Moo Moo Armageddon Posted September 14, 2020 (edited) what if someone remade The Varginha Incident (AKA: Alien Anarchy) (i can't because the only doom level editor for mac is Eureka and I'm pretty sure Eureka can't do room on room or slopes) EDIT: turn out Eureka can 3d floors and slopes! i am now going to remake The Varghina Incident! here's proof: edit2: I am putting this project on hold for now. i am working on stuff non doom related Edited October 23, 2020 by horse music : the project is on hold 4 Share this post Link to post
Redneckerz Posted September 14, 2020 Consider it done. Do you also have a team, funds, PR, math knowledge at your disposal? 0 Share this post Link to post
Moo Moo Armageddon Posted September 14, 2020 (edited) 3 minutes ago, Redneckerz said: Consider it done. Do you also have a team, funds, PR, math knowledge at your disposal? i mean have you looked at Alien Anarchy? here's a vid: edit: I should of said that someone should remake The Varginha Incident in doom lol 0 Share this post Link to post
D4NUK1 Posted September 14, 2020 Only if the remake it's also done in brazil for authethic perspective. 4 Share this post Link to post
VanaheimRanger Posted September 15, 2020 Are you one of those "idea guys"? 11 Share this post Link to post
Redneckerz Posted September 15, 2020 6 hours ago, horse music said: i mean have you looked at Alien Anarchy? here's a vid: edit: I should of said that someone should remake The Varginha Incident in doom lol I did. That's why i asked. Remaking anything is not as easy as you put it. 1 Share this post Link to post
CrbnBased Posted September 15, 2020 Start small, don't worry about levels yet, just try getting sprites and textures and put them in basic Doom levels. That can be done with a mac. And looking at the design in the game it doesn't have to be a 1:1 conversion. With just the sprites and textures and changes to enemy behavior I think a possible homage can be made. I saw a vid of this recently and it's story was unique and interesting. It would be cool to see this remade in Doom. 3 Share this post Link to post
Moo Moo Armageddon Posted September 15, 2020 1 hour ago, CrbnBased said: Start small, don't worry about levels yet, just try getting sprites and textures and put them in basic Doom levels. this is great advice! but in my own process, I make a sandbox then get the sprites its easier for me to test weapons and enemies 0 Share this post Link to post
THEBaratusII Posted September 15, 2020 16 hours ago, horse music said: I remember watching Civvie's video about this game, would be interesting to see this as a mod for Doom. 5 Share this post Link to post
DNSKILL5 Posted September 15, 2020 (edited) I think that it would be too challenging. That game is fairly advanced for its time, even if it’s underrated. I think you’d be better off trying to make a mod that is inspired by this game, not a full blown remake, and I would much rather see a reverse engineered source port of this game than for it to just be a mod. Edit: With that said, take a look at the old ZOMBIES TC from the late 90s for Doom II. Yeah, it’s old as hell and probably not the best example, but if it was possible for a small German team of friends to essentially make a Dawn of the Dead video game on their own, then there’s no reason you couldn’t get something like this game done as a big mod. It will be hard and take a lot of work. I don’t think it’s worth making a mod that is a carbon copy of the game though. I think the engine used is part of what makes that game interesting, but reverse engineering a source port of your own goes way beyond making a mod. Just think about it. If you’re truly passionate about this, don’t let anyone stop you. Edited September 15, 2020 by Gerolf 1 Share this post Link to post
Moo Moo Armageddon Posted September 15, 2020 (edited) 52 minutes ago, Gerolf said: I think you’d be better off trying to make a mod that is inspired by this game, not a full blown remake i am litterly doing that how did you know? xdxdx But For Real, I have never played Alien Anarchy and I don't want to. i just want to take the idea of "dude tries to save aliens from government" and make it decent. kinda like that Operation: Body Count Remake/Sequel 2 Share this post Link to post
Sergeant_Mark_IV Posted September 15, 2020 People jokingly asked me to remake this game in GZDoom, and I find the idea fun. Specially given that I could literally travel to Varginha (5 hours away from my home), get more realistic details of the town, and locate the developer (which is rumored to still be alive and teaching game design) to negotiate such remake with him. But unfortunately I got my hands full with my own game right now. 10 Share this post Link to post
Faceman2000 Posted September 15, 2020 4 hours ago, Gerolf said: That game is fairly advanced for its time, even if it’s underrated. You realize it was released the same year as Half Life, right? It was by no means advanced for its time. 4 Share this post Link to post
Moo Moo Armageddon Posted September 15, 2020 Just now, croc_rock said: Are you sure it could be done in doom? it might need to be remade via Duke or something gzdoom supports 3d floors and slopes example: 3 Share this post Link to post
croc_rock Posted September 15, 2020 1 minute ago, horse music said: gzdoom supports 3d floors and slopes example: i realized right after I posted that I didn't think of gzdoom lol 0 Share this post Link to post
DNSKILL5 Posted September 15, 2020 57 minutes ago, Faceman2000 said: You realize it was released the same year as Half Life, right? It was by no means advanced for its time. I thought this game came out earlier than that, but still. It’s more advanced than vanilla Doom. The engine looks to be more akin to the BUILD engine. Obviously, it isn’t more advanced than HL, but it is more advanced than just being able to rip the assets and maps and plop it into GZDoom and call it a day. It will take a lot more work to make a carbon copy of this game onto a different engine than that, hence why I said a mod inspired by the game is a better approach. 0 Share this post Link to post
