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PsychoGoatee

Controller Doomers - how's it going?

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I've been using this controller to play Doom. Works like a charm!

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(In all seriousness I've tried playing Doom on a controller, works better than you'd expect) 

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3 minutes ago, NoahRules said:

I've been using this controller to play Doom. Works like a charm!

s-l300.jpg.444e06e905dba742f110b254d606dde0.jpg
(In all seriousness I've tried playing Doom on a controller, works better than you'd expect) 

That's actually kinda cool!

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26 minutes ago, ChopBlock223 said:

Cool setup, I also play FPS using Analog Stick + Mouse when I can, I use one of these, along with a generic wireless mouse.

I think a lot of people aren't willing to consider just how smooth and flexible this kind of combination can be.

 

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Before I settled on a FPS pad with an analog stick, I was really considering a "half controller" like this! It seems like it may work well.

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It's not bad, the analog stick itself is very comfortable and just the right sensitivity, battery life is VERY good, and I like that it has three shoulder buttons, but I wish it had a couple of more face buttons. The D-Pad, regrettably, is by far the worst I've ever used in my life, pressing in one direction easily registers as other directions (ergo pressing right may result in a right-up or even straight up).

There's room for improvement, but I think this has amazing potential.

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Five levels away from finishing Doom II on Ultra-Violence+ so I'd say yeah I'm doing pretty well, relatively few deaths AND key saves only. I am looking forward to Plutonia on UV+.

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Unfortunately for me, controller support in Vanilla is too limited.  I probably would've done my first playthrough with a controller if I could've mapped more buttons.  Of course, I know gameport controllers in 1993 were limited (I have newer gameport controllers with many more buttons than the classic Gravis Gamepad and they do work with some DOS games).  However, I think giving more options for actions to map to four buttons and possibly allowing buttons to perform multiple actions would've been nice.  For example, "run" could double as "open/use" to free an extra button so I can remove "strafe on" and have dedicated buttons for strafing left and right! :D

 

Actually, does anyone know if modifying controller inputs like this in Vanilla is possible?  I'm still a keyboard-only/keyboard and mouse DOOMER on DOS (depends on how my ball mice are behaving :D), but some casual gamepad play would be cool :)

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1 minute ago, ChopBlock223 said:

Good question. Does anyone know if Crispy Doom has gamepad support?

It's supposed to, but I'm told it's inhereted bugs from SDL 2.0.9, so it doesn't work at this time. I guess SDL needs to be fixed.

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