Chris Hansen Posted October 31, 2020 (edited) A single map for Ult. Doom E4M1 - Boom comp cl9 Download here A very typical level from me. Twists and turns and keeps the action going from start to finish! The size is medium to large and the difficulty isn't too bad. A challenge awaits on UV, but nothing the average player can't manage. The design is your typical episode 4 affair with lots of gstone, sp_rock, marble and a lovely orange sky. Spoiler =========================================================================== Advanced engine needed : Boom compatible engine req. (see descrip) Primary purpose : Single play =========================================================================== Title : Bond of hatred Filename : bondhate.wad Date of release : Oct. 31st 2020 Author : Chris Hansen Email Address : chr.nygaard@gmail.com Other Files By Author : Monument Flay The Obscene series High/Low series CH Retro Episode Helpyourselfish In A World Rip it, Tear it, Smash it! Shoot! Meek Bloody Realms of Hell C'mon bro, I got tigerblood! Rising Blood Frontier Settlements: Distress The Wailing Horde Gamma Labs Gore The Mean Green ... and more Maps for: Hellcore Mayhem 2048 Mayhem 2015 2002 A Doom Odyssey Bella II 100 Lines Doom 2 Unleashed DWANGO: 21st Anniversary THT: Threnody TNT: Revilution Dark Scythe 128KB challenge =========================================================================== Misc. Author Info : http://www.windward.dk/TDR =========================================================================== Story : The demons have trapped you and plan on tormenting your very being in the bowls of their lair. Escape and make it to their leader. Let them see that your will can't be tamed as you are linked in an everlasting bond of hatred! Getting rid of you won't be as easy as they thought! ========================================================================== Description : A very typical level from me. Twists and turns and keeps the action going from start to finish! The size is medium to large and the difficulty isn't too bad. A challenge awaits on UV, but nothing the average player can't manage. The design is your typical episode 4 affair with lots of gstone, sp_rock, marble and a lovely orange sky. The palette - which I absolutely adore - makes the level slightly darker, so watch your corners. It does add a ton of atmosphere though. The reason this is a Boom map is because there are a lot of effects going on outside the playable area like voodoo dolls on conveyor belts and because I used 271 sky transfer action, which is a MBF feature. It is not a full fledged MBF map! There are also other subtle uses of Boom effects inside the map. Because of the voodoo doll stuff you will break the map if you start to noclip through it! I have tested the map using -cl 9 and it works fine. You might experience problems if you're using an older Boom port in DOS box. It is untested. ========================================================================== Testers : Kakhome1, GarrettChan ========================================================================== Additional Credits to : Sky by Mechadon Olroda for the palette (jovian palette) Music "Prowler" by James "Jimmy" Paddock wrkq and Silverminer for editing advice =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None =========================================================================== * Play Information * Game : Doom Map # : E4M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes =========================================================================== * Construction * Base : New from scratch Build Time : 6 months on and off Editor(s) used : Ultimate Doom Builder, Slade 3, paint.net, Bitmap Font Writer, WadSpy, WADPTR Known Bugs : none to my knowledge May Not Run With : Vanilla sourceports Tested With : Eternity 4.01, GZdoom 4.2.4, PrBoom+ 2.5.1.7 =========================================================================== * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. =========================================================================== * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: doomworld.com windward.dk/TDR I hope you enjoy playing it and as always feel free to leave a comment or some feedback! 49 Share this post Link to post
P41R47 Posted October 31, 2020 (edited) Amazing, pal! Love the visuals of those screenies. Gonna play it when i had a little time ;) . . . But where is the download link? 2 Share this post Link to post
Chris Hansen Posted October 31, 2020 Thanks @P41R47, I hope you like it. The link is there. I forgot it the first time but added it a minute later. Try refreshing the page :) 1 Share this post Link to post
danidf96 Posted October 31, 2020 Just finished it and i honestly liked it i lot ,really nice visuals and engaging gameplay.I haven't played any of your maps so i guess i will also give them a try since i enjoyed this one quite a bit. 1 Share this post Link to post
