KeaganDunn Posted September 28, 2020 Examples (and some of mine personally) include: - Obvious unpegged textures - Secrets containing a supercharge/megasphere that is actually a trap, and has you end up with much less health than before, rendering the secret useless - Large and empty rooms (There's categories called Decorations, Light Sources, and Obstacles, M8) - Secrets that are completely impossible to notice/figure out - Being forced to fight large groups of medium- or high-tier monsters with severe shortage of ammo and room to move around - TerryWADs. Enough said. What are some of yours? 2 Share this post Link to post
NiGHTMARE Posted September 28, 2020 I made a similar thread a few years ago: 0 Share this post Link to post
URROVA Posted September 29, 2020 (edited) I some time ago made a terrywad, but not for doom, but for touhou danmakufu xD Someday i will upload a video playing it :) 1 Share this post Link to post
Hitboi Posted September 30, 2020 14 hours ago, URROVA said: I some time ago made a terrywad, but not for doom, but for touhou danmakufu xD Someday i will upload a video playing it :) What? How? You can make Terry Wads in Touhou Danmakufu? 1 Share this post Link to post
URROVA Posted September 30, 2020 (edited) 20 minutes ago, HitBoi64 said: What? How? You can make Terry Wads in Touhou Danmakufu? Im very noob on danmakufu programming but i know enough to make a danmakufu terry trap 0 Share this post Link to post
SilverMiner Posted September 30, 2020 On 9/28/2020 at 9:29 AM, Dunn & Dunn said: What are some of yours? Nothing. Every "design error" is cool 0 Share this post Link to post
spineapple tea Posted September 30, 2020 Texture placement issues. I swear to God if I had a dime for every misaligned texture or two textures without an actual transition, I would never have to work a day in my life. 0 Share this post Link to post
Pokemanic33 Posted September 30, 2020 Unpegged DOORTRAKs for sure. Personally I'm not a fan of having to fight anything above like a Hell Knight with a pistol (I hate the start of E3M1 for this reason), but I don't know if that's just me being bad. Forcing infighting as a mandatory strategy for defeating enemies too. I'm sure there's clever way to implement it but if you have to infight because you don't have enough ammo that's just a slog. 0 Share this post Link to post
KeaganDunn Posted September 30, 2020 @Pokemanic33 As someone who enjoys run-and-gun maps with little puzzle-solving and plenty of ammo and room to move around, I have to agree with these. 0 Share this post Link to post
ViolentBeetle Posted September 30, 2020 1 hour ago, Pokemanic33 said: Personally I'm not a fan of having to fight anything above like a Hell Knight with a pistol You are willing to fight a Hell Knight with a pistol? Have you considering giving master classes in patience to Buddhist monks? 2 Share this post Link to post
Faceman2000 Posted September 30, 2020 1 hour ago, ViolentBeetle said: You are willing to fight a Hell Knight with a pistol? Have you considering giving master classes in patience to Buddhist monks? I’m confused by his willingness to fight Hell Knights with pistol but hatred for the Cacodemon/pistol fight. Cacos have a whole lot less than a Hell Knight haha. Personally I hate even pistoling Pinkies. Or multiple imps. Or for just longer than thirty seconds in general haha. Gimme dat shotgun. 0 Share this post Link to post
iddq_tea Posted October 10, 2020 Bad item placement. A medikit in front of a switch when the map is hella hard but you're at 98% health? You just wasted 23% of health right before triggering a difficult battle! Also, multiple health or ammo items in the same spot, and stuff like placing a soulsphere in front of medikits with no way to walk around it. 3 Share this post Link to post
SilverMiner Posted October 10, 2020 I don't like anavoidable chainsaw pickups 1 Share this post Link to post
mxrgan Posted October 10, 2020 I havent done too much mapping cause im relatively new, but Ive been having both issues with motivation and also importing new textures, especially from OTEX, where there's a hell of a lot of textures. 0 Share this post Link to post
Toilet_Wine_Connoisseur Posted October 13, 2020 Slaughtermaps. 'traps' that consist of just dumping a bunch of monsters on you with teleports. large stretches of flat floors. I like height variation and verticality. 2 Share this post Link to post
iddq_tea Posted October 15, 2020 Unobtainable weapon pickups. You kill a group of blocked-off hitscanners, but there's no way to get their ammo. 2 Share this post Link to post
URROVA Posted October 15, 2020 I sometimes make ugly things with polyobjects, in several cases these crashes or appear on unintended places 0 Share this post Link to post
Scypek2 Posted October 15, 2020 Using regular door textures for switch-activated doors, like at the end of E1M7. If it looks like a door, I want it to be openable. Those things annoy me more than locked doors with no key color indicators. 0 Share this post Link to post