The Bug Posted November 7, 2020 ok i am tired of waiting. I AM DOING THE CRASH COURE MYSELF !!!11111!!!1!!1 0 Share this post Link to post
Doomkid Posted November 7, 2020 I have too many things going on right now but I love this and can't wait for more updates, definitely deserves a strong mention in the Cacowards 1 Share this post Link to post
The Bug Posted November 7, 2020 2 minutes ago, Doomkid said: I have too many things going on right now but I love this and can't wait for more updates, definitely deserves a strong mention in the Cacowards Holy cow i made this thing as a joke, but it kinda just blew up out of nowhere! Thanks @Doomkid for the words of encuragment ! 1 Share this post Link to post
Nevander Posted November 7, 2020 19 hours ago, printz said: I'm so glad this is not about motorcycles. Too often I see people say "bike" and they really mean motorbike. I'm a cyclist and this drives me nuts. Every time I say bike to people they think I mean motorcycle. 5 Share this post Link to post
The Bug Posted November 7, 2020 1 minute ago, Nevander said: I'm a cyclist and this drives me nuts. Every time I say bike to people they think I mean motorcycle. Then say bicycle! Problem solved. 2 Share this post Link to post
Clippy Posted November 7, 2020 12 minutes ago, Nevander said: I'm a cyclist and this drives me nuts. Every time I say bike to people they think I mean motorcycle. Same used to go on 100 km trips when I was a youthful athlete Everyone thought I had a motorcycle 2 Share this post Link to post
The Bug Posted November 7, 2020 I finally added in the crash test course and changed up the stamina balance. Let me see if you like the map ! 0 Share this post Link to post
The Bug Posted November 7, 2020 22 hours ago, TheMagicMushroomMan said: Next make a DOOM crash course for the bike. Flaming hoops, long jumps over Cyberdemons, using imps as speedbumps, etc. Then, add three player support. The second player races player one. Player three will fly around on a Cacodemon and spectate the race, determining the winner. I did the crash course, but i didn't do the flaming hoops, long jumps over Cyberdemons, using imps as speedbumps, so i will made a second map ! 0 Share this post Link to post
Clippy Posted November 7, 2020 Can't make first jump I die every time :( 0 Share this post Link to post
The Bug Posted November 7, 2020 (edited) 1 minute ago, Clippy said: Can't make first jump I die every time :( oh, you need to map the jump key, whoops time to edit op ! 0 Share this post Link to post
Clippy Posted November 7, 2020 7 minutes ago, The Bug said: oh, you need to map the jump key, whoops time to edit op ! ??? 0 Share this post Link to post
The Bug Posted November 7, 2020 (edited) 1 minute ago, Clippy said: ??? You need to go to settings and set the jump funtion to something, preferably spacebar, same goes with alt fire. 1 Share this post Link to post
The Bug Posted November 7, 2020 Just now, Snark said: This REALLY needs a bell you can ring I'll try to make the reload key the bell ring :D 0 Share this post Link to post
printz Posted November 7, 2020 Aren't Doom levels too small for bike touring? 0 Share this post Link to post
The Bug Posted November 7, 2020 1 minute ago, printz said: Aren't Doom levels too small for bike touring? I'll make a second map which takes place in a different stunt park, and the third level will be a bike tour around a hell infested city. How about that? 0 Share this post Link to post
