ReaperAA Posted December 10, 2020 (edited) December, 2020 Naza's yearly leader board Standard Leaderboard Map23 [3:58:24] Daerik Map18 [3:02:28] Arbys550 Map31 [1:24:35] Bdubzzz Map15 [2:15:50] Antares031 Map14 [1:43:07] Dragonfly Map14 [2:22:21] ReaperAA Map12 [1:04:19] Anima Zero Map12 [1:35:00] dt_ Map12 [1:36:23] Beginner Map12 [2:10:10] Rotwang Map12 [2:25:27] Roofi Map11 [1:58:59] Andromeda Map11 [1:59:05] Pseudonaut Map11 [1:59:51] Vince Vega Map09 [49:18] Akolai Map09 [1:20:09] Suitepee Map05 [29:39] Eris Falling Map05 [1:23:59] Crusader No Regret Map04 [20:47] NoisyVelvet Map04 [22:37] Major Arlene Map03 [11:11] Peccatum Mihzamiz Map03 [14:39] ukiro Map03 [23:57] Pegleg Map02 [05:36] kalaeth Map01 [39 kills] MxCraven Map01 [30 kills] dei_eldren Map01 [23 kills] RjY Map01 [11 kills] head_cannon Prepared Leaderboard Map03 [16:06] Pegleg What is the Doomworld Ironman League? The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! Since Naza didn't post this month's challenge, I decided to make a thread for this month. And since this is a "winter special" edition, I decided to go with a big wad to end this year. This month the DWIronman League dies to Eviternity (-complevel 11). For anyone who has been an active member of Doomworld since the last 1-2 years, Eviternity needs no introduction. For those who are new, Eviternity is a cacoward winner 32-level megawad first released on 10th December 2018 by @Dragonfly and many prominent guest mappers. It comprises of six 5-level episodes (separated by death exits) with all episodes having their own unique aesthetic themes, all made possible due to the excellent OTEX texture pack by @ukiro. The difficulty curve is fairly standard with starting maps being easy and things getting gradually hard, with some spikes here and there, and the addition of some custom monsters to spice things up. I hope Naza returns next month, but if he doesn't return and if this really is the end of the DWIronman League, then I wish to see it end on a high note. Essential Info: Doom 2: Hell on Earth as the iwad (doom2.wad) Compatibility level 11 for PrBoom+, or "MBF (strict)" for modern GZDoom. Use "Default" and then turn on "actors are infinitely tall" for older (G)ZDoom ports that don't have MBF(strict) compatibility option. Time estimate: 5-6 hours 30(+ 2 secret) maps Since Eviternity is a long wad, you are allowed to submit multiple demos, with each episode's end (death exit) as a checkpoint. Suppose you are at Map 09 and you want to end you demo to continue another day. You can only do so by completing Map 10 (i.e reaching its death exit) and submit the demo here. Then can then start a new demo from map 11 onwards. If you die or quit during outside of the death exits, your demo attempt ends there. Because this month's challenge started a little late, I set the deadline for this to 7th January 2021 as the last date. > Download Eviternity prboom-plus.exe -iwad doom2.wad -file Eviternity.wad -complevel 11 -skill 4 -record demo_name.lmp Rules: Spoiler There are two competitions: Standard and Prepared: To compete successfully in the Standard competition: your first play of the selected WAD(s) constitutes your one and only attempt for the month. To compete successfully in the Prepared competition: your one and only attempt for the month is determined BY YOU immediately before play and may follow any prior number of active (playing the set) preparation that is strictly for practice/inspection purposes only. You cannot compete in the Standard competition after submitting a run to the Prepared competition. You may submit the first of your practice attempts to the Standard competition. UV only (excepting 1CC format), continuous recording. No pistol-starting each level. Demos (PrBoom+, GLBoom, Eternity or Chocolate), stream highlights and video recordings are the only accepted proofs. You must link to these runs in the thread. No additional WADs may be loaded. No inspection of the WAD(s)'s content in an editor if you are submitting a Standard run. No cheat codes and no features that result in behavior beyond what is possible in the intended source port (e.g. freelook, jumping and crouching in a boom set). This includes dynamic lights and brightmaps. If