I know this is an odd and complicated question, but I'm genuinely lost on this one. Since I've been working on making my own mod and figured out how to create my own custom weapons, I've been asking myself what makes a good weapon. Namely, what are some things I can do to make my weapons feel good and fun to use? I understand sound design, recoil, ammo use, and whatnot, but there are some other things about weapon design that I don't fully understand the implications of. Also, can I or should I add weapons to my map packs if I feel it'd be more fun with it? I'm more of a map maker myself, and adding custom weapons and monsters is a new avenue I haven't explored yet; one that I'm really curious and excited to delve into.
I know this is an odd and complicated question, but I'm genuinely lost on this one. Since I've been working on making my own mod and figured out how to create my own custom weapons, I've been asking myself what makes a good weapon. Namely, what are some things I can do to make my weapons feel good and fun to use? I understand sound design, recoil, ammo use, and whatnot, but there are some other things about weapon design that I don't fully understand the implications of. Also, can I or should I add weapons to my map packs if I feel it'd be more fun with it? I'm more of a map maker myself, and adding custom weapons and monsters is a new avenue I haven't explored yet; one that I'm really curious and excited to delve into.
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