I'm making some custom monsters, and I want them to be able to change targets very frequently. I wanted to use A_JumpIf to change the monster's behaviour, depending on whether it has a target or not, but I'm not sure how to write that as an expression. Do I just use "target == 0"? Does that work?
I'm making some custom monsters, and I want them to be able to change targets very frequently. I wanted to use A_JumpIf to change the monster's behaviour, depending on whether it has a target or not, but I'm not sure how to write that as an expression. Do I just use "target == 0"? Does that work?
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