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DASI-I

DOOM³ Golden Edition

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Posted (edited)

Here's the teaser for Doom 3: Golden Edition. More details will be announced shortly
 

 

Edited by DASI-I

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You have my attention :)

 

I hope it's not another attempt at dumbing Doom 3 down to make it more appealing to the "I just wanna shoot things!!!" players.

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I will

On 10/11/2020 at 7:41 AM, Tetzlaff said:

You have my attention :)

 

I hope it's not another attempt at dumbing Doom 3 down to make it more appealing to the "I just wanna shoot things!!!" players.


Among other things, elements will be buffed, some will be nerfed. It's all about getting a more satisfying experience but never removing the game's original goal of being a suspenseful, horror shooter. Definitely not doing the "make it more like other Doom games" thing.
 

On 10/11/2020 at 9:09 AM, STILES said:

I'm excited!  How much of this is an overhaul?


A complete rebalancing of the singleplayer experience. I've play tested the entire campaign maybe a dozen times (Maybe I should take up Doom3 speedrunning :P). Not every weapon, player ability, or monster will behave differently but some will be significantly changed to enhance the experiance, remove major annoyances, but usually increasing challenge without weakening the player.

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DASI-I glad to see you around here again, pal!
And with another marvelous project!

This surely will promp me to dust off my old Doom3 DVD and reinstall it ;)
Following my friend!

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The main issue I have with Doom 3 is that most of the weapons are just so unsatisfying to use and many times don't even feel like they are making contact. The Doom 3 Redux mod helps with this a lot, but makes the game too dark and many of the added effects look rather tacky. Good luck!

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2 hours ago, MadGuy said:

But will it run with BFG/BFA (aka no gui or sdk modifications)?


I don't have the BFG edition, so I don't think Golden Edition will work with it. Sorry. 

 

18 hours ago, TheMagicMushroomMan said:

The main issue I have with Doom 3 is that most of the weapons are just so unsatisfying to use and many times don't even feel like they are making contact. The Doom 3 Redux mod helps with this a lot, but makes the game too dark and many of the added effects look rather tacky. Good luck!


Thanks, I'm gonna need it. The weapons have been a major issue for years. But the reality is that everyone has a different idea of how the weapons should feel. Some people think you need to speed them up or make them more powerful in order to feel more satisfying but that can be devastating to the balance of the difficulty. Instead of trying to please everyone and their grandma, I decided to fix this issue at a more global level. Audio, Ammo amount, clip size, knockback, even some enemies' health have been changed in an effort to find this illusive "satisfactory" feel.

 

21 hours ago, jamondemarnatural said:

If it still holds the horror and atmospheric shooting in the dark style of game...


Yep, That's the plan.

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5 minutes ago, Artman2004 said:

Do you have anything to show off?


Busy refining some important elements and then I will post some examples, but I don't want to spoil too much so I won't go over all the changes...yet

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7 hours ago, Arl said:

Is this going to have custom .dll?


No DLL file.
 

 

10 hours ago, PaulRazvan95 said:

Show it. I dare you.


1344300209-3sj0qk.jpg

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So is this just a rebalance ? As in change the damages and the variables of enemies weapons and others ? 

 

No new features added ? You can add new features that won't take away from the gameplay.

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11 hours ago, DASI-I said:

No DLL file.

If it has also no ui modifications then it might be able to run on BFG/BFA

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2 hours ago, PaulRazvan95 said:

So is this just a rebalance ? As in change the damages and the variables of enemies weapons and others ? 

 

No new features added ? You can add new features that won't take away from the gameplay.


Although a lot of it is rebalancing, even though there are a few changes that one could say as being drastic, there however are some presentational differences like the lighting, music (yes, music) and sound effects. But in the end, this is still Doom 3.

Try to think of it this way: If the original Doom3 is like The original Lion King, then Golden Edition is like Lion King in 3D. It's the exact same film/game but experianced in a new way. 
...And BFG Edition is like the Lion King live action remake. 😜

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A quick update: The mod is completed, just need to do some further testing. There will also be a release trailer coming later this week.

I've also made a moddb page with some screenshots of some of the visual changes, but obviously they won't really be showing the changes of gameplay.

https://www.moddb.com/mods/doom3-goldenedition
 

 

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