Benpaste Posted October 31, 2020 It's so disappointing in so many ways - it's like the devs tried copying Doom without knowing what made Doom so fun to play. Weapons are underpowered, ammo is scarce, and the sound design is the polar opposite of 'punchy'. Levels are symmetrical, and filled with way too many monsters for the flimsy weapons you have. Textures are reused far too often, resulting in additional confusion while navigating. Many lack any kind of climax. Enemies are confusing (ghost variants, projectile variants), and have way too much health. The worst thing is that it could've worked really well - there's bits and pieces of a really cool game in there (I LOVE when you get a new weapon and Corvus does his evil little laugh). Does anyone else feel this way? Or am I just a complete grouch that needs to learn to have some fun... 6 Share this post Link to post
Endless Posted October 31, 2020 19 minutes ago, Benpaste said: It's so disappointing in so many ways - it's like the devs tried copying Doom without knowing what made Doom so fun to play. I think we all agree that Doom was the FPS standard for every single shooter to come, there's a reason before FPS was a word, Doom clone was the term to use. So ''copying Doom without knowing what made Doom so fun to play'' is not that right to say. They did know what they were making, and it was not going to be Doom. Quote Weapons are underpowered, ammo is scarce, and the sound design is the polar opposite of 'punchy'. Weapons are not that underpowered but the enemies are just more stronger. Heretic does suffer from having way too many tank enemies. The crossbow is pretty much a faster, better shotgun, the Dragon Claw does the same job as the minigun, a pretty decent weapon. The Hellstaff is just the plasma gun but more hellish. The Elven wand is even better than the Doom pistol. Phoenix Rod is pretty much rocket launcher, they even deal the same dmg output. The only shit weapon in Heretic is probably the Firemace, and the lack of BFG variant. Even the staff and guantles are better than the Doom variant. Quote Levels are symmetrical, and filled with way too many monsters for the flimsy weapons you have. Textures are reused far too often, resulting in additional confusion while navigating. Many lack any kind of climax. Symmetrical ? I remember Heretic having interesting and quite asymmetrical level design. Is not super bad, but it is actually pretty good. Quote Enemies are confusing (ghost variants, projectile variants), and have way too much health. Enemies are confusing? Not that much. Every enemy pretty much has a ''stronger'' variant and that's it. The ghosts are vulnerable to magic dmg, and pretty much 80% of your weapons are magic. Heretic actually has a cool and interesting monster design, each enemy feeling unique. Is not Doom, but that doesn't make it bad per se. What you do have to understand is that depending on your difficulty and previous gameplay knowledge, Heretic is way, way harder than Doom. Enemies are stronger, have much more interesting and complex attacks, there are much more and the last 3 episodes can kick your ass extremely fast if you don't know how to play them. While the enemies are strong as heck, you also get very strong with the inventory items. A Tome of Power makes your weapons super OP for some time, so knowing when to use it is the right choice. You also get the choice to heal on the flight, teleport back, become a ghost, fly, turn strong enemies into chickens, etc. Heretic was very hard for the time it came out, so I understand it gets frustrating fast, but if it is your first time playing it, go with low skill levels, don't do the Gggman treatment and play at your pace. Heretic is fun, good and unique (to this day there are not that many dark-fantasy FPS) so give it a good chance. 19 Share this post Link to post
Benpaste Posted October 31, 2020 1 minute ago, Endless said: Heretic was very hard for the time it came out, so I understand it gets frustrating fast, but if it is your first time playing it, go with low skill levels, don't do the Gggman treatment and play at your pace. Heretic is fun, good and unique (to this day there are not that many dark-fantasy FPS) so give it a good chance. I play on Smite-Meister/Black Plague, and I don't find that I die too much - it's just pumping through all the tanky monsters that makes it boring to me. 1 Share this post Link to post
DavidN Posted October 31, 2020 It took me a while to identify why I didn’t like Heretic much, but I think the inflated health points of the enemies is definitely it. There’s a gameplay mod called The Wayfarer’s Tome that rebalances some things, and I find it a lot more enjoyable like this! https://forum.zdoom.org/viewtopic.php?f=43&t=64374 11 Share this post Link to post
