minutes ago, Faceman2000 said:

A lot of images I’ve seen seem to really on ZDoom features such as floor over floor - if that’s not the case I’m not sure how the moving train or this tree were achieved.

The train on map08 doesn't move, it's just a trick with animated textures. And the trees are made of mid-textures.

Share this post


Link to post
6 hours ago, Noiser said:

Harmony is almost vanilla compatible, except for the hi-def sprites and music. The music could be replaced with the Jimmy version, but the sprites would need to be recreated on 320x200.

Not even the sprites have to be replaced.

 

dLYmx7z.jpg

 

See how the cyberdemons in the background are smaller than the cyberdemon in the foreground? That's because the vanilla engine is perfectly capable of scaling down sprites and textures. That's how it handles distance. All Harmony support needs is to add a scale property to the mobj_t struct (default value 1) and read it from Harmony's DEHACKED lump, and then plug that value in the already-existing scaling function.

Share this post


Link to post
Posted (edited)
6 hours ago, Devalaous said:

 

HACX is a perfect choice. Especially since its part of Doom's history.

Yeah, but it incomplete state kinda plays against it :/
If only a community project that replaces the hasty made maps and then complete the other ones that are missing existed, it would be perfect.
That give me a good idea! :D

Edited by P41R47

Share this post


Link to post
6 hours ago, Noiser said:

The train on map08 doesn't move, it's just a trick with animated textures. And the trees are made of mid-textures.

Wow, that’s extremely impressive.

Share this post


Link to post
5 hours ago, P41R47 said:

Yeah, but it incomplete state kinda plays against it :/
If only a community project that replaces the hasty made maps and then complete the other ones that are missing existed, it would be perfect.
That give me a good idea! :D

Hacx 2.0 has been in development for a very long time, and is currently on hold. The 1.2 release should be fine though. 

Share this post


Link to post
39 minutes ago, Devalaous said:

Hacx 2.0 has been in development for a very long time, and is currently on hold.

2.0 unfortunatelly its only compatible with zdoom base ports by now, at least the last demo out there.

1.2 is fine, but is incomplete with just 21 maps and a most of the second episode full of filler maps that are deathmatch arenas modified for single player.

HACX totally deserves more love and maybe a community project for it with new dehacked tweaks.

Share this post


Link to post

I would second Doomkid, Borgdm wasn't just the best set of deathmatch maps this year (as far as I know) and if there are any better it's not vanilla.  But it's easily in my top 10 wads from this year.  I played the whole thing in coop in one sitting with a friend and he really enjoyed the wad.  Other than when the server started to freak out at the end we had an excellent time.  I've also had an great time using it as a set of DM maps so they don't disappoint in that regard. 

Share this post


Link to post
13 hours ago, Doomkid said:

Many words

Wow, this is an impassioned post if I ever saw one. I guess I'll throw my 2 cents in, of course I'm happy to change anything that's needed, but the Megawad Club also seemed to enjoy the wad, and Wadazine also had a great feature. Whether or not it actually gets onto the Unity Port, I am happy to see the reception regardless, and hope people keep enjoying the wad no matter how they decide to play it.

Share this post


Link to post
19 minutes ago, El juancho said:

I can't believe we still don't have alien vendetta in the unity port.

Better believe it. Between using assets from other games and the unfortunate passing of Kim André Malde, this one is very unlikely to get added anytime soon.

 

I know @Andy Johnsen and @Szymanski entertained the possibility of making a cleaned-up version for the port, but I don’t know how much if any work was ever done on it.

 

Edit: I know I’ve voiced my support for Bourgeois Deathmatch before, but man, what an awesome set of levels. The rerelease ports are severely lacking in the Deathmatch area, and this really would be a brilliant addon to rectify that.

Share this post


Link to post
11 minutes ago, El juancho said:

I can't believe we still don't have alien vendetta in the unity port.

There are a lot of reasons for why Alien Vendetta could not be included nowdays.


-First, there are some unreacheable members, like the late Kim André Malde and other just are not in contact at all with the community.


-Second, there are a lot of resources from other games, like textures and midis from Heretic, midi from Carmageddon and Descent, and a lot more of textures ripped from other sources. And thats a big no, as the unity port doesn't have the license from the respective owners to allow that content.


-Third, even when Alien Vendetta is one of the mos beloved mapset of all the time, the team behind the unity port prefer mapset from the last decade to these days. So its the same with other great mapsets of the old time.


-Fourth, the number of authors in the megawad is pretty big, and the unity port team seek megawad made by a low number of members as possible.

-Fifth, there are contracts to be made for every member, so its easier to seek projects of the members that already have a contract.

And maybe there are more reasons, but i don't want to think anymore.
:P

Hope that answer your question.

Share this post


Link to post

Sounds and textures can be replaced or remade, it's extra work but not much of a problem. Obviously Kim can't consent or dissent to any changes, I'm not sure if that's an issue. If a team member did object it may be possible to work around (map substitution, remake etc). As far as I'm aware nobody from id has shown any interest in AV so there's no incentive to put any effort in. 

 

99.9% chance it won't happen, I've asked but received no response.

Edited by Szymanski : new info

Share this post


Link to post

@Doomkid can confirm I enjoyed the WAD :)

 

I can't see any reason it shouldn't be able to become an official add-on for the unity port? Hopefully it's just a matter of time.

Share this post


Link to post
On 9/8/2021 at 6:33 PM, Szymanski said:

99.9% chance it won't happen, I've asked but received no response.

It's been discussed, but Kim's passing puts AV out of reach. Bethesda's legal would have to sort things out with his estate, which probably means his closest family, but that quickly becomes a thorny, uncomfortable issue, so they're likely to avoid such options.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×