Why do sectors 0 and 2 not change floor texture, but sectors 1 and 3 do?
The wiki says it works as follows:
1. Find all floors adjacent to the tagged floor at destination height
2. Find the lowest numbered linedef separating those floors from that tagged
3. The sector on the other side of that linedef is the model
If this was true, they would all change (the only floor at destination height is sector 7, which is blood) - it works like this in CL9, btw.
The old Doom specs explanation doesn't seem to hold true either. It says it should take the flat "from the sector that the lowest numbered 2 sided line in the target is attached to" - if that was true, none of them would change, as the lowest numbered 2SL for each target sector llalways looks at a sector with FLOOR0_1 in it.
Why do sectors 0 and 2 not change floor texture, but sectors 1 and 3 do?
The wiki says it works as follows:
1. Find all floors adjacent to the tagged floor at destination height
2. Find the lowest numbered linedef separating those floors from that tagged
3. The sector on the other side of that linedef is the model
If this was true, they would all change (the only floor at destination height is sector 7, which is blood) - it works like this in CL9, btw.
The old Doom specs explanation doesn't seem to hold true either. It says it should take the flat "from the sector that the lowest numbered 2 sided line in the target is attached to" - if that was true, none of them would change, as the lowest numbered 2SL for each target sector llalways looks at a sector with FLOOR0_1 in it.
MAP01.zip
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