The Bug Posted November 7, 2020 (edited) oops accidentally made my mod open source !!! DECORATE: ACTOR bike : doomweapon 12345 { Weapon.SelectionOrder 1900 Weapon.SlotNumber 1 Weapon.ammouse 1 Inventory.PickupMessage "You get on your beloved bicycle" weapon.ammotype "staminabike" weapon.ammouse2 1 weapon.ammotype2 "clip" Weapon.ammogive 10 States { Ready: bike A 1 A_WeaponReady Loop Deselect: bike a 1 a_lower Select: bike A 1 A_Raise Loop Fire: bike a 0 a_recoil(-5) bike a 0 a_playsound("bikemove") bike a 0 a_TakeInventory("staminabike",1) bike a 3 a_recoil(-5) bike a 0 a_custompunch(5) bike b 3 a_recoil(-5) bike a 0 a_custompunch(5) bike a 3 a_recoil(-5) bike a 0 a_custompunch(5) bike c 3 a_recoil(-5) bike a 0 a_refire bike a 0 a_playsound("biketick") goto ready AltFire: bike de 5 bike f 3 bright a_firebullets(3,3,5,3,"bulletpuff") bike a 0 a_playsound bike ged 5 a_refire goto ready Reload: bike a 5 a_playsound("bikering") goto ready Spawn: bikp a -1 Stop } } ACTOR Staminabike : Ammo 1234 { Inventory.PickupMessage "You regain stamina by eating a burger" Inventory.Amount 10 Inventory.MaxAmount 5000 Ammo.BackpackAmount 100 Ammo.BackpackMaxAmount 10000 Inventory.Icon "fooda0" States { Spawn: food A -1 Stop } } ACTOR DoomPlayerbike : doomplayer replaces doomplayer { Speed 0.5 Player.StartItem "staminabike",25 Player.StartItem "clip",50 Player.StartItem "Fist" } KEYCONF: clearplayerclasses addplayerclass "DoomPlayerbike" Edited November 7, 2020 by The Bug 1 Share this post Link to post
The Bug Posted November 7, 2020 (edited) also why does my reload not work ? 16 minutes ago, The Bug said: Reload: bike a 5 a_playsound("bikering") goto ready the sound is in sndinfo and the dsbike0 lump is also there... sndinfo: bikemove dsbike bikering dsbike0 biketick dsbike1 all of the code worked when the bell ring was the alt fire ... if i do goto reload on one of the states it works and yes i did set my weapon reload key, i even tried it on brutal doom, to see is it broke or something, but no... it works. What is wrong here ? Edited November 7, 2020 by The Bug 0 Share this post Link to post
Clippy Posted November 7, 2020 42 minutes ago, The Bug said: You need to go to settings and set the jump funtion to something, preferably spacebar, same goes with alt fire. Ohhh ok lol I already had to set up an ALT fire key but I already have a jump key installed I just didn't realize this map required jumping because it wasn't called out I'm so excited about this map I just want to make sure I'm ready to play it right 🤠 0 Share this post Link to post
The Bug Posted November 7, 2020 Do you guys like the John Romero crusher at the end there ? Does it take a little to much time to die ? 0 Share this post Link to post
The Bug Posted November 7, 2020 we are SO close to 1000 views... i am stoked, i didn't expect a small idea of negative knockback to blow up THIS much, thanks to all of the people that first commented and viewed this thread. THIS is my most popular thead THIS. i still can't believe it... 0 Share this post Link to post
The Bug Posted November 7, 2020 I am going to sleep, so i will not respond to anyting until tommorow. Goodluck ! 0 Share this post Link to post
D4NUK1 Posted November 7, 2020 Taking a look a this wad, it's look really fun and inovative. 0 Share this post Link to post
DoomedFox Posted November 7, 2020 It's the doom version of those bike flash games of yesderyear. Looks cool though 1 Share this post Link to post
HQDefault Posted November 8, 2020 (edited) Can I just say that the fact that Doomworld has taken off with a random tiny bit of DECORATE practice and is now making a better half of a meme mod out of it... is just the most adorably amusing thing. It gives me the h a p p y 3 Share this post Link to post
The Bug Posted November 8, 2020 10 hours ago, Clippy said: I am so goddamn stoked, why is this so pupular, WHY! 0 Share this post Link to post
The Bug Posted November 8, 2020 oh there is a secret with a megasphere in the map. good luck finding it. 0 Share this post Link to post
Hitboi Posted November 8, 2020 Can you make the pistol fire accuracy a little bit down? It's kinda bad. 0 Share this post Link to post