E.M. Posted November 30, 2020 (edited) Spoiler Here's a short map I made on a whim. I started work on it back in September, then NaNoWadMo happened, and sometime after that I realized I still had this lying around, so I decided to finish it. The "story" is that Gawr Gura is your queen, but the demons are shrimping over her and you don't like that, so you need to kill them to win her affection. I also used this map as an excuse to play around with Plutonia textures. It's not very long compared to other standalone maps. You can beat it in less than 10 minutes, although it's still challenging. Technical Details: *IWAD: DOOM2 *Compatibility: Limit-removing *Tested with: Crispy Doom and GZDoom *Jumping not allowed Download Link: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/gawrgura Edited April 17, 2021 by E.M. 10 Share this post Link to post
TheMagicMushroomMan Posted November 30, 2020 Cool concept, that last screenshot looks fun. 0 Share this post Link to post
AD_79 Posted November 30, 2020 Not gonna lie, this was pretty fun. Nice, simple Plutonia-esque encounters, and that yellow key fight is the sort of rude that puts a smile on my face. I'd play more of these. Something you may want to look into, I couldn't get this to run in PRBoom+ at first. I had to open the wad up and replace the TEXTURE1 lump with a version that inherits all of Doom 2's entries, as well as add in a PNAMES that does the same thing. Also, a minor complaint, the music seems a bit loud to me. 1 Share this post Link to post
TheNoob_Gamer Posted December 1, 2020 Echoing what AD said. Map is fun, there are some cool executions here, and just enough for anyone to breeze through. And the texture problem definitely needs to be fixed. 50 minutes ago, AD_79 said: I had to open the wad up and replace the TEXTURE1 lump with a version that inherits all of Doom 2's entries, as well as add in a PNAMES that does the same thing. Also, a minor complaint, the music seems a bit loud to me. (referring to OP) If you don't do this, chances are some ports will still be able to run the map, except with textures missing, and thus everything looks weirder. Here's a demonstration screenshot. I was using Eternity for this. 0 Share this post Link to post
GhostPlayer Posted December 1, 2020 Simple but fun, I liked the fights. Stay at 1 hp D': but I passed it the first time. 0 Share this post Link to post
Pseudonaut Posted December 1, 2020 Pretty good map, though I'd rather not have to peekaboo shoot a cyberdemon like this. I recorded an FDA in Crispy Doom, died three times. Here it is: gawrfda.zip 0 Share this post Link to post
Remilia Scarlet Posted December 1, 2020 (edited) A Spoiler Interesting concept... I'm going to have to try this tomorrow since I recognize the character. 4 Share this post Link to post
Remilia Scarlet Posted December 1, 2020 Fun little map! Played on UV using Doom Retro and it took me about 11 minutes with 100% kills/items/secrets. At least part of that time was me searching for a lift because of texture issues XD The beginning with the revenants was a tiny bit annoying, though I found a good path to take after a few quickloads. The cyberdemon was actually pretty fun IMO, but I like those sort of fights. I ended up doing him in mostly with my SSG. I encountered the same texture problem on Doom Retro, as you can see in the screenshots. K8Vavoom worked fine. Doomsday would not load the map at all. I think the texture problems stem from TEXTURE1 not having texture definitions for the original textures defined. Doomsday's issue is at least partially the 0-byte DEHACKED lump, but not entirely. If there's one map-related suggestion I have, it would be to add some sort of visible ledge or fence in the area in screenshot #2. Having it simply be impassible just feels... off. Also maybe swap 1-2 revenants at the start for imps or something. Also, did you imitate the sound of the waterfall with a perpetual lift? Or was it just my imagination? Screenshots: Spoiler ^ This is the area I think would benefit aesthetically from a visible ledge. 2 Share this post Link to post
NPC_CO8ALT Posted December 1, 2020 Hololive En fans in Doomworld? I can dig it. Amelia x Gura for life, y'all. 0 Share this post Link to post
leodoom85 Posted December 2, 2020 I am really tempted to record this map.... A 1 Share this post Link to post
Karl515 Posted December 3, 2020 Pretty good map, the concept could be used better though. Like the demons invading the sea or something. 0 Share this post Link to post
E.M. Posted December 3, 2020 On 11/30/2020 at 6:03 PM, TheNoob_Gamer said: Echoing what AD said. Map is fun, there are some cool executions here, and just enough for anyone to breeze through. And the texture problem definitely needs to be fixed. (referring to OP) If you don't do this, chances are some ports will still be able to run the map, except with textures missing, and thus everything looks weirder. Here's a demonstration screenshot. I was using Eternity for this. Oh shit. I'll try to fix that. 0 Share this post Link to post
E.M. Posted December 4, 2020 Okay, funny story. I did as @AD_79 and replaced the TEXTURE1 and PNAMES with ones that inherited DOOM2's assets. I then opened the WAD with PRBoom+/GLBoom+ via ZDL and they crashed on startup. I was about to complain on here, but then I realized I opened the wrong file. The file I opened was the original one I uploaded here instead of the one I just modified. I was just being dumb there. Anyway, here's the fixed file. I hope it works for you all. http://www.mediafire.com/file/p31eq4zzrrgyw05/GAWRGURA_V02.zip/file 1 Share this post Link to post
leodoom85 Posted December 5, 2020 Did a video, as I said messages ago. The map was fun to play with some tricky ambushes, like the ambush that uses a vile to resurrect the hitscanner army. It has a simple layout but the gameplay solidifies the map and that's a big plus. 0 Share this post Link to post
E.M. Posted March 28, 2021 Has anyone found any other bugs or glitches? If not, I'll go ahead and upload this to idgames. 0 Share this post Link to post
E.M. Posted April 17, 2021 Now on idgames! https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/gawrgura 1 Share this post Link to post
Remilia Scarlet Posted April 18, 2021 I need to replay this. It was genuinely enjoyable, and is a very nice length for a map. 1 Share this post Link to post
E.M. Posted April 18, 2021 2 hours ago, Remilia Scarlet said: I need to replay this. It was genuinely enjoyable, and is a very nice length for a map. I tested it with DSDA-Doom and I can assure you there are no broken textures this time. 1 Share this post Link to post