FabulousDoom Posted October 29, 2020 All I used was this BJ sprite and this jail wall texture for a secret in my map, but I don't know if it's okay for me to use these resources from other games. Thanks in advance! 0 Share this post Link to post
ElPadrecitoCholo Posted October 29, 2020 Screenshots of the wad, please dude 0 Share this post Link to post
FabulousDoom Posted October 29, 2020 (edited) 1 hour ago, ElPadrecitoCholo said: Screenshots of the wad, please dude This is just a picture of a secret. 0 Share this post Link to post
ElPadrecitoCholo Posted October 29, 2020 3 minutes ago, FabulousDoom said: It seems to me that everything is going well, I don't think you need to add more things, I feel that with the textures of the Wolfenstein it is doing very well 0 Share this post Link to post
Walter confetti Posted October 29, 2020 1 hour ago, FabulousDoom said: All I used was this BJ sprite and this jail wall texture for a secret in my map, but I don't know if it's okay for me to use these resources from other games. Thanks in advance! There's absolutely no problem about it, there's also a section dedicated to Wolfenstein themed maps 8 Share this post Link to post
FabulousDoom Posted October 29, 2020 Just now, ElPadrecitoCholo said: It seems to me that everything is going well, I don't think you need to add more things, I feel that with the textures of the Wolfenstein it is doing very well I asked if I'm allowed to use them in a legal way. But thanks lol 1 Share this post Link to post
FabulousDoom Posted October 29, 2020 Just now, Walter confetti said: There's absolutely no problem about it, there's also a section dedicated to Wolfenstein themed maps Thank you. 1 Share this post Link to post
Dark Pulse Posted October 29, 2020 If they're part of the original IWAD, they're totally fine to use. If you're ripping textures from the original game and putting them into a WAD, technically illegal but in practice probably a blind eye would be turned to it. I mean, Laz Rojas made TONS of Wolf-inspired stuff back in the day and those certainly didn't get ganked from the internet. 7 Share this post Link to post
VanaheimRanger Posted October 29, 2020 Oh, yea. People use textures from Heretic, Duke Nukem 3D, and other games all the time. The only legal issue would be if Bethesda wanted to put the WAD on their new official port, then they would have to change those textures. With Wolfenstein, though, it's a game they own the rights to, so it wouldn't be an issue even then. 3 Share this post Link to post
P41R47 Posted October 29, 2020 What baffles me is that nobody attempted to ''Doomified'' Wolf3D levels. Thats it with height variations and sector lightning. 0 Share this post Link to post
ElPadrecitoCholo Posted October 29, 2020 (edited) 1 hour ago, FabulousDoom said: I asked if I'm allowed to use them in a legal way. But thanks lol Oops!, haha, excuse me then partner, I think I had misunderstood the post, anyway I hope I have helped you with something xD 0 Share this post Link to post
VanaheimRanger Posted October 29, 2020 19 minutes ago, P41R47 said: What baffles me is that nobody attempted to ''Doomified'' Wolf3D levels. Thats it with height variations and sector lightning. Brutal Wolfenstein does this a bit, but it also has over the top gore and carnage I don't care for. If you could strip just the levels out of it I'd be quite interested in playing it. 0 Share this post Link to post
P41R47 Posted October 29, 2020 15 minutes ago, guitardz said: Brutal Wolfenstein does this a bit, but it also has over the top gore and carnage I don't care for. If you could strip just the levels out of it I'd be quite interested in playing it. Yeah, it doesn't change much, but gives a good idea of what can be do. 1 Share this post Link to post
Devalaous Posted October 31, 2020 On 10/30/2020 at 9:47 AM, P41R47 said: What baffles me is that nobody attempted to ''Doomified'' Wolf3D levels. Thats it with height variations and sector lightning. Maybe not what your looking for, but PSX Doom TC's Lost Levels reinterpret Wolfenstein and Grosse as proper Doom levels with height variations and stuff. I too have wondered though about reimagining classic wolf3D levels in Doom's curvier levels with height and non 90 degree angles 1 Share this post Link to post
Scypek2 Posted October 31, 2020 Fun fact: one reason why Doom has PWADs is because Wolf3d didn't, and so the vast majority of old Wolf3d mods are essentially IWAD edits. And they all remain hosted without much issue, so despite the legal grayness, putting a few Wolf3d graphics in your mod nowadays is about as uncontroversial as it gets. Speaking of which, if you're gonna use the 128x128 wolf textures from Doom 2, you might as well use a fitting hi-res cell door sprite to go with them - available in the ECWolf Unofficial Remaster among others, which in turn has it from the Mac port of Wolf3d. 2 Share this post Link to post