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Deⓧiaz

Outline shader mods?

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Hi there.

 

In this thread people are posting simplified screenshots which are just outline sketch images. Is there a shader for GZDoom like this? I've searched it on ZDoom forums but didn't find anything. Or maybe I could someone request it?

 

Thanks in advance. 

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59 minutes ago, Deⓧiaz said:

And is this possible to use it as a part of my mod? With credits, of course

The video shows a 100% working and playable solution. But this is not a mod, at least not in the usual form. I don't have the time and desire to do this seriously. So go for it.

 

9 hours ago, Doomkid said:

Is there a link for that? Looks really cool.

Of course! :D
https://reshade.me/
https://gist.github.com/FransBouma/16f196946c41707ab51fc4a76e466059
https://reshade.me/forum/shader-suggestions/3732-outlines-and-cel-shading
https://zandronum.com/forum/viewtopic.php?t=88

DecalsRemove.zip

whitesky.zip

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21 hours ago, Doomenator said:

Reshade Stuff

I assumed it was a reshade from the video.  Is it possible to somehow use this but get the reshade to add color to lindefs that have actions like doors and switches?  Seems like it wouldn't because the reshade would have to be able to "see" into the game engine, which I don't think is possible.

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54 minutes ago, guitardz said:

I assumed it was a reshade from the video.  Is it possible to somehow use this but get the reshade to add color to lindefs that have actions like doors and switches?  Seems like it wouldn't because the reshade would have to be able to "see" into the game engine, which I don't think is possible.

This is not necessary. Just make all the textures white except for the doors and switches. See the first screenshot, where the lift is. The difference is that there are no textures in the video, but in the screenshots they are all there. )

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Yeah, without seeing what's a door, switch or elevator, this is going to be hard to play. If you don't know the map really well (like E1M1 or MAP01), you have to guess where to go and what to do. If that was solved and there was an easier way to implement it, this could be a neat GZDoom mod.

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20 minutes ago, NightFright said:

Yeah, without seeing what's a door, switch or elevator, this is going to be hard to play. If you don't know the map really well (like E1M1 or MAP01), you have to guess where to go and what to do. If that was solved and there was an easier way to implement it, this could be a neat GZDoom mod.

Is it really so difficult to read all the posts before writing?

Spoiler

ThBMDdr.jpg

 

C8Ock2J.jpg

 

 

But to create a mod, need to make (or convert) a Outline Shader for the GZDoom engine.

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6 hours ago, Doomenator said:

 

But to create a mod, need to make (or convert) a Outline Shader for the GZDoom engine

 

That's why I was asking about this. I'm already working on a mod which requires such shaders.

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3 hours ago, Deⓧiaz said:

That's why I was asking about this. I'm already working on a mod which requires such shaders.

Actually, this Shader is the mod itself. Everything else is just an appendage in almost finished form (thanks to Combinebobnt for MSPaintDoom). 

Although maybe you're doing something more serious. It would be interesting to see screenshots.

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