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whybmonotacrab

Worst Maps in Your Favourite Megawads?

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I don't really enjoy map13 of Sunder. The ammo is too tight and some of the pain elemental fights are awkward.

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The Plutonia Experiment: 

Map19. This would be an okay map if monsters couldn't teleport all over the map. It gets really obnoxious.

 

Stardate 20x6:

Map05. There were a few setpieces in this map that I really enjoyed, but the tight ammo and flying enemies room (yes, anyone who has played this map remembers that room) kinda ruined it for me. It's a shame because I thoroughly enjoyed the rest of the mapset.

 

Sunlust:

Map20. I'm scarred for life after trying to deal with the seemingly infinite cacodemon cloud on HMP for the first time. The four cyberdemons that would normally help you out in that fight are replaced with some useless mancubi. Someday I'll revisit the map and give it a proper run on UV.

 

Scythe:

Map27. On a pistol start, it feels like you're walking on eggshells for most of the map. Not much action going on, either. 

 

Eviternity:

Maps 21 and 30:

For 21, I just didn't have enough ammo. Having to run past a lot of the monsters at the end just felt cheap to me. 30 could have used more cells. The boss ended up being very frustrating to deal with. Heh, I savescummed the hell out of that fight. 

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1 hour ago, Starduster said:

Stardate 20x6

This is not a MegaWAD :P

 

1 hour ago, Starduster said:

The Plutonia Experiment Map19

I guess back then they didn't really think this through, or probably got rushed by time. The funny thing is that they setup a teleport linedef in front of a real teleporter-looking teleporter to surprise the player at a point, but they also put a Zombieman behind that linedef and the Zombieman can easily use up that one time teleporter quota for some reason...

 

1 hour ago, Starduster said:

Scythe Map27

I think Erik went too far with that "no Armor" kind of design for Ep3 in Scythe IMO, and that trolly Cybie fight with forced Invis is just... don't know what to say.

 

1 hour ago, Starduster said:

Eviternity Map30

I guess they want you to use infight more, but I also would say having a bit more cells feels nicer.

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Sunlust map 17 is a snoozefest. Hey see this cool puzzle? Well do it 50 times itll be great! At least after the puzzle theres some good fights. 
 

Hell revealed 2 map 9. A little square is all u get to move around as ur surrounded by revenants pain elementals and cacos. Its very repetitive but at least its like 4 mins and the previous two maps are amazing

 

Hell revealed map 7. ssg vs arachnotrons for several minutes and the whole room is nothing but red. 
 

Alien Vendetta map 21. Just look at it
 

Stardate 20x7... oh wait that wad is perfect :)

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The last 5 or maps of SCYTHE really shit the bed when they start turning into slaughtermaps instead of the clever, bite sized and well paced experiences they were up until that point

 

Plutonia: Go 2 It and Odyssey of Noises, while Odyssey is not bad, it feels incredibly out of place compared most of Plutonias other maps.

 

 

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4 hours ago, Toilet_Wine_Connoisseur said:

The last 5 or maps of SCYTHE really shit the bed when they start turning into slaughtermaps instead of the clever, bite sized and well paced experiences they were up until that point

 

Plutonia: Go 2 It and Odyssey of Noises, while Odyssey is not bad, it feels incredibly out of place compared most of Plutonias other maps.

 

 

Honestly I like the way Scythe ends. Because there's a difficulty curve, those last few levels feel earned and epic. I still think they're quite clever and well designed for the most part, just different to what came before.

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@leodoom85 I love Epic 2 but I don't care for map 28 either. Maps 13, 16, and 26 are the biggest stand-outs for me and map 16 is one of my all time favorites.

 

@GarrettChan Plutonia map 11 is one of my favorite maps ever. It was the first map I ever recorded a demo of. Arch-vile vs. SSG is so satisfying. 

 

@David Asaad Maaan, I love Hell Revealed map 09. It's such a unique map.

 

I agree with others on Scythe map 28. It's an interesting concept but no thanks.

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50 minutes ago, DOEL said:

I agree with others on Scythe map 28. It's an interesting concept but no thanks.

Funnily enough, Zdoom ports are MUCH harder for map 28 of Scythe. It's almost near impossible to clear that map in those ports. It's easier for me in other ports like Pr/GLBoom+ though.

 

You said your favorite map is 16? Mine is 31.

