The Bug Posted October 22, 2020 (edited) Use GZDOOM for this mod, crouching and jumping REQUIRED to get the secret. Just a few screenshots of my game, i'll probably finish it by xmas or new years. I want to make something bigger this time around. The game will have a drawn style. The test wad is at the bottom of this post, please ignore the: test images and unbalanced weapons. Remember, i am still working on it. Download link:https://wetransfer.com/downloads/ed66c8598d1ad8caaffb5ebae7a5bc6720201101160743/fc5b29638ef0796388e3701c62667cde20201101160822/e0f852 Edited November 1, 2020 by The Bug 4 Share this post Link to post
The Bug Posted October 22, 2020 i might post a wad with a test map for you to try tommorow 0 Share this post Link to post
The Bug Posted October 22, 2020 this is a test map, just to showcase the enemes and weapons 0 Share this post Link to post
DynamiteKaitorn Posted October 22, 2020 Is there meant to be a broken flat? 4 Share this post Link to post
The Bug Posted October 23, 2020 15 hours ago, DynamiteKaitorn said: Is there meant to be a broken flat? No, but i just added it in anyway. Again, its just a test map. 0 Share this post Link to post
The Bug Posted October 25, 2020 I have got a test wad, i updated the op. 0 Share this post Link to post
The Bug Posted October 25, 2020 (edited) NEW FEATURES: Added drone enemes and spawners for them. The drones still use the lost soul sound effects, but that will be changed really soon. Drones are just fast lost souls, that is it, i haven't changed anything, but i think i might tweak them. The spawners are destroyable, but immobile, they have 400 health so they are quite tanky, and spawn lost souls (or drones in this case) faster than pain elementals. Edited October 25, 2020 by The Bug 0 Share this post Link to post
DynamiteKaitorn Posted October 26, 2020 So I played the demo that you posted and I noticed several problems: 1 - you included the full DooM II wad file. Sure it's edited but you don't need to post the entire wad's files for a mod to work: just the necessary files. 2 - The rifle? gun on slot 4 is completely useless and far too slow (which is odd since I thought that it would be the chaingun?) 3 - The drones are far too strong. They attack barely a second after they've finish their charge and do a lot of damage. (doesn't help they're incredibly tanky at 400hp). You also sped-up the spawn rate of the ""pain elemental" which sadly does not stack well with super fast "lost souls". 4 - The textures and the broken flat are a little jarring to look at after a while. One good tip for flats is try making them tile better. (some people even tessellate their flats so they work in (almost) any angle and size). Overall, an okay set of weapons and I'm a little intrigued as to where will go. :3 0 Share this post Link to post
The Bug Posted October 26, 2020 (edited) 2 hours ago, DynamiteKaitorn said: So I played the demo that you posted and I noticed several problems: 1 - you included the full DooM II wad file. Sure it's edited but you don't need to post the entire wad's files for a mod to work: just the necessary files. 2 - The rifle? gun on slot 4 is completely useless and far too slow (which is odd since I thought that it would be the chaingun?) 3 - The drones are far too strong. They attack barely a second after they've finish their charge and do a lot of damage. (doesn't help they're incredibly tanky at 400hp). You also sped-up the spawn rate of the ""pain elemental" which sadly does not stack well with super fast "lost souls". 4 - The textures and the broken flat are a little jarring to look at after a while. One good tip for flats is try making them tile better. (some people even tessellate their flats so they work in (almost) any angle and size). Overall, an okay set of weapons and I'm a little intrigued as to where will go. :3 OK thanks for the feedback, ill work on these aspects. Critisism is apreciated 0 Share this post Link to post
The Bug Posted October 26, 2020 (edited) Oh, i forgot to mention that most weapons have alt-fires. I still need alt fires for the: pistol and rifle. The melee weapons won't have any alt-fires. And i want to mention how to access all the weapons 1- Plank with nail and Drill 2- Pistol and Revolver 3- Double barreled shotgun and shotgun 4- Rifle and sub-machine gun 5- Rocket launcher 6- Plasma pistol 7- S.E.P.C. (semi electric plasma cannon) Remember to try out the alt fires. Edited November 1, 2020 by The Bug 0 Share this post Link to post
The Bug Posted October 26, 2020 New version is released Features: The drone spawners spawn drones twices as slow, drones have 40hp instead of 100hp, added custom sound effects for drones. 0 Share this post Link to post
The Bug Posted November 1, 2020 (edited) New version Features: New test map with rain effects, shoutouts to realm667 users Ghastly_dragon and Tormentor667 for the rain spawner (it has been modified by me) New enemies: The bipod, a pinky demon style robot that dashes 3 time at you, trying to melee you. R.W.R.A. G15 (railgun wielding robot assitant, g15 doesent stand for anything), the replacement for the imp, shooting red railgun shots from it's arms. Note: use IDKFA or type in GIVE WAEPONS in the console to try out all of the weapons (they have been modified from the previous versions) Edited November 1, 2020 by The Bug 0 Share this post Link to post
The Bug Posted November 1, 2020 For the next update, i will make way more textures, that tile better. Feedback is greatly appreaciated, even if you hate my project, just tell me what is wrong about it, and i will definitally fix it in a later update. Good luck! 0 Share this post Link to post