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M_W

An attempt at an actual discussion about Doom on Steam

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As you may know, Doom Unity was ported to Steam on September 3rd, and there have been, uh, "discussions" about it. That aside, I think there is a valuable conversation to be had about how the port can be improved, keeping in mind its stated goals of not competing with fan-made source ports, but to provide a playable experience for your average user buying and downloading the game on Steam.

There's been good progress: restoring proper Nightmare difficulty, adding Widescreen support (even new title screen graphics!), adding a v-sync toggle, etc, but it's clear people still think there's room for improvement.

 

Full Changelog Below:

https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3

 

What do you all think is still holding Doom Unity back? I've heard more than one person talk about how movement is off, but I can't see how that's possible given the menu demos seem to play back fine. Vsync lag, perhaps? When I tried it out I was playing with Vsync off since I have a G-Sync monitor.

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Thanks! I never check the console section so I had no idea about this thread.

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