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A Question Regarding Skies


So, I was playing Eviternity with Pr-Boom+ and noticed something odd: each of the six episodes has its own sky texture. As far as I know, PrBoom+ does not read MAPINFO files, so how is this possible? I dug around a bit in Eviternity's wadfile and couldn't find anything informative.


If anyone knows how this feat was achieved, please let me know.

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8 hours ago, Kappes Buur said:

When you open the pwad with a map editor, then you may notice that each map has this control sector




which specifies the sky texture used with the linespecial 271.


Are you by chance using Doombuilder2?

Ah, I see. That makes sense. No, I use Ultimate Doom Builder.


Edit: Is there any sort of documentation for Boom, perchance? The wiki is a bit barren on the topic.

Edited by Omniarch

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1 hour ago, Kappes Buur said:

Ah, thanks. I knew I'd seen something of the sort floating around. Thanks for the help!

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