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CBM

GZFreePunk - a FreeDoom fork for GZDoom

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just made even more work on e1m1... added a new secret.... will post next download along with more screenshots once e1m2 is fully working

(e1m2 teaser: e1m2 has gotten a working forcefield instead of its red keyed door)

 

e1m1 new secret:

secret.png

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working REALLY hard to finish the last details that remains before e1m2 becomes playable... some trouble with lifts and the usual problems with ultimate doom builder wanting me to delete textures that it turns out that I need when a sector changes height during gameplay... aaargh

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ok, e1m2 is now working .. somewhat... some stuff refused to work and other stuff worked better than expected... anyway...

 

current version with a playable e1m1 and e1m2 can be found here:

 

https://www.dropbox.com/s/bm9ys8f349vqabh/gzfreedoom1_17_07_2021.rar?dl=0

 

still too early to have actual version numbers... but when all the levels reach a point where they can be played and completed, then I will make the first alpha release... it will be version 0.01 alpha

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1 hour ago, doomguykiller69 said:

cool, now your first version is part of my collection! :)

Expect a lot of updates before all the levels in all 4 episodes are playable :)

Check out the wolfenstein textures... I changed the pictures so they now feature low poly pictures of my cat, my father and my son

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e2m3 ... more WIP screenshots

 

gzfd-wip-e1m3d.png gzfd-wip-e1m3c.png gzfd-wip-e1m3b.png gzfd-wip-e1m3a.png

 

edit... more detailing

 

 gzfd-wip-e1m3g.png

Edited by CBM

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regular exit now working in e1m3... secret exit still WIP... this map has proven to be quite the challenge to update to GZDoom..

I've been working on this level for almost a week now...

 

screenshot of one of the new secrets...

 

gzfd-wip-e1m3-H.png

 

EDIT: reworked the stairs in e1m3...

 

gzfd-wip-e1m3i.png

Edited by CBM

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modding and stiching together extra secret areas in e1m3 from my favorite areas that has been featured in previously scrapped freedoom maps...

 

gzfd-wip-e1m3secret.pnggzfd-wip-e1m3secret4.png gzfd-wip-e1m3secret3.png gzfd-wip-e1m3secret2.png

 

e1m3 will be all about secrets

 

current count, 20 unique secret areas, trying to reach 100 secret areas, the reamining 80 will be featured in its own whole secret section of e1m3

 

EDIT ... this new area has 2 secrets so far, so we are now at 22 secrets...

 

EDIT 2 ... now it has 4 so we are at 24 secrets... working on adding even more unique secrets

 

gzfd-wip-e1m3secret5.png

 

edit 3

 

HALF WAY THERE ... 50... secrets

 

instead of adding bonus levels on top of the already insane 100 levels I need to GZ'fy, I decided to just take all my favorite areas from levels that was scrapped in older freedoom version and then add them as secret areas to e1m3... e1m3 is already 6 times larger than before and 5/6 of it is dedicated for secrets and only accessible from other secrets

 

E1-M3-CURRENT.png

Edited by CBM

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I just wanna say, what you're doing here is crazy. Great job on everything so far; I've played through. I didn't even know GZDoom had point lights, and the way you used them is great. I'll have to do a similar project some time...

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7 hours ago, OkDoomer174 said:

I just wanna say, what you're doing here is crazy. Great job on everything so far; I've played through. I didn't even know GZDoom had point lights, and the way you used them is great. I'll have to do a similar project some time...

Thanks :-D

 

I want to make sure that I am a hundred percent happy with all the levels before releasing the final versions...

 

There will be a phase 1 (doom 1), phase 2 (doom 2) and a deathmatch release, just like we have with vanilla freedoom.

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some of my first 3d models for gzfreedoom

 

gzfreedoom-goldclipbox.png

close up

 

gzfreedoom-goldclipbox2.png

 

I wlll likely refine it a bit

 

I am also working on a 3d rocket, a rocket box with 5 rockets and a 3d clip with 10 bullets

 

ok, refined version of clipbox

 

gzfreedoom-goldclipbox3.png

 

 

more refinement... figured the bullets should be rotated :

 

FINAL version of clipbox

gzfreedoom-goldclipbox4.png

 

first variation of clipbox

gzfreedoom-goldclipbox5.png

 

second

gzfreedoom-goldclipbox6.png

 

third and final

 

gzfreedoom-goldclipbox7.png

 

single rocket ammo

 

gzfreedoom-goldrocket.png gzfreedoom-goldrocket2.png gzfreedoom-goldrocket3.png gzfreedoom-goldrocket4.png

 

box of rocket ammo or collection of

 

gzfreedoom-goldrocketpack.png
gzfreedoom-goldrocketpack2.png
gzfreedoom-goldrocketpack3.png
gzfreedoom-goldrocketpack4.png

 

ammo clip variations

 

gzfreedoom-goldclip.png
gzfreedoom-goldclip2.png
gzfreedoom-goldclip3.png
gzfreedoom-goldclip4.png

Edited by CBM

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it is really difficult to model from scratch but here are some additional attempts from me for gzfreedoom...

