Trupiak Posted October 23, 2020 How to change music in Ultimate Doom Builder ? I couldn't find an answer to my questions so i'm making this topic. I'm sick of D_Runnin and when testing stuff I just type changemus D_anythingelse. Currently I'm making a wad and just want to pick D_ROMERO to play in my level. How do I do that ? - My wad works fine on GZdoom, but on Boom a door ( Switch once, open, stay ) and 2 lifts don't work (switch, lift raise wait lower). ( everything else works fine ). What's up with that ? 0 Share this post Link to post
ReX Posted October 23, 2020 8 hours ago, Trupiak said: How to change music in Ultimate Doom Builder ? You would actually need a wad/pk3 resource editor, such as SLADE. You would need to insert a MAPINFO lump (entry) into your wad/pk3, and in MAPINFO you would need to define your music within your map definition. An example is: map map01 "Walk Softly and Carry a Big Stick" {sky1 = HLSKY1, 0.0 music = D_ROMER2 fallingdamage cluster = 1} 0 Share this post Link to post
Kappes Buur Posted October 23, 2020 (edited) 8 hours ago, Trupiak said: How to change music in Ultimate Doom Builder ? You cannot edit resources in UDB because it is strictly a map editor, meaning you build the architecture and use the resources. As Rex mentioned, changing existing resources or inserting new resources is done with a lump editor such as Slade3. 8 hours ago, Trupiak said: I couldn't find an answer to my questions so i'm making this topic. I'm sick of D_Runnin and when testing stuff I just type changemus D_anything else. Currently I'm making a wad and just want to pick D_ROMERO to play in my level. How do I do that ? Do this as outlined by Rex with MAPINFO, or, open your pwad with Slade3 and insert D_ROMERO into your pwad and rename that music lump to D_RUNNIN. 8 hours ago, Trupiak said: - My wad works fine on GZdoom, but on Boom a door ( Switch once, open, stay ) and 2 lifts don't work (switch, lift raise wait lower). ( everything else works fine ). What's up with that ? Which format do you map for? In general you would do well by opening existing pwads in Slade3 or UDB to see how they were constructed. Good housekeeping of lumps is mandatory, especially keeping everything in their designed namespaces. 0 Share this post Link to post
Trupiak Posted October 24, 2020 19 hours ago, Kappes Buur said: Do this as outlined by Rex with MAPINFO, or, open your pwad with Slade3 and insert D_ROMERO into your pwad and rename that music lump to D_RUNNIN. This helped, thank you. 19 hours ago, Kappes Buur said: Which format do you map for? In general you would do well by opening existing pwads in Slade3 or UDB to see how they were constructed. Good housekeeping of lumps is mandatory, especially keeping everything in their designed namespaces. I chose Doom: Doom 2 as I thought it would be the most universal one. I fixed the problem with doors and lifts not working in boom by looking at the original doom2 levels and noticing that doors can't have switch related actions and you have to use D1, DR etc. Lifts don't have D1's or DR's, only walkovers and switches. My switches were directly on the lifts. Basically I had to put a tag (18) on the switch ( SR ) and choose the sector with the lift and tag it as 18. 0 Share this post Link to post