Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Telemassacre

Shooting a Rocket to death

Recommended Posts

All rockets should be homing rockets

 

When you shoot them, instead of blowing up, the homing targeting gets scrambled and now targets someone else.

 

Monsters can also shoot at the rockets and turn them against you mid-air.

 

Every time a rocket switches, it also gets faster, turning it into a deadly game of Ping Pong

 

Good fucking luck fighting a Spider Mastermind 1-on-1 with only a rocket launcher

Edited by wheresthebeef

Share this post


Link to post

When you shoot rocket with a rocket it gets bigger and explode twice as powerful and also changing target. Good luck with fighting cyberdemon 1 on 1

Share this post


Link to post

I made a mod just like this years ago for memey DMs my friends and I used to have, it makes the RL practically worthless against the CG, but it was funny to see in action

Share this post


Link to post

The basketballs in CYBIE2.WAD were also destructible. Made sense, only that ammo was at a premium ;-)

Share this post


Link to post

I don't know how practical it would be to make rockets destructible but I was reminded by the fact that very long time ago I had idea to make revenant missiles destructible and finally decided make actual functional dehacked patch for that.

 

destructiblerevball.zip

 

I gave them 100 health so they are not completely too easy to destroy. Also why not give destructible rockets more health? I think 50 could be a good place to start. Here is dehacked patch for that.

 

destructiblerocket.zip

Share this post


Link to post

Doom Mythbusters episode 1 - could a pistol round actually penetrate a rocket casing and set it off? Coming soon *

* not really.

Share this post


Link to post
51 minutes ago, banjiepixel said:

I don't know how practical it would be to make rockets destructible but I was reminded by the fact that very long time ago I had idea to make revenant missiles destructible and finally decided make actual functional dehacked patch for that.

 

destructiblerevball.zip

 

I gave them 100 health so they are not completely too easy to destroy. Also why not give destructible rockets more health? I think 50 could be a good place to start. Here is dehacked patch for that.

 

destructiblerocket.zip

 

Sadly when you shoot the Revenant Rocket it becomes a ghost missle to the player.  Once you shoot a rocket/projectile it can no longer damage the player.

 

Attachment is a DEMO for Plutonia MAP01 (Complevel 4/Final DOOM compatibility).

RevRock.zip

Share this post


Link to post

Giving missiles enough health to take a shot and not die doesn't work because when something shoots them, their target gets set to whatever shot it. And the target field is used as the projectile owner, so in essence any projectile you shoot would become yours, explaining the revenant rocket problem.

 

Some ports should offer means to work around this.

Share this post


Link to post
1 hour ago, banjiepixel said:

I don't know how practical it would be to make rockets destructible but I was reminded by the fact that very long time ago I had idea to make revenant missiles destructible and finally decided make actual functional dehacked patch for that.

 

destructiblerevball.zip

 

I gave them 100 health so they are not completely too easy to destroy. Also why not give destructible rockets more health? I think 50 could be a good place to start. Here is dehacked patch for that.

 

destructiblerocket.zip

I took the whole destructible projectiles thing further and make the player only able to fire a projectile that forces everything goes down in just 1 hit, including yourself (and said projectile) in my mod.

 

 

Share this post


Link to post
1 hour ago, Mr. LBN said:

 

Sadly when you shoot the Revenant Rocket it becomes a ghost missle to the player.  Once you shoot a rocket/projectile it can no longer damage the player.

 

Attachment is a DEMO for Plutonia MAP01 (Complevel 4/Final DOOM compatibility).

RevRock.zip

 

Thanks for pointing this out. Should had done more testing. I guess what I want is really beyond what dehacked can do.

Share this post


Link to post

I wish you could actually ride your own rocket. Shoot it, jump on, catch the enemy unawares, then bail in time to avoid the splash damage. Or maybe launch a sweet aerial attack at speed. 

 

Yeah, that's the stuff...

Share this post


Link to post
20 minutes ago, Job said:

I wish you could actually ride your own rocket. Shoot it, jump on, catch the enemy unawares, then bail in time to avoid the splash damage. Or maybe launch a sweet aerial attack at speed. 

 

Yeah, that's the stuff...

Cool idea. It's kind of like how the Mancubus is riding Doomguy's rocket in your avatar.

Share this post


Link to post
31 minutes ago, Job said:

I wish you could actually ride your own rocket. Shoot it, jump on, catch the enemy unawares, then bail in time to avoid the splash damage. Or maybe launch a sweet aerial attack at speed. 

 

Yeah, that's the stuff...

Unfortunately that didn't went along well for Major Kong, how do we know it would go better now?

Share this post


Link to post
47 minutes ago, Job said:

I wish you could actually ride your own rocket. Shoot it, jump on, catch the enemy unawares, then bail in time to avoid the splash damage. Or maybe launch a sweet aerial attack at speed. 

 

Yeah, that's the stuff...

Hah, used to be a Dr Strangelove mutator for Unreal Tournament that did that.  Well, you started off riding it, which is less cool than your version.

 

Spoiler

 

 

Share this post


Link to post
3 hours ago, SaladBadger said:

Giving missiles enough health to take a shot and not die doesn't work because when something shoots them, their target gets set to whatever shot it. And the target field is used as the projectile owner, so in essence any projectile you shoot would become yours, explaining the revenant rocket problem.

 

Then again this could be abused for disrupting or misdirecting infighting, or simply doing cool things like "capturing" a bunch of revenant fireballs, and have them orbiting you as a kind of active shield ;-)

Share this post


Link to post
16 hours ago, Maes said:

 

Then again this could be abused for disrupting or misdirecting infighting, or simply doing cool things like "capturing" a bunch of revenant fireballs, and have them orbiting you as a kind of active shield ;-)

I actually really like this idea. It reminds me of the orbiting shields in R-Type and Gradius.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×