plums Posted October 31, 2020 1 hour ago, Benpaste said: the sound design is the polar opposite of 'punchy' There are a few weapon sounds that I think aren't very good (crossbow/hellstaff impact, dragon claw fire and hit), so I replace them with ones from Hexen. hticsfx.zip Some of the monster sounds aren't great -- I find the sabreclaw sounds pretty inappropriate, especially since they're used in a bunch of other games -- but changing them also feels weird to me. 2 Share this post Link to post
Z0k Posted October 31, 2020 i always play on black plague skill set and what i find annoying its to find a iron lich because their small tornado attack, but as soon i get necromancer gauntlets and tome of power its pretty fun to go crazy trying to tear down everyone with that precious and awesome life steal 1 Share this post Link to post
Lippeth Posted October 31, 2020 It took me a while to warm up to Heretic, so I get where you're coming from, but in some ways now I prefer it over Doom. It's easy to compare it to Doom and be left wanting at first, so try to take it for what it is rather than having preconceived expectations that it could never live up to. The artifacts are a big part of the strategy, if the weapon at hand feels under powered for a situation and there were artifacts in the area before it, it was probably designed for you to use the artifacts. The sound and music never bothered me, I particularly like the pain sounds of gargoyles and the death sound of golems. Though I will say that a room full of angry nitro golems makes me turn the volume down. The Wayfarer’s Tome is really cool, I actually prefer the lightbringer to the fire mace, but I end up missing the speed of the original crossbow so I generally play without it. 4 Share this post Link to post
Noiser Posted October 31, 2020 (edited) 2 hours ago, Benpaste said: Weapons are underpowered Weapons are balanced with the artifacts in mind, you should use the Tome of Power and Time Bombs more often. 5 Share this post Link to post
VonHeer Posted October 31, 2020 I've only played the first three episodes, no pwads yet. Overall, I would agree that Heretic doesn't live up to Doom(2) in terms of its mechanics/gameplay "toolbox". The enemies don't force the player's hand in ways like Doom's does. Even Doom 1's roster had hitscanners that helped give the action some punch, especially in ep1. Still, I couldn't help but love Heretic. I love short maps. Heretic has short maps. I love maps that force you to duck around for half the map until you find the firepower to turn the tables. Heretic does this very well. The sparse ammo and better fist/chainsaw replacements along with the inventory items help make pistol-starting Heretic maps require some strategy. Very rewarding. The lack of hitscanners actually helps this. If there is a hitscanner you are pretty much forced to kill it for fear of taking damage. If it's a projectile enemy, you can always dodge. 0 Share this post Link to post
Pirx Posted October 31, 2020 (edited) 2 hours ago, Benpaste said: I play on Smite-Meister/Black Plague, and I don't find that I die too much - it's just pumping through all the tanky monsters that makes it boring to me. the centaurs in hexen with their stupid shield are much worse in this regard. you know something? i haven't played heretic for quite some time, and you just made me launch it again ;) 2 Share this post Link to post
CBM Posted October 31, 2020 (edited) I like heretic But you could always do a Quick little rebalance mod Where you add more health to corvus, and damage to his weapons and reduce the health of the heretic enemies 0 Share this post Link to post
Fonze Posted October 31, 2020 4 hours ago, Benpaste said: It's so disappointing in so many ways - it's like the devs tried copying Doom without knowing what made Doom so fun to play. Weapons are underpowered, ammo is scarce, and the sound design is the polar opposite of 'punchy'. Levels are symmetrical, and filled with way too many monsters for the flimsy weapons you have. Textures are reused far too often, resulting in additional confusion while navigating. Many lack any kind of climax. Enemies are confusing (ghost variants, projectile variants), and have way too much health. The worst thing is that it could've worked really well - there's bits and pieces of a really cool game in there (I LOVE when you get a new weapon and Corvus does his evil little laugh). Does anyone else feel this way? Or am I just a complete grouch that needs to learn to have some fun... I don't think you're being a grouch; most people feel about the same as you do and there's only about 5 of us heretic apologists out there ;p perhaps for a reason. The first and third points are mostly the same, or at least 2 sides to the same coin. Weapons do seem to have more knockback (or the monsters just have less mass) than their doom counterparts, which I guess was supposed to be the selling point of their "power," but the sound design not also selling that is a common complaint. I think the overall balancing of heretic is one of the areas it falls flat of doom (and on the note of them basically trying to remake doom without knowing what made it fun: iirc there is a quote somewhere