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11 hours ago, DOEL said:

Plutonia map 11 is one of my favorite maps ever. It was the first map I ever recorded a demo of. Arch-vile vs. SSG is so satisfying. 

It's understandable. Plutonia Map11 is very unique in a way, but it just doesn't click with me... I feel like I'm playing Wolf3D, so why don't I just play Wolf3D lol (BTW, I like Wolf3D, so it's not a problem of the Wolf3D)

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On 11/24/2020 at 1:25 PM, GarrettChan said:

Fav WAD: Plutonia

Worse map of it: Map11 - Hunted

 

Hmm, I found Map11 a LOT more enjoyable after memorizing the route for the maze. It's not as complicated as it seems, just make sure you know where to find each key and how many archviles should be in each part of the maze. I'd say it comes with experience.

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i feel exhausted, just got done with trying to get threw evilution in one day...first 2 episodes/chapters were great...then it just became grueling, same thing, over and over, so I noclipped and flew threw all levels...which seemed to never end...then I came to the icon of sin, and there is some weird stuff out of bounds...anyways...I need to go walk around ha.

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On 11/24/2020 at 8:35 PM, Yugiboy85 said:

Ancient Aliens: Map 28. I just hate this map. This map left a really bad taste in my mouth tbh. 

 

 

It's my favorite in the set, unrepresentative though it is. Well, my enthusiasm for megawads was rekindled by Resurgence at the time it came out, so I guess I'm extremely biased towards Joshy's encounter setups. I've enjoyed just about everything Doom he's put out, even "The Killing Fields" from 50 Shades of GRAYTALL, which in my opinion does not tarnish the gold pile that is the MAP08-MAP12 stretch one bit.

 

Speaking of which: From 50 Shades, MAP07: Adress Unknown. The ugliest map in the set by far, and just all around annoying.

From Resurgence, MAP07: Gauntlet. Just because it's MAP07 doesn't mean you suddenly have license to waste my time with filler crap. Even his obnoxious MAP07 from the prequel is more compelling by comparison.

 

From Ancient Aliens, MAP29: The Ones Behind it All. Hilarious plot twist, but the slaughter setups feel horrendously lazy juxtaposed to Floating Arena. I'm fine with Illuminati Revealed, it's a great time, even if I see why some people might find it too stressful.

 

Regarding Run From It: yes, the execution is horrendous, especially on UV, but the concept itself is fine. Perdition's Gate does a pretty good job with it. The rest of E3 of Scythe besides that map is by far my favorite part of Scythe.

 

Poison Ivy II is also fantastic, although there is that one Archvile near the end that's a step too far beyond the reasonable. That one I'll concede.

 

Stench of Evil is exhausting to go through, but I still admire it as the capstone of what I call "the epic triad" (no points for guessing the other two members).

 

From a megawad that's not quite a favorite but which I still like, Evilution: the entire MAP21-MAP26 stretch. Wait, we all hate that part. Why am I bothering.

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On 11/24/2020 at 9:08 PM, whybmonotacrab said:

Are you talking about Bingo Pool Hall of Blood? Because that level kicks ass and is one of my favourites of the set. 

 

 

That would be bingo pool hall yes. 

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MAP17 of Alien Vendetta. Such a slog. Clearly the one most inspired by Hell Revealed.

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10 hours ago, Juza said:

MAP17 of Alien Vendetta. Such a slog. Clearly the one most inspired by Hell Revealed.

I take it you mean MAP18? MAP17 is fairly quick to complete.

 

On 11/27/2020 at 7:59 PM, Budoka said:

Poison Ivy II is also fantastic, although there is that one Archvile near the end that's a step too far beyond the reasonable. That one I'll concede.

Actually I don't mind that arch-vile, my problem with the level are the two sniper Cyberdemons that can't be reasonably two-shotted with the BFG and thus are really boring to kill. I do want to take back what I said about that level since I gave it a replay yesterday and enjoyed it for the most part, I guess MAP02 is my least favourite now - atmospheric and challenging levels can be great, this one unfortunately tries and fails in both regards.

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Momento mori 2 map 19:the shaft. Annoying platforming sections over damaging sectors and very little ammunition.Need I go on?

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Scythe Map22 - I mean what the heck...pardon the pun.  Why is there barely any FRIGGEN ammo.  Frustrating.

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