Gunrock Posted September 26, 2020 How can I make the Yellow keycard have its own pickup sound thats not the same as the other item pickup sounds? 0 Share this post Link to post
Aurelius Posted September 26, 2020 (edited) Assuming you're working with DECORATE, you can make an actor such as this: Actor YellowCardAlt : YellowCard replaces YellowCard { Inventory.PickupSound "keycard/pickup" } Where the keycard/pickup (as defined in your SNDINFO) refers to your new pickup sound. 2 Share this post Link to post