ASPOOKYTEK Posted October 31, 2020 (edited) Plutonia Experiment: Bleeding Edge is a PWAD that was started as a mapping experiment that I could play Brutal Doom Sperglord Edition in. I love Plutonia but I felt that BDSE made it much too easy, so I intend to update it in a way that accounts for the features included in BDSE while maintaining difficulty.PWAD Summary: Doom format Only tested with Zandronum, should work on other source ports. Map01->Map06 edited, each containing various geometry, sector, lighting, texture, and thing placement edits. Works Vanilla or with Brutal Doom Sperlord Edition (I plan to upload my own fork of BDSE at some point). Brutal Doom or any other mods are NOT required. Freelook, jumping, crouching, software/hardware rendering all optional and not required. IWAD required is PLUTONIA.WAD The video below previews Map01 with my fork of BDSE. I'll be recording more videos in the next couple of days. Link to download BDSE, not by me: https://www.moddb.com/mods/brutal-doom/addons/bd-sperglord-edition-v19 PlutoniaBleedingEdge.7z Edited May 17, 2021 by ASPOOKYTEK : Info added, download added 0 Share this post Link to post
Mr Masker Posted October 31, 2020 I watched the video and I feel it would be better if the videos were more so in vanilla doom considering the audience. 1 Share this post Link to post
Mr Masker Posted October 31, 2020 also don't worry about being new I'm not completly familiar with stuff myself so just learn and do some good old trial and error and you'll be fine 0 Share this post Link to post
ASPOOKYTEK Posted October 31, 2020 1 minute ago, Mr Masker said: I watched the video and I feel it would be better if the videos were more so in vanilla doom considering the audience. I'm planning on making more videos that alternate between vanilla and BDSE, Map02 video will flip back and forth. I just haven't had time lately. But this is a good suggestion. 0 Share this post Link to post
ASPOOKYTEK Posted October 31, 2020 Download added, description updated, link to Brutal Doom Sperglord Edition added. I don't really have the ability to delete earlier posts so I'm going to have to double-post to bump the thread. I apologize. 0 Share this post Link to post
ASPOOKYTEK Posted May 17, 2021 Still working on this project, I plan to upload a new version of it soon. I've balanced Map01-Map06 a bit more regarding pickups and monster counts, and I'm slowly introducing additional optional paths. The screenshots are two examples, the hellified wall is Map06 (Baron's Lair) while the water is Map02 (Well of Souls). For Map02, the waterway moves through a cave and leads the player down to a secret. This same secret can be encountered after collecting a yellow skull. For Map06, the spooky faces wall is actually a damaging teleport, which is revealed if the player shoots any of the pillar heads. This connects the hallway that South in the red skull room and the blue skull rooms, but the teleport leads to a room that is otherwise locked unless the player already grabs the key. I'm going for a theme where the quantum accelerators are projecting other realms of existence into the current map as they're being controlled by hell magic or something. There also spooky face walls scrolling behind fences which make them inert, otherwise they become damaging teleporters. 1 Share this post Link to post
Jacek Bourne Posted May 17, 2021 I’m guessing this is in zdoom format. You should probably list map format along everything else so we know what it’s compatible with. 0 Share this post Link to post
ASPOOKYTEK Posted May 17, 2021 32 minutes ago, Jacek Bourne said: I’m guessing this is in zdoom format. You should probably list map format along everything else so we know what it’s compatible with. Updated, maps are in Doom format. 1 Share this post Link to post