 

gzfreedoom-barrel.png
gzfreedoom-pillar.png
gzfreedoom-pillar2.png
gzfreedoom-power.png
gzfreedoom-sphere.png

 

also experimenting with 3d monsters for gzfreedoom... mostly meatballs right now...

 

bounce and roll monster

 

gzfreedoom-bounche-monster.png

 

all eyes monster

 

some flying slimy goo ball monster

Edited by CBM

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gzfreedoom

 

cell and cell pack

 

batt.png
battpack.png

 

health bonus

 

hbonus.png

 

My label for the bottle is inspired by trailer park boys.

 

Freedom 45 was a Bear project in trailerpark boys and this 3d model was made today in 2021 for freedoom hence the name

 

Also the model is my own very small tribute to a great actor, John Dunsworth... May he rest in peace.

Edited by CBM

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On 7/25/2021 at 1:47 AM, OkDoomer174 said:

I just wanna say, what you're doing here is crazy. Great job on everything so far; I've played through. I didn't even know GZDoom had point lights, and the way you used them is great. I'll have to do a similar project some time...

Thanks :-)

 

I have been dreaming of a GZDoom version of FreeDoom since forever ..... And then a year ago I decided that I needed to do something about it.

 

I have some textures I made for a game I created about 20 years ago that I am adding to FreeDoom. All the textures for the models I just made are modified versions of my old textures.

 

I have been learning a ton of stuff since I began this project.

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introducing... the mchammer bot

 

mchammer-bot.png

 

he rolls up to the player and then uses his hammering legs to hit the player (pinky/worm replacement, still needs animations)

 

bounce and roll monster also needs animations and will shoot projectiles from its eye (imp/snake replacement)

 

....

 

I might go with a passive version of my gel cubes as a barrel replacement

 

maybe a cube like this:

 

cube.png

 

...

 

be(e-)hold(er) ... the bee-holder ... my pain elemental replacement... just needs a smaller monster to shoot with (needs animations)

 

beeholder.png

 

...

 

the combat slug ??? (needs atleast some animation)

 

combatslug.pngcombatslug2.png

 

...

 

staglatite and dead tree

 

staglatite.pngdeadtree.png

 

lamp? and teslacoil?

 

lamp.png teslacoil.pnglamp2.pnglamp3.png

 

here is birdbox bot

 

birdbox.png

 

he will shoot red laser beams from his eye... he could perhaps replace barons of hell

 

then I made this weirdo snake

 

weirdsnake.png

Edited by CBM

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the tesla coil weilding master of all is here....

 

introducing... the TECHNO ANT .... a greater demon ant robot that replaces the spider master mind.... does not have animations just yet, like all other monsters I did today in maverick

 

techoant.png

 

now with better robotic eyes and stuff

 

techoant2.pngtechoant3.png

 

here is the spider slug... the minion version... replaces arachnotron

 

spiderslug.png

Edited by CBM

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found out the spider master mind is also present in doom

 

so I made him for freedoom

 

spidermasterbot.png

 

updated him a little

 

spidermasterbot2.png

 

updated the look of the other master monster

 

Master-Techno-Ant.png

 

It occured to me, that the master techno ant needs a rocket launcher if it should replace the cyberdemon so he got a new weapon just now:

 

Master-Techno-Ant3.png

 

and his little friend too, the ant slug, needs a way to fire energy balls

 

antslug.png

 

perhaps the techno ant with the tesla could be scaled to a tini tiny scale and be used as a zombieman replacement or something

 

here he is in a modded and smaller edition

 

miniteslaant.png

Edited by CBM

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first ingame shot of spider master sentry bot

 

Screenshot-Doom-20210728-004116.png

 

new shot after some modifications

 

Screenshot-Doom-20210728-010026.png

 

once more...

 

Screenshot-Doom-20210728-011057.png

Edited by CBM

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Just now, doomguykiller69 said:

Awesome work! :)

Thanks :)

 

I am not much of a 3D modeller but I figure that nomatter what I do, I can only make something that looks better than the enemy sprites that are in vanilla FreeDOOM LOL

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1 minute ago, CBM said:

Thanks :)

 

I am not much of a 3D modeller but I figure that nomatter what I do, I can only make something that looks better than the enemy sprites that are in vanilla FreeDOOM LOL

Do you work with LZ or GZdoom?

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2 minutes ago, doomguykiller69 said:

Do you work with LZ or GZdoom?