Chris Hansen Posted October 31, 2020 Thanks @danidf96! Check out my website then... there's over 20 years of my Doom levels there. 2 Share this post Link to post
danidf96 Posted October 31, 2020 2 minutes ago, Chris Hansen said: there's over 20 years of my Doom levels there. Damn, i didn't know that you had made so many maps.Thank you for the website guess i won't be running out of single doom maps in quite a while 2 Share this post Link to post
Chris Hansen Posted October 31, 2020 Hehe! I guess when you've been around as long as I have then you kinda turn into a part of the furniture. At least that's what someone once described me as. Part of the strength of this community and this site in particular is that new people keep on joining or returning and us oldies are just quietly sitting here in the corner doing what we've always been doing as our beards grow longer and longer until it eventually gets stuck in the table! 5 Share this post Link to post
joepallai Posted October 31, 2020 a new Chris Hansen map, this is exciting! Screenshots look great; will play this tomorrow. 1 Share this post Link to post
Endless Posted October 31, 2020 3 hours ago, Chris Hansen said: A very typical level from me. Oh yes, just the way I like it. 2 Share this post Link to post
Dimon12321 Posted October 31, 2020 Died fighting the spider mastermind because a bunch of barrels lifted down just in front of me. Nevertheless, it's a great WAD. 1 Share this post Link to post
Biodegradable Posted November 1, 2020 (edited) This was great fun. I loved the layout, design and progression. Combat is fluid, fun and not too hardcore or overwhelming, but had some solid traps and some unique balancing while using mostly low-tier demons. Visually, it's stunning. It feels very much at home as an E4 map save for a relentless difficulty curve which makes for a nice change of pace. Slick, gritty, eerie and a blast to play through. Fantastic work, Chris. I love it. :^) We need to get the boys in on this one: @Clippy @Soulless @TheNoob_Gamer @Zolgia108 @Suitepee @Horus @CamperLv @mArt1And00m3r11339 This one's awesome guys, come play! Edited November 4, 2020 by Biodegradable 4 Share this post Link to post
mArt1And00m3r11339 Posted November 1, 2020 I will give this a shot at some point. 1 Share this post Link to post
gaspe Posted November 1, 2020 Nice map, have a fda bondhate_gaspe_fda.zip I liked the clean look and moody lighting, plus the custom palette worked very well. The small tech details were a nice touch to add to the E4 castle theme. There's an imp that got stuck inside a sector at the courtyard near the RL, not sure how it got pushed there but maybe the infighting caused it. 2 Share this post Link to post
Chris Hansen Posted November 1, 2020 Thank you for the video @Biodegradable! That was very enjoyable to watch. @gaspe Thanks! I've seen that Imp problem once or twice before but couldn't find out what happened so I thought the issue was resolved. Strange... 1 Share this post Link to post
tourniquet Posted November 1, 2020 Excellent map Mr Hansen, lighting, texturing was delicious, gameplay was fun. No complaints another FDA if you care bondhate-FDA_TNq.zip 2 Share this post Link to post
Btyb88 Posted November 1, 2020 Just started playing but I quickly got stuck behind the raising platform in front of the Baron wall close to the beginning. I sat there for a few minutes thinking it was a trap but I guess not. Otherwise fun so far! 1 Share this post Link to post
Dimon12321 Posted November 1, 2020 (edited) Here's one more demo (WIP) that you may find interesting ;-) (Demo has been removed. Watch my post on page 2 to watch the full version) Edited November 2, 2020 by Dimon12321 1 Share this post Link to post
NaturalTvventy Posted November 1, 2020 Nice map :) Thanks for sharing. 1 Share this post Link to post
Chris Hansen Posted November 1, 2020 Just finished watching the demos. Thanks for taking the time to record and post them! There were some good moments in there. I especially liked the plasma stunlock that @tourniquetdid to the SM! That was brutal! :D @Dimon12321's is short, but damn he's one accurate s.o.b! Very cool. @gaspe's is just pro and smooth. 0 Share this post Link to post
Chris Hansen Posted November 1, 2020 3 hours ago, Btyb88 said: ust started playing but I quickly got stuck behind the raising platform in front of the Baron wall close to the beginning. I sat there for a few minutes thinking it was a trap but I guess not. Otherwise fun so far! Damn, I'll fix that. A long with the Imp that seems to more often than not act like a mole and hide in the rocks! Grrrr. 3 minutes ago, NaturalTvventy said: Nice map :) Thanks for sharing. You're very welcome. Thanks for playing! 0 Share this post Link to post
Dimon12321 Posted November 1, 2020 2 minutes ago, Chris Hansen said: @Dimon12321's is short, but damn he's one accurate s.o.b! Very cool. If you're planning to stay here for a while, I'll try to finish the map tomorrow. 0 Share this post Link to post