of john carmack basically telling raven to do just that, for what that's worth, heh). My take on this is that where doom made monsters that were unique to each other and fit specific niche roles, heretic tried too hard to be "balanced," if such a comparison can make sense, but referring to it becoming an overall more bland experience to doom with many monsters sharing mostly the same stats and roles, much how the old meme of doom 1's enemies being imp, stronger imp, floaty imp, etc. (It also probably doesn't help that heretic is compared more against doom 2 than doom 1). To elaborate, while heretic introduced tons of new mechanics and relationships between behaviors, it didn't buy fully into it's own approach to make these things actually matter. Case in point with ghost monsters and physical weapons: only one (kinda 1 1/3, but let's ignore the iron lich tornado for a moment here) enemy uses physical attacks, and only like 2 1/2 players weapons are physical, so the whole ghost/nonphysical mechanics facet to heretic's gameplay is downplayed to mediocrity. A much similar comparison can be drawn to the treatment of artifacts as well (and power weapons/ammo, for that matter): if they had leaned harder into the niches they built, the end result perhaps would have been a more visceral experience. To me, heretic is at it's best when the player is overpowered and stocked up on artifacts, while pitted against hordes of mobs; just turn everything up to 11. You can actually chew through tons of meat under the right circumstances, such as with the PR and plenty of ammo. Another point wrt the balancing of the two games: in doom, once you get past the cg, all the weapons are basically power weapons. That's a rl, pg, bfg, (and ssg in doom 2) and you get tons of ammo for all of these throughout the game. How long does it take to get a power weapon with plenty of ammo to play with in any of the doom episodes, or in doom 2 (doom 2 literally gives everything minus the bfg by map02) as compared to heretic? In heretic while the pr and hs are certainly power weapons, you don't get them for a long time and the ammo counts you get for them are not exactly what could be called "abundant;" additionally the firemace is a glorified cg-replacement and nowhere near the OP nature of its doom counterpart, the bfg. Another part of what I think makes heretic fall short of doom come down to just outdated, 90s designs. A great example of this is the firemace only appearing in one possible location per map per life, only 75% of the time... I get what they were attempting to do here but this is simply an outdated approach to the DnD-type stuff this game and doom are based on and giving a game replayability/unpredictability. The end result here is that the firemace becomes that much less-used and the expectations for its performance that much higher. It also doesn't help that weapon's case that its ammo goes fast and you can't hold much of it. I think the designers of heretic must have envisioned players swapping weapons much more often and using the heck out of artifacts, but the more likely scenario is players using nothing but the crossbow, tomes, and flasks for 90% of the game because those are the only things they really have much excess of. Another example of this outdated design is with the powered up versions of the pr and firemace: the way momentum is applied to these weapons tells me that raven wasn't exactly moving and firing with the same coordination as modern gamers. Heretic was built to be played more slowly and methodically than doom with different goals to think about, for better or worse. Idk this all got kind of rambly and I didn't really make many points I wanted to make (maybe I'll drop some more rambles off later but this will do for now), but for all the problems that heretic has, I also find it to be a lot of fun to play with. It has some truly unique interactions and strategies that doom just cannot do/foster, and has so much potential for gimmicky creations :D 21 Share this post Link to post
ReaperAA Posted October 31, 2020 4 hours ago, DavidN said: It took me a while to identify why I didn’t like Heretic much, but I think the inflated health points of the enemies is definitely it. There’s a gameplay mod called The Wayfarer’s Tome that rebalances some things, and I find it a lot more enjoyable like this! https://forum.zdoom.org/viewtopic.php?f=43&t=64374 ^This. 0 Share this post Link to post
seed Posted October 31, 2020 Glad to see I'm not the only one finding Heretic frustrating... I have the exact same issues as you do OP, and the game bores me terribly as a result. I've only played through it once in its entirety and never came back, it's just way too annoying to play... 1 Share this post Link to post
drfrag Posted October 31, 2020 Try my Romero's Heresy II mod: https://forum.zdoom.org/viewtopic.php?f=43&t=56806 1 Share this post Link to post
