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StillChillBoi

How do i get my WAD to start on MAP00?

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On 12/4/2020 at 12:45 PM, StillChillBoi said:

Wait nvm that doesnt solve it

 

Ah, sorry about that. I started the map from the editor.

 

You need to set a custom episode in MAPINFO, something like

clearepisodes

    episode Map00
    {
       name = "Chapter One"
    }

map MAP00 "Hub Ship"
{
    levelnum = 1
    next = MAP01
    
    sky1 = "SKYBOX11"
    music = "D_RUNNIN"
}

https://zdoom.org/wiki/MAPINFO/Episode_definition

https://zdoom.org/wiki/MAPINFO/Map_definition

Edited by Kappes Buur

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7 minutes ago, StillChillBoi said:

I'm trying to make a hub level and i set it to MAP00 but it just starts on entryway.

have you tried making a mapinfo lump that makes the starting map map00?
If so, just change it to map01, and doesn't care much about map numbering.

You don't even need numbering for maps, as mapinfo let you name the map whatever you want and just tag it map01 on the mapinfo slot as a convention for ordering your purpose.

 

You can have more than 100 maps in a wad properly assembled with a mapinfo lump without problem.

 

32 maps is just the limit for vanilla, limit-removing, Boom/MBF formats.

 

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43 minutes ago, StillChillBoi said:

Whats a "MAPINFO lump"?

All you need to know about how to preoperly code it is right here.

 

https://zdoom.org/wiki/MAPINFO

I didn't know a thing about coding, but this page let me made it just by copy pasting and then change the information with the one i want.

Simple as that.


There are quite a few projects that use a Hub as starting map, open them in slade and check how they make it, that would help you understand and get the grasp of it.
:)

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1 hour ago, StillChillBoi said:

I'm trying to make a hub level and i set it to MAP00 but it just starts on entryway.

 

Seems to me like an odd thing to want to do, but it is possible by mapping for an advanced source port like GZDoom, and possibly others.

 

Start by creating your map as MAP00 in GZDoom's format Doom2 (UDMF) or Doom2 (Hexen Format)

 

nFbALjt.png

 

and as usual have a linedef special somewhere in the map to transition to the next map with "Exit Normal"

 

M1sxvv2.png

 

then save the map

 

Open the map in Slade3 and insert a MAPINFO text lump, which specifies the next map to go to, in this case MAP01,

 

N567hR6.png

 

then save the map.

 

Now, playing the map with GZDoom, the map is identified as MAP00 with the title name "Let's start here". Then the next map would be MAP01.

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18 hours ago, Kappes Buur said:

 

Seems to me like an odd thing to want to do, but it is possible by mapping for an advanced source port like GZDoom, and possibly others.

 

Start by creating your map as MAP00 in GZDoom's format Doom2 (UDMF) or Doom2 (Hexen Format)

 

nFbALjt.png

 

and as usual have a linedef special somewhere in the map to transition to the next map with "Exit Normal"

 

M1sxvv2.png

 

then save the map

 

Open the map in Slade3 and insert a MAPINFO text lump, which specifies the next map to go to, in this case MAP01,

 

N567hR6.png

 

then save the map.

 

Now, playing the map with GZDoom, the map is identified as MAP00 with the title name "Let's start here". Then the next map would be MAP01.

Wait its just MAP01 But with the custom skybox, name, and music...

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