Chris Hansen Posted November 1, 2020 Thank you @Dimon12321, but there's no rush. I'm super tired and have to go to bed soon. Being a middle-school teacher requires a lot of alcoho.... I mean, rest. 1 Share this post Link to post
Dimon12321 Posted November 1, 2020 @Chris Hansen, it's ok. Do your routine, have a rest. I will post here a replay and a video when it's done and you'll watch it when you feel like doing so. 1 Share this post Link to post
Clippy Posted November 2, 2020 Great map, didn't die at all until that ending and it took me a million attempts lol. But I didn't want to give up on this great map. @Biodegradable wow you got it on the first try and I wish I rationed my cells! Still processing give it a few mins 2 Share this post Link to post
galileo31dos01 Posted November 2, 2020 Imp setting its inner mole free but forgot how to dig out from underneath so it stays stuck forever, poor thing :( Good fun as always from yours. I really like that palette you've been using lately, the slightly less saturated colours and red in particular give a different appeal that I can't explain in words how I feel about it, just that my eyes are pleased. Please make more (: 1 Share this post Link to post
ElPadrecitoCholo Posted November 2, 2020 Bond of Hatred Ultra-Violence mode || GZDoom || EVP Status: *Deaths: 0 *Saves: none A really fucked up map, although with an interesting architecture, which I like a lot, because if it has a lot of detail that makes it worthy of the 4th episode of the first Doom, it has areas of a lot of lava, with really narrow areas, with places that have different I adorn a lot of meat and human viceres, maybe? With places full of blood both on the walls and on the floor, platforms to walk on, traps that smash things, and a very uncomfortable combat zone at the end, due to the fact of having barrels on the pillars that serve to protect yourself, it really has things that I liked and others that I just did not appreciate properly, but overall, I found it entertaining, although not as fun as I expected. Regarding the difficulty, this is where it stands out, although one would think that it should not be a great challenge because of simply having Doom 1 enemies, the truth is that, whatever the case, the Hitscanners still They are still a problem, since, by not having enemies such as the Chaingunners, this is replaced with Shotgunners, and something is true, both the Shotgunners and the Chaingunners are a damn annoyance, due to the fact of quickly draining the health and armor in a matter of seconds, after that, we have the rest of the enemies in this game, the Imps, the Pinkys, the Cacodemons, the Lost Souls, and finally the Barons of hell, all of them placed in different areas but that They become a big problem if they are too clustered, such as the area before going with the Spider MasterMind, where they all appear together in one place, if you do not have the appropriate weapons or the necessary ammunition, the Marine will suffer the consequences As of all these horrible beasts, but luckily for many, we have the cell weapon, that this weapon, apart from saving your ass when you don't have ammunition from other weapons, is the only weapon with which you can kill the Spider MasterMind, disgracefully, is not an easy task due to the fact that the platforms go up and down, making it difficult to cover this huge creature, and it is less feasible to cover yourself with enough barrels that are on top of these pillars, anyway with distracting the boss with some Imp that is attacking him, he takes just time to assassinate her in full distraction with many shots from the Cell weapon. 1 Share this post Link to post
Chris Hansen Posted November 2, 2020 10 hours ago, Clippy said: Great map, didn't die at all until that ending and it took me a million attempts lol. But I didn't want to give up on this great map. @Biodegradable wow you got it on the first try and I wish I rationed my cells! Still processing give it a few mins Thanks! Haven't had time to watch the whole video, but so far it's been really interesting. Funny how differently people play a map yet some things are the done the same way. As always this is very useful for a level designer when making the next map! 9 hours ago, galileo31dos01 said: Imp setting its inner mole free but forgot how to dig out from underneath so it stays stuck forever, poor thing :( Good fun as always from yours. I really like that palette you've been using lately, the slightly less saturated colours and red in particular give a different appeal that I can't explain in words how I feel about it, just that my eyes are pleased. Please make more (: That damn Imp... hmm, still trying to find a solution, but I can't always replicate the circumstances that'll make it happen. I'm gonna keep trying. Glad you liked the level (and the palette)! @ElPadrecitoCholo: Thank you very much for the thorough review, much appreciated! 3 Share this post Link to post
tourniquet Posted November 2, 2020 if you run into the corner where the green armor rises out of the floor you can get stuck behind it, potential softlock 1 Share this post Link to post