Kyukon Posted November 9, 2020 Sorry, it took me a little bit. Real interesting use of space and I got to appreciate just how it all unfolds. Clearly, you know some evil ways to make use of a few Archies, heh. I went PR > CG > SSG >BFG > SG > RL, had to rely on a little bit of infighting before the SSG, but it was pretty doable. 1 Share this post Link to post
mArt1And00m3r11339 Posted November 27, 2020 Since Clippy asked me to share my play through of this map here, I will go ahead and share it to this thread as well. 1 Share this post Link to post
Deleted Posted April 14, 2021 (edited) I'm resurrecting this thread as I never got to finish trying this map until yesterday. Since you were inspired by my backpack-filled WAD I definitely wanted to try this level out. It was super fun/challenging, so many surprise encounters and I never felt safe, always having to react and run around trying to avoid getting hit. I liked how so many of the fights were claustrophobic but still gave you paths to maneuver and think. A bit panic-inducing too. It felt like every weapon, room and item had a surprise punishment waiting for me. Little spaces and rooms all over the place lead to interesting monster placements, such as the dark area with the tree sprites where you had to squeeze in-between them to get health. I also liked the sprawling progression and how more areas revealed themselves as you progressed. Overall just very hectic and fun to play. I played through the map multiple times to try and find everything. The purple spinning space-sky, wooden textures/paneling, and glowing torches all matched up really well. Really cool and strange, and much more interesting than a tech-base map. Sort of a sci-fi/dream-like atmosphere going on here: Ammo and balance was also good. In the beginning I was always low on ammo/health and having to choose when to fight or run, and I liked how your ammo (backpack) pool starting growing halfway through the map, which also made circling back to previous areas satisfying as you were able to start clearing out monsters and feeling a bit more in control of the chaos. There was one part where it seemed like 25+ cacodemons spawned in and I was getting my ass kicked from trying to manage it all. Everything was nicely thought-out and punishing, I really liked the design of everything here and am glad I was able to finally play it!! 1 Share this post Link to post
KevvyLava Posted April 14, 2021 At first I was concerned that there would not be enough backpacks, but then I noticed there were backpacks, and because backpacks were there, I got to enjoy backpacks. There were backpacks, never forget that. 2 Share this post Link to post
Clippy Posted April 14, 2021 @hjordan159 thanks so much for giving it a play, yes your map had a lot of backpacks and was the direct inspiration for this as I pondered what if I made a map with only backpack pickups and this prompted me to come up with the multiple weapons at the start since each backpack fuels all weapons. Glad you enjoyed it :) 0 Share this post Link to post
Sectorslayer Posted April 14, 2021 Heck, @Clippy! I cannot survive the first room. Also the turning sky is a neat touch. What kind of sorcery is this? 1 Share this post Link to post
Clippy Posted April 14, 2021 4 hours ago, sectrslayr said: Heck, @Clippy! I cannot survive the first room. Also the turning sky is a neat touch. What kind of sorcery is this? It's a pretty rough map tbh haha - difficulty settings are implemented Also it's all about mapinfo I use slade to put a mapinfo lump in the wad with this info: map MAP01 "Backpack Snack Attack Party Pack" levelnum 1 next MAP02 secretnext MAP02 sky1 SKYBLZ_9 1 cluster 5 par 260 nojump nocrouch music D_RUNNIN This line here "sky1 SKYBLZ_9 1" with the 1 at the end sets how fast the sky rotates - 0 is normal 3 Share this post Link to post
Clippy Posted March 13, 2023 In all my doom career one thing always put a smile on my face and that is @Biodegradable's reaction to this map - first time I seen it I had tears in my eyes - it was so good - with shorts now being a thing I couldn't help myself and made this: 3 Share this post Link to post