streaming or recording videos using an advanced source port with compatibility options, you must display these settings on-screen before your run. In ZDoom derivative ports, "Doom/Boom(strict)" will suffice. If you choose to stream/record your run for video rather than provide a demo and you die before completing a single level, either on the first map of a set OR because a single level was selected for the month, you must display the number of monsters killed/remaining in the level before you quit. You do not have to play the secret levels in order to register a complete run. However, a player who finishes the game having completed more secret levels than his/her competitors will rank higher than them. You cannot load a game having progressed past the save point. You cannot consult Doom Builder during your run to check for map details. If the recording of your official run is interrupted due to technical difficulties, you are not permitted a second attempt. Any surviving recording may be used to register a DNF result. Accidentally restarting a level before a death exit takes you to the tally screen will disqualify your run. If you are competing in the Standard competition, you are required to affix one of three numbers to your run informing the League of your degree of familiarity with the map/set played. Note that your evaluation should only take into consideration the content covered in your run (e.g. if you remember only one part of a level in a set you haven't played before but never reach that level, you should list your run as a [1] instead of [2]): This is a blind run. If I have played or watched any of the level/set being played before, I cannot remember any details that would offer a reasonable advantage over truly blind players. * This is not a blind run. I have familiarity with the set - played the level/set before, or watched it being played, and can remember some details that would offer a reasonable advantage over blind players. This is not a blind run. I have passively prepared for the competition - watched the level/set being played via stream, demo or video after it was announced as this month's challenge. * "Reasonable" in this instance asks you to consider whether the details in question are worth committing to memory. As in, you would thank the person who gave you this information with a straight face and not expect to be laughed at for being an utter berk. Previous threads: Spoiler 2016 07 - Jenesis (winner: Demon of the Well) 08 - Crusades (winner: Ribbiks) 09 - Nilla Doom (winner: Demon of the Well) 10 - Khorus' Speedy Shit (winner: Bloodite Krypto) 11 - Perdition's Gate (winner: Bloodite Krypto) 12 - UAC Ultra (winner: Bloodite Krypto) 2017 01 - Jade Earth (winner: Bloodite Krypto) 02 - Legacy of Heroes (winner: Bloodite Krypto) 03 - Back to Saturn X E1 (winner: dew) 04 - Mapgame (winner: Bloodite Krypto) 05 - Vae Vactus 1 & 2 (winner: Demon of the Well) 06 - Disturbia (winner: Bloodite Krypto) 07 - Insertion (winner: Bloodite Krypto) 08 - Unholy Realms (winner: Bloodite Krypto) 09 - Osiris (winner: Demon of the Well) 10 - Endgame & Endpoint (winner: Bloodite Krypto) 11 - Oscillation (winner: Ancalagon) 12 - Doom the Way id Did (winner: kmc) 2018 01 - Combat Shock 2 (winner: Bloodite Krypto) 02 - Coffee Break E1 (winner: Bloodite Krypto) 03 - Warlock's Hearth (winner: Demon of the Well) 04 - 50 Monsters (winner: Bloodite Krypto) 05 - Double Impact (winner: Bloodite Krypto) 06 - Rush (winner: WH-Wilou84) 07 - The Darkening E1 & E2 (winner: Veinen) 08 - The Plutonia Experiment (winner: Bloodite Krypto) 09 - Community Chest 4 - MAP19: Interstellar Sickness and MAP20: Shaman's Device (winner: ledooom85) 10 - Doom 64 for Doom II (winner: Bloodite Krypto) 11 - TNT: Renascence & TNT: Resistance (winner: Bloodite Krypto) 12 - Ultimate Doom the Way id Did (winner: Bloodite Krypto) 2019 01 - Hellfire: Dreams (winner: Bloodite Krypto) 02 - THT: Threnody - MAP10: Fomalhaut (winner: Bloodite Krypto) 03 - Stardate 20X6 (winner: Bloodite Krypto) 04 - Base Ganymede: Complete (winner: Bloodite Krypto) 05 - The DWIronman League died waiting for SIGIL (winner: John Romero) 06 - SIGIL (winner: leodoom85) 07 - Vanguard & Lunatic (winner: Bdubzzz) 08 - 2017 