Darmuss Posted December 10, 2002 Regarding ZDoomGL 0.7 It would be cool if there were a way to point the engine to a alternate high-res textures folder. So you only had to pace your high-res texture one place for all the doom ports. ... I still can't get the engine to remember my adjusted fov setting, so I have to adjust fov everytime I run the game, oh well... Am I the only one who needs to correct the game for fullscreen everytime I run the game. The fog effect is great - I am surely looking forward to the next update. Darmuss 0 Share this post Link to post
timmie Posted December 10, 2002 Hmm, I suppose I could add another directory called "root" or "generic" or something for the hires textures that it would fall back to if it couldn't find a texture in the game-specific directory... Not sure about the rest of those things. I'll look at them, though. 0 Share this post Link to post