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Boomslang

simplify a doom level and get people to guess what level it is!

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14 hours ago, Ichor said:

An easy one, but this one might be a bit harder:

 

Screenshot_Doom_20200915_110931_3.PNG

Took me a while to find it, but this is E2M6.

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24 minutes ago, Doomkid said:

It's the low POV that clued me in it was D5!

 

NaJY7Rb.png

YAimDEp.png

Heh, looks like there are way more map01 edits than I thought...

By the way, my pic was intended to be go 2 it with the two pathways on the left side of the main hall. But don't tell anyone, keep the maps coming

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On 9/14/2020 at 8:47 PM, Boomslang said:

simplify a doom level and get people to guess what level it is!

 

I did it a more than a year ago, so people does know what is it, but still:

full_mXAK4a5p.png

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6 hours ago, Shepardus said:

Took me a while to find it, but this is E2M6.

 

Yes, in the yellow key room.

 

Here's another one.

 

Screenshot_Doom_20200916_093145_2.png

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Yes, E1M4 in older versions, before that room was changed.

 

Screenshot_Doom_20200916_091714_4.PNG

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Just now, Deⓧiaz said:

 

How exactly you're doing this? Just photoshop? Or it's a shader for sourceport?

Looks like automap, but ill tell you how I do this stuff.

  1. Take a screenshot during a weapon switch so its not on the screen
  2. Crop out the status bar
  3. Make a new layer and trace over the edges and stuff
  4. Copy the layer we made into a new pic, not the base picture!
  5. Use flood fill to fill transparent spots with white
  6. save

Voila!

 

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^

1. Map19

2. Map05 (How am I thinking this for so long as I spent 15+ hours to grind for a max recently..)

4. Map06

5. Map16? (not sure)

8. Map09

 

OMG.... Obviously I know jack crap about Doom 2....


 

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4 minutes ago, GarrettChan said:

^

1. Map19

2. Map05 (How am I thinking this for so as I spent 15+ hours to grind for a max recently..)

4. Map06

5. Map16? (not sure)

8. Map09

 

OMG.... Obviously I know jack crap about Doom 2....


 

4/5! Number 5 is not Map16. 

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59 minutes ago, Deⓧiaz said:

@Ichor

 

How exactly you're doing this? Just photoshop? Or it's a shader for sourceport?

 

First I take a screenshot of a map. Then I go through and manually trace along any vertex or change in direction that I see (I may miss one here or there). Then I remove all of the excess colors. The first one was an experiment just to see if I could do it, but it turns out that I like the red and black colors. Someone once said that it looks like doom on a Virtual Boy, and it looks like the automap, minus the yellow and tan.

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7 hours ago, uber said:

Heh, looks like there are way more map01 edits than I thought...

By the way, my pic was intended to be go 2 it with the two pathways on the left side of the main hall. But don't tell anyone, keep the maps coming

I was going to guess Go 2 It anyway, but the lines on the left were what tipped me off that that might actually be the intent. Very subtle, well done!

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14 minutes ago, CyberDestroyer said:

TNT: evilution 

I looked around every map... finally found it's Mill...

 

Here's my take:

guess.jpg.c2a13be61af9bdbafedad8eeec4e78d3.jpg

 

All Doom 2 Maps;

All the places are accessible without cheats;

The screenshots are captured without any mouse looking.

 

I intentionally took them in a weird angle, so it could be quite annoying to figure out.

 

Mild range reduction hint:

Spoiler

They are all from Doom 2 Map 2X

 

Feature hint:

Spoiler

1. It's very close to a starting area;

2. It has a lift in this picture;

3. It has a lift (in lowered state) in this picture;

4. You're not really supposed to do this as something triggered multiple times here.

 

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@GarrettChan I am never good at these, but #4 kinda looks like you're getting smooshed against the ceiling, so I'm going to say MAP24. Probably wrong. :P

 

Edit: I 'think' #1 may be from Monster Condo.

Edited by TheV1perK1ller

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