Pegg Posted October 31, 2020 Tanky monsters and hate ghost monsters? Are you trying to beat the game using the crossbow? That weapon isn't that great and sucks even more vs ghosts. Time to befriend the hell staff and dragon claw, those are Heretic's super shotguns. 0 Share this post Link to post
drfrag Posted October 31, 2020 Actually plasma rifle and chaingun, heh. 0 Share this post Link to post
Pegg Posted October 31, 2020 I meant it as in the the weapons that can comfortably beat the entire vanilla game (Even if it isn't optimal). Unpowered crossbow has shit dps [Especially vs ghosts and RNG vs discples]. 0 Share this post Link to post
idbeholdME Posted October 31, 2020 Scarce ammo? Tanky monsters? What? I must've been playing a different game then. Doom has always had one of the toughest enemy rosters out there. Heretic doesn't even come close. You are also drowning in ammo in both games. Can't agree with pretty much anything in the OP other than maybe the sound design. 1 Share this post Link to post
Jayextee Posted October 31, 2020 15 hours ago, Benpaste said: Weapons are underpowered, ammo is scarce "I never used the Tome of Power" is all I see here. Notwithstanding, there's more than enough Hellstaff runes littered through the maps (episode 2 onwards, of course) to make the weapon pretty much a mainstay for almost 3/4 the game if that's your jam. And if you run out, there's plenty of Dragon Claw orbs. As noted, if you're tryna kill everything with the Ethereal Crossbow then of course you're going to have a bad time. 3 Share this post Link to post
leodoom85 Posted October 31, 2020 Every weapon has its advantages and disadvantages. That's why knowing how to counter their bad points with some little strategy will always get you out of trouble and, items are as important as the weapons themselves. Save the shadowspheres for the iron bitches......I mean, iron liches and the invul rings for harder fights or bosses. And, I like Heretic as well. Sucks that it doesn't have much love as Doom...... 12 hours ago, Pirx said: the centaurs in hexen with their stupid shield are much worse in this regard. Yeah. Stupid invincible shield..... 1 Share this post Link to post
Not Jabba Posted October 31, 2020 I guess it kind of goes without saying from the person who built the rebalance mod, but I A) think that Heretic truly does have balance issues that need to be addressed for it to become a more fun and flexible game, and B) also think it's really great that it isn't the same as Doom, and that it's more slow and methodical like Fonze said. I like how even when you push the combat mechanics more towards the Doom end of the spectrum and use it to construct giant slaughter-lite fights across skillsawey map sprawls, it's still a different game with a different philosophy that you have to think about differently than Doom. People have given me a lot of suggestions for how to make Wayfarer's Tome more divergent from vanilla Heretic, but it's always been important to me that it is a mostly subtle balance mod. It doesn't take that much to make Heretic a smoother, better game, and I would really love to see people do a lot more with it. I think there's sort of an odd dichotomy still between the Doomers who dismiss Heretic as "worse Doom" and won't play anything created for it vs. the die-hard classic Heretic people who still want Heretic maps to only be designed around very narrow ideas about what the game is "supposed to be" based on the hyper-specificity of how the vanilla game is assembled (seriously, I've had people tell me I'm "doing it wrong" for everything from large-scale combat and rebalancing down to the order in which keys are placed in a map or being able to hear roaming monsters before you see them). It's been very hard to please anyone with a middle ground, but I hope the game will continue to grow and that people will continue the slowly increasing trend of finding cool new things to do with it, as I think the world and mechanics are really interesting. 7 Share this post Link to post
SOSU Posted October 31, 2020 1 hour ago, Not Jabba said: (seriously, I've had people tell me I'm "doing it wrong" for everything from large-scale combat and rebalancing down to the order in which keys are placed in a map or being able to hear roaming monsters before you see them). I kinda get the key thing, every single iwad map has the same key progression so it's kinda a tradition at this point but for rebalancing and large scale combat? You started out wanting to rebalance the game how is doing that wrong now, are you supposed to not rebalance anything in your rebalance mod? lmao And aren't you supposed to make large fights? What's the tome for then? 0 Share this post Link to post
Pegg Posted October 31, 2020 1 minute ago, SOSU said: What's the tome for then? Using powered gauntlets to kill saberclaws and mummies. 1 Share this post Link to post
Gez Posted October 31, 2020 Powered gauntlets are for killing iron liches and maulotaurs. 3 Share this post Link to post
