Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
Oldschoolgeek32

How to create simple portals (teleporters in Doom)

Question

Hi there! I've been developing a wad project (my 1st ever) and I was wondering, How can create simple portals or teleporters in Doom Builder 2?

 

Any advice is accepted!

 

Thank you :)

Share this post


Link to post

3 answers to this question

Recommended Posts

  • 1

Teleports have been a staple of DOOM maps. So, you can use use them in any port which supports the DOOM format.

https://doomwiki.org/wiki/Teleporter

 

However, in advanced formats (DOOM in Hexen or DOOM in UDMF) the specials are numbered differently and have been expanded upon.

https://zdoom.org/wiki/Teleport

U-tele_dest_01.zip

 

Portals and Stacked Sectors are  recent constructs in advanced mapping formats for GZDoom or Eternity.

https://zdoom.org/wiki/Portal

https://eternity.youfailit.net/wiki/Portal

PORTAL_test_simple.zip

 

https://forum.zdoom.org/viewtopic.php?f=39&t=59149

 

Although stacked sectors can be easily constructed with 3D sectors  for GZDoom and are less likely to glitch.

 

 

Edited by Kappes Buur

Share this post


Link to post
  • 0
17 hours ago, Kappes Buur said:

Teleports have been a staple of DOOM maps. So, you can use use them in any port which supports the DOOM format.

https://doomwiki.org/wiki/Teleporter

 

However, in advanced formats (DOOM in Hexen or DOOM in UDMF) the specials are numbered differently and have been expanded upon.

https://zdoom.org/wiki/Teleport

U-tele_dest_01.zip

 

Portals and Stacked Sectors are  recent constructs in advanced mapping formats for GZDoom or Eternity.

https://zdoom.org/wiki/Portal

https://eternity.youfailit.net/wiki/Portal

PORTAL_test_simple.zip

 

https://forum.zdoom.org/viewtopic.php?f=39&t=59149

 

Although stacked sectors can be easily constructed with 3D sectors  for GZDoom and are less likely to glitch.

 

 

Thanks a lot! :)

Share this post


Link to post
  • 0

Also worth noting: If you want to go between two teleports, then let us for example label them A and B. If A's linedefs have the same tag as B's sector, and B's linedefs have the same tag as A's sector (along with teleport destination things on both pads), then you can teleport between them. You can also have different lines corresponding to different destinations.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×