MowEmDown Posted September 21, 2020 (edited) I tried making a rocket for my rocket launcher but this pops up when i load it Execution could not continue. R_InstallSprite: Sprite MLSI frame A is missing rotations Fix pls? Da code: ACTOR: EpicMissile: Actor 20002 { +RANDOMIZE Decal "Scorch" Projectile Radius 20 Height 9 Speed 29 Damage 23 DeathSound "weapon/impactrocketold" States { Spawn: MLSI A 4 Bright MLSI B 4 Bright Loop Death: LIMS BCD 4 Bright Stop Edited September 21, 2020 by MowEmDown 0 Share this post Link to post
1 Doomkid Posted September 21, 2020 (edited) It's probably more due to the sprite itself than the related code. Is the sprite named MLSIA0 or MLSIA1? If it's MLSIA1, it also needs MLSIA2A8, MLSIA3A7, MLSIA4A6 and MLSIA5. What this means is, sprites either have "no rotations", so it faces you the whole time, or it has 8 different directions. Ones that have "A2A8" at the end (for example) will just mirror the frame, so in reality you only need a total of 5 unique frames. A1 - A8 basically means "Angle 1" through "Angle 8". 0 Share this post Link to post
1 MowEmDown Posted September 21, 2020 8 hours ago, Doomkid said: It's probably more due to the sprite itself than the related code. Is the sprite named MLSIA0 or MLSIA1? If it's MLSIA1, it also needs MLSIA2A8, MLSIA3A7, MLSIA4A6 and MLSIA5. What this means is, sprites either have "no rotations", so it faces you the whole time, or it has 8 different directions. Ones that have "A2A8" at the end (for example) will just mirror the frame, so in reality you only need a total of 5 unique frames. A1 - A8 basically means "Angle 1" through "Angle 8". It worked, thank you! 1 Share this post Link to post
0 MowEmDown Posted September 21, 2020 8 hours ago, Doomkid said: It's probably more due to the sprite itself than the related code. Is the sprite named MLSIA0 or MLSIA1? If it's MLSIA1, it also needs MLSIA2A8, MLSIA3A7, MLSIA4A6 and MLSIA5. What this means is, sprites either have "no rotations", so it faces you the whole time, or it has 8 different directions. Ones that have "A2A8" at the end (for example) will just mirror the frame, so in reality you only need a total of 5 unique frames. A1 - A8 basically means "Angle 1" through "Angle 8". Its named MLSIA1 1 Share this post Link to post
I tried making a rocket for my rocket launcher but this pops up when i load it
Execution could not continue.
R_InstallSprite: Sprite MLSI frame A is missing rotations
Fix pls?
Da code:
ACTOR: EpicMissile: Actor 20002 {
+RANDOMIZE
Decal "Scorch"
Projectile
Radius 20
Height 9
Speed 29
Damage 23
DeathSound "weapon/impactrocketold"
States {
Spawn:
MLSI A 4 Bright
MLSI B 4 Bright
Loop
Death:
LIMS BCD 4 Bright
Stop
Edited by MowEmDownShare this post
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