AinuTheTaken Posted October 31, 2020 Well just think of it this way. Hexen <<<<< Heretic << Doom. This should give you an idea of how they compare if you've played all three of these. 0 Share this post Link to post
Noiser Posted November 1, 2020 (edited) On 10/31/2020 at 12:56 PM, Jayextee said: As noted, if you're tryna kill everything with the Ethereal Crossbow then of course you're going to have a bad time. This. I guess people think the Crossbow is the equivalent to the SSG, while it's actually more related to the regular shotgun. If people try use the normal shotgun against Mancubi, Arch-Viles and Revenants, they would also think that Doom 2 have tanky enemies or whatever. Heretic have the Tome of Power that basically take the role of the Super Shotgun without being a permanent OP weapon. A pretty clever design choice if you ask me - probably not as fun, but still wisely balanced: Elven Wand = Pistol (but better) Crossbow = Normal Shotgun Tome of Power buffs = Super Shotgun Dragon Claw = Chaingun (but better) Hellstaff = Plasma Rifle Pheonix Rod = Rocket Launcher Firemace = Press release BFG Compared to Doom, the only weapon that got severely nerfed was the Firemace\BFG. Again, Heretic decided to keep the OP weaponry for the Tome of Power. That would avoid situations like Doom E3M8 and put the decision of super weapons on the designer's hands rather than on pure circunstance of accumulated ammo. I'm not saying this is exactly better by all means (I don't think it is), but there are some good logic here. Edited January 7, 2021 by Noiser 1 Share this post Link to post
Not Jabba Posted November 2, 2020 Most Heretic weapons are equivalent to Doom ones, but that's not the most useful comparison. What matters is how it feels to use them, which has a lot to do with how weapon damage lines up against monster HP (very different between the two games), and what kinds of niches each weapon fills. The Crossbow does 24-112 damage vs. the shotgun's 35-105, but it's also consistently being used against monsters with health somewhere around a Chaingunner or between a Pinky and Cacodemon (which is where most of Heretic's standard enemies fall). Having three points of damage instead of seven, its distribution is a lot less reliable and feels less consistent (you can *sort of* count on killing a chaingunner with a shotgun blast, but nobody is ever going to tell you you can reliably one-shot a Nitrogolem with a Crossbow hit). Also, with over 2/3 of its damage focused on a single projectile, it doesn't feel like the rest of the weapon's spread pulls much weight, and it becomes pretty similar to a weak projectile rifle. In Doom, you have enemies with very low health that can be killed very quickly by low-tier weapons, and then as you face more powerful weapons you graduate to distinctly more powerful weapons that can in turn kill those higher-tier enemies pretty quickly. In Heretic, most weapons do fairly equivalent damage over time, and against enemies that all fall into a pretty amorphous range of HP where it takes a little longer to kill them with whatever you're using, however it may compare to damage output in Doom on paper. The Hellstaff, for instance, may look like a Plasma Rifle, but its projectiles do 3/5 of the damage, and I've never been able to detect a noticeable difference in kill speed between it and the Dragon Claw. The Firemace is very similar to both. The Dragon Claw itself is definitely strong for its particular niche, but it's probably the only weapon in vanilla Heretic I would say that about. With the way monsters are used in Heretic's IWAD maps, all of this is balanced by the fact that there are Tomed Weapons and the fact that you can deal damage simultaneously with Time Bombs and weapons; however, you can get through the vast majority of the game without being pressured into using either of these items, so it definitely becomes a matter of playstyle. 2 Share this post Link to post
GarrettChan Posted November 2, 2020 I personally don't really like the mapping style for E4 and E5 as they like to stack a lot of meat together. That's about it. Probably the other thing is lacking hitscanners for variety, and there's recoil for Phoenix Rod. Weapon being underpowered is not really a thing TBH as Heretic weapons, though comparable to Doom's, are actually quite different. 1 Share this post Link to post
Noiser Posted November 2, 2020 (edited) 33 minutes ago, Not Jabba said: The Crossbow does 24-112 damage vs. the shotgun's 35-105, but it's also consistently being used against monsters with health somewhere around a Chaingunner or between a Pinky and Cacodemon (which is where most of Heretic's standard enemies fall). That's very interesting. How about the common enemies though? I always found the gargoyles more or less equivalent to the imps and golems can be killed a lot faster than pinkies. I still need to try your mod, maybe that can change my opinion since I'm not a big fan of bullet sponges (I never felt that way with Heretic though). Edited November 2, 2020 by Noiser 0 Share this post Link to post