This is a bit of an odd one. I'm working on a map which may or may not be a bit of an homage to Doom II's MAP11, and I had the idea of a little gag where every time you open the automap (or at least every time you play the level) it gives you a slightly different name (a la "Circle of Death", "'O' of Destruction", etc.). I'm going to assume this sort of thing is off the table for Boom compatibility (unless DeHackEd has some special options I don't know about), but is it possible to at least do this in zdoom/gzdoom? Some trickery involving the LANGUAGES lump, perhaps? I vaguely remember reading about a project (I think it was Freedoom-related but I might be completely wrong about that) doing something similar to this, but I've had no luck finding that information again.
This is a bit of an odd one. I'm working on a map which may or may not be a bit of an homage to Doom II's MAP11, and I had the idea of a little gag where every time you open the automap (or at least every time you play the level) it gives you a slightly different name (a la "Circle of Death", "'O' of Destruction", etc.). I'm going to assume this sort of thing is off the table for Boom compatibility (unless DeHackEd has some special options I don't know about), but is it possible to at least do this in zdoom/gzdoom? Some trickery involving the LANGUAGES lump, perhaps? I vaguely remember reading about a project (I think it was Freedoom-related but I might be completely wrong about that) doing something similar to this, but I've had no luck finding that information again.
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