Moo Moo Armageddon Posted September 15, 2020 Just now, Gerolf said: The engine looks to be more akin to the BUILD engine. fun fact: the engine used for The Varginha Incident was called ACKNEX 3D. it was also used for Hades 2 and Angst: Rahz Revenge 2 minutes ago, Gerolf said: It will take a lot more work to make a carbon copy of this game onto a different engine than that, hence why I said a mod inspired by the game is a better approach. that's what I'm doing. it would be hard to rip the sprites and stuff but everything looks ugly so whats the point of ripping them 1 Share this post Link to post
ReaperAA Posted September 15, 2020 (edited) Truth be told, that game is a total dumpster fire. If you really want to make a Varginha incident mod/game, you would have to change a lot of things to make it a good game. I think the best approach is to take the basic idea of the game and then create(recreate) the game around that idea. 40 minutes ago, horse music said: it would be hard to rip the sprites and stuff but everything looks ugly so whats the point of ripping them Yeah most of the sprites are not worth to rip. Better off just borrowing from elsewhere or creating sprites yourself. 0 Share this post Link to post
Moo Moo Armageddon Posted September 15, 2020 35 minutes ago, ReaperAA said: Yeah most of the sprites are not worth to rip. Better off just borrowing from elsewhere or creating sprites yourself. that reminds me, didn't Redneck Rampage have grey aliens somewhere? 0 Share this post Link to post
Eric Claus Posted September 15, 2020 52 minutes ago, horse music said: that reminds me, didn't Redneck Rampage have grey aliens somewhere? I can't find any greys but there are a few aliens in it for sure. 0 Share this post Link to post
Moo Moo Armageddon Posted September 15, 2020 Just now, Eric Claus said: I can't find any greys but there are a few aliens in it for sure. I think it was in one of the expansion packs 0 Share this post Link to post
Eric Claus Posted September 15, 2020 8 minutes ago, horse music said: I think it was in one of the expansion packs In terms of the monsters I don't think there is anything of a grey variety, but maybe in the level decoration there could have been something. 0 Share this post Link to post
Moo Moo Armageddon Posted September 15, 2020 Just now, Eric Claus said: In terms of the monsters I don't think there is anything of a grey variety, but maybe in the level decoration there could have been something. im pretty sure in like a motorcycle secret level you can see them walking around 1 Share this post Link to post
Rajerel Posted September 16, 2020 On 9/14/2020 at 4:49 PM, horse music said: what if someone remade The Varginha Incident (AKA: Alien Anarchy) (i can't because the only doom level editor for mac is Eureka and I'm pretty sure Eureka can't do room on room or slopes) EDIT: turn out Eureka can 3d floors and slopes! i am now going to remake The Varghina Incident! here's proof: Damn, I wish you the best my guy, but I hope you introduce QoL improvements to make the game better, either way, Look forward to this! 0 Share this post Link to post
Rajerel Posted September 16, 2020 3 hours ago, Gerolf said: I thought this game came out earlier than that, but still. It’s more advanced than vanilla Doom. The engine looks to be more akin to the BUILD engine. Obviously, it isn’t more advanced than HL, but it is more advanced than just being able to rip the assets and maps and plop it into GZDoom and call it a day. It will take a lot more work to make a carbon copy of this game onto a different engine than that, hence why I said a mod inspired by the game is a better approach. I honestly don't see much that can't be done in GZ, Slopes, 3D models, Room-over-room, Scrolling floors will prolly be made pretty nicely. 0 Share this post Link to post
Rajerel Posted September 16, 2020 19 hours ago, guitardz said: Are you one of those "idea guys"? I'm one of those lmao 0 Share this post Link to post
DNSKILL5 Posted September 16, 2020 18 hours ago, Mr. Jar (aka: Nelguy) said: I honestly don't see much that can't be done in GZ, Slopes, 3D models, Room-over-room, Scrolling floors will prolly be made pretty nicely. It isn’t that it can’t be done with GZDoom. It certainly could, but as far as I can tell it would require someone to essentially remake the entire game from the ground up. I don’t know of any level editor or map viewer program for this game, I don’t think there’s a way to export the art and sound either. So it would take a lot more effort than it’s worth right now. 0 Share this post Link to post
Moo Moo Armageddon Posted September 16, 2020 (edited) HUGE UPDATE!: i added the MP5 Special (please tell me who made the sprite i will credit them) screen shots: I need to fix this sprite. it doesn't look right reminds me of half life nazi dead nazi 4 Share this post Link to post
Rajerel Posted September 22, 2020 On 9/16/2020 at 1:17 PM, Gerolf said: It isn’t that it can’t be done with GZDoom. It certainly could, but as far as I can tell it would require someone to essentially remake the entire game from the ground up. I don’t know of any level editor or map viewer program for this game, I don’t think there’s a way to export the art and sound either. So it would take a lot more effort than it’s worth right now. Oh, so that's what you meant, yeah, you're right, @horse music must look at levels VERY carefully if he wants to remake some levels, huh. 0 Share this post Link to post