Snikle Posted November 6, 2020 (edited) Inspired by Jimmy huh? Well Hell yeah I'm in. I was working on a cruise ship map for MAYhem 2019 that I never finished, I'll have to retexture it from Blood to OTEX but I can do that pretty easy. Hopefully I can finish by the 30th! Edit: What I'm starting with from last year: Edited November 6, 2020 by Snikle 5 Share this post Link to post
Ar_e_en Posted November 6, 2020 @TheOrganGrinder Thanks for the info! It works now, even tho SLADE for some reason treats linedef action 271 as an unknown action. 0 Share this post Link to post
jerrysheppy Posted November 6, 2020 2 hours ago, TheOrganGrinder said: If not for the "must use OTEX" requirement I would be very tempted to deliver something in the vein of 50 Shades of Graytall for this, because the name Big Gray Al's Big Gray Boat Ride is almost too good to pass up. I'm pretty sure there's a metric shitton of GRAY-esque textures in OTEX. They might not have the meme value of the original GRAYTALL, but you can still make the grayest boat eva. 0 Share this post Link to post
Gez Posted November 6, 2020 1 hour ago, Ar_e_en said: @TheOrganGrinder Thanks for the info! It works now, even tho SLADE for some reason treats linedef action 271 as an unknown action. Because it's from MBF, not from Boom. I thought I had fixed that issue but apparently not. 1 Share this post Link to post
TheOrganGrinder Posted November 6, 2020 ...Huh. My apologies for the misinformation; it's something that Doom Builder lets me select as a valid linedef type when mapping in Boom format so I figured it was a part of Boom format but thank you @Gez for the correction there. 0 Share this post Link to post
Ar_e_en Posted November 6, 2020 @Scotty @Gez Wait, if linedef 271 is a MBF feature, does that mean that you can't implement it into this Boom mapping project? If you can't do that, then how would you set up a specific sky texture so that it's completely Boom friendly? 0 Share this post Link to post
Scotty Posted November 6, 2020 It happens to work in Boom, so you can probably use it anyway and ignore Slade not recognising it. Although if necessary i can handle applying sky transfers for people :) 0 Share this post Link to post
Gez Posted November 6, 2020 37 minutes ago, Ar_e_en said: Wait, if linedef 271 is a MBF feature, does that mean that you can't implement it into this Boom mapping project? If you can't do that, then how would you set up a specific sky texture so that it's completely Boom friendly? It will not work in Boom 2.02; but it will work in PrBoom+ and most other Boom-compatible ports. 0 Share this post Link to post
mxrgan Posted November 7, 2020 Will we combine all the maps into a Mini/Megawad? 1 Share this post Link to post
eharper256 Posted November 7, 2020 What about airships and spaceships? Are they boats in this context? I probably won't have time to contribute, sadly, but its still a tempting idea. 1 Share this post Link to post
Gez Posted November 7, 2020 They're boats if they're built from the hull of a seaship. So feel free to make Space Battleship Yamato in Doom. 3 Share this post Link to post
BluePineapple72 Posted November 7, 2020 Someone should name their map “Not Jabba’s Sail Barge” 6 Share this post Link to post
waciej Posted November 7, 2020 (edited) Okay guess im make one boat map too 0 Share this post Link to post
Ar_e_en Posted November 7, 2020 Is it alright if I post some w.i.p. screenshots for my map attempt? 0 Share this post Link to post
jerrysheppy Posted November 8, 2020 23 hours ago, Ar_e_en said: Is it alright if I post some w.i.p. screenshots for my map attempt? NO, POSTING WIP SCREENSHOTS IS FORBIDDEN UNDER DOOMWORLD LAW Spoiler yes please post 0 Share this post Link to post
Clippy Posted November 9, 2020 On 11/5/2020 at 7:19 PM, DynamiteKaitorn said: I want to join but the rule "OTEX only" kinda bugs me... Which is odd since you CAN make a boat with only vanilla textures technically... >_> Agreed 0 Share this post Link to post
Caru Posted November 9, 2020 I have… an incredibly stupid idea. Count me in. 3 Share this post Link to post
Clippy Posted November 9, 2020 You guys inspired me to make a speedmap today. Not eligible for this event as I used stock textures but still had fun!! 4 Share this post Link to post
Ar_e_en Posted November 10, 2020 I just remembered something. Do our maps have to be multiplayer compatible? Because I have completely ignored the multiplayer stuff :P Also, here are some outdated screenshots from a few days ago: Spoiler Have made more stuff in since taking these screenshots. 7 Share this post Link to post
Scotty Posted November 10, 2020 2 hours ago, Ar_e_en said: I just remembered something. Do our maps have to be multiplayer compatible? Because I have completely ignored the multiplayer stuff :P Not really worried about multiplayer within the scope of this project. 0 Share this post Link to post
Crusader No Regret Posted November 11, 2020 Holy ship, this looks like a fun idea. Don't think I'll make it out of port to try to map anything as I haven't touched an editor since 2001 or so and would take too long to shake off the rust and learn a new editor. Will plan to cruise by and spend some time playing this project to sea what sort of creativity comes out. 3 Share this post Link to post
croc_rock Posted November 11, 2020 (edited) Sounds fun, I'll try to submit something Edit: Oh sorry we're doing boat puns...I'll sea what I can do aboat submitting a map. 2 Share this post Link to post
Ar_e_en Posted November 11, 2020 I wanna say that I'm about 75% done with my map and when I'm fully done - I wonder if it will be possible for people to test the map (there were some problems that I made when I accidentally clicked on the "merge sectors" instead of the "join sectors" button, but I fixed it, but now I wonder if I made that mistake in other places). I would also like some input from you all. I test most of the map through GZDoom (and occasionally PRBoom+ to make sure that it is fully compatible) and one thing that kinda bugs me is that in GZDoom - the sky textures don't vertically align right. You can see the line where the texture repeats. This problem, however, doesn't happen in PRBoom+. GZDoom PRBoom+ I know that this is meant for Boom style ports, but let's be honest - some people will only play this on GZDoom. So I have an idea and you could tell me if I should go through with this or if I should not. In order to simulate an endless ocean - I might create a long staircase with the water texture in order to mask the repeating line. It won't look that good if you are standing in the water, but from an elevated point of view - it will mask the line and make the ocean look vast and endless. Keep in mind - I might do this for the GZDoom players. GZDoom PRBoom+ 1 Share this post Link to post
punch you in the face man Posted November 12, 2020 Some progress on my map, having lots of fun so far 5 Share this post Link to post
Scotty Posted November 12, 2020 11 hours ago, Ar_e_en said: I would also like some input from you all. I test most of the map through GZDoom (and occasionally PRBoom+ to make sure that it is fully compatible) and one thing that kinda bugs me is that in GZDoom - the sky textures don't vertically align right. You can see the line where the texture repeats. This problem, however, doesn't happen in PRBoom+. IIRC i can deal with this in MAPINFO and set an appropriate sky offset for GZDoom there. So do not worry about this :) 0 Share this post Link to post
Ar_e_en Posted November 12, 2020 Wow, thanks man! I guess I don't really need the staircase. 0 Share this post Link to post