Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Gunrock

Yellow key card has its own pickup sound?

Recommended Posts

How can I make the Yellow keycard have its own pickup sound thats not the same as the other item pickup sounds?

Share this post


Link to post

Assuming you're working with DECORATE, you can make an actor such as this:

Actor YellowCardAlt : YellowCard replaces YellowCard
{
	Inventory.PickupSound "keycard/pickup"
}

Where the keycard/pickup (as defined in your SNDINFO) refers to your new pickup sound.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×