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Is the "Scale" property lag friendly?


I plan on having tons upon tons of actors on screen at any time. I've already reduced the amount of frames to their minimum possible.

The Sprites themselves are too big, but if I resize them manually they look bad.

So I was wondering wether I could Just have their normal size variants and apply the scale property to them, but I wasn't sure wether this would cause performance issues.


Edit: While I'm at it, what would be better for handling plenty of actors, Hardware Accelarated, or Softpoly Renderer?

Edited by PeceMan

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