I am using GZDoom v.4.6.0, I havent tested in LZDoom but I might test it in LZDoom as well at some point

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okay so I decided the cyberdemon replacement was to wide, so he became a worker ant instead, with a buzzsaw... so he can replace the pinky..

 

Screenshot-Doom-20210728-072001.png

 

what a cute little ant robot... OH MY GOD... he has a buzzsaw

 

here are the 2 gzfreedoom 3d monsters I am 100% happy with so far...

 

gzfreedoom-monsters-1.png

 

VERY EARLY 3D object pack for GZFreeDOOM... contains clip, clipbox, cell and cellpack

 

ammo.png

 

EDIT - fixed version download (now with healthbonus 3d model added - GZDoom still complains but it seems to work anyway) :

https://www.dropbox.com/s/hrerih1wxljbqhw/gzfreedoom-models.pk3?dl=0

 

next objects to be added are... floorlamp, dead tree and perhaps alien pillar

 

---

 

I'm considering making a stack of TNT boxes to replace barrels

 

EDIT 2 - just added 3d objects for shotgun shells - will be available in next 3d pack update

Edited by CBM

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ok.. so I am trying a new walker type robot..

 

the cyber slug ... to replace the cyber demon

 

cyberslug.png

 

the bee-holder ... to replace pain elemental or caco

 

beeholder.png

Edited by CBM

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did some more work on the huge secret part of e1m3

 

and started this 3d beetle

 

techbeetle.png

Edited by CBM

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new download...

 

just updated the gzfreedoom work in progress model pack... no more errors... and... I added rocket projectiles and pickups as 3d models.. grab it here:

https://www.dropbox.com/s/9mpi8u1uviu8txd/gzfreedoom-models-29072021.pk3?dl=0

 

this also has the first gzdoom 3d animation... the rocket explosion...

note that the rocket explosion is very... SQUARE right now ... and I might make it more round in the next model pack update

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yet another robotic monster attempt...

 

robohead-sentry.png

 

and this guy

 

hoverant2.png

 

monsters in freedoom episode 1 & doom 1:

 

IMP                 - ???  

CACO-DEMON  - "robohead sentry"

CYBER-DEMON - cyberslug???

BARON            - ???

MASTERMIND  - "cyberspider sentry"

ZOMBIE          - ???

SHOTGUNNER  - ???

PINKY              - "worker ant"

SPECTRE          -  ???

LOST SOUL       -  hover ant??? ---> no, I decided to use the "EYE SAW"

 

still need to make atleast 5 more designs

 

---

 

possible alternative to the hover ant, unless its too close to the eyebot in fallout:

 

I am calling it the Probe Droid for now...

 

probedroid.png

 

with wheels?

 

probedroid2.png

 

with more stuff...

 

eyesaw.png

Edited by CBM

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GZFreeDOOM now has 3 official monsters so far... the robo-head sentry and the cyberslug are both still on probation

 

triple-fun.png

Edited by CBM

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So I worked more on the robo head and now he is a drone and just might get to be my caco demon replacement afterall

(EDIT: replaced with a version with better texture adjustment)

 

robo-head-drone.png

 

and then these guys..

 

worker-ant-spiked.png

 

worker-ant-smooth.png

 

EDIT

 

did this walker robot as well.. hoping this Astro Runner robot can help me with one or more of the missing monster slots...

 

astrorunnertesla2.png

 

and version with saw (unless he should just use the coil itself as a club? hmm..)

 

astrorunnertesla3.png

 

now the caco...

 

robohead-saw.png

 

alternative saw mounting...

 

robohead-saw2.png

 

astrorunnertesla4.png

 

EDIT...

 

updated roster

 

monsters in freedoom episode 1 & doom 1:

 

IMP                 - "astro runner" 

CACO-DEMON  - "robohead drone"

CYBER-DEMON - ???

BARON            - ???

MASTERMIND  - "cyberspider sentry"

ZOMBIE          - ???

SHOTGUNNER  - ???

PINKY              - "worker ant with spikes"

SPECTRE          -  "worker ant without spikes and slightly fuzzy"

LOST SOUL       -  "EYE SAW"

 

---

 

pit beetle???

 

pitbeetle.png

 

rollerdroid ???

 

rollerdroid.png

 

yearh... rollerdroid... perhaps if I gave him a little gun then he could be the zombieman replacement...

 

they may also all need some speakers... for that "realistic sound effect" (ie. then I won't need to change sounds)

 

rollerdroid2.png

 

ps: cyberslug will not make the cut

 

...

 

we also need 3d keys

 

bluekeycardscreenshot.png

 

now we have some... I might need to redo the skull ones later...

 

3dkeys.png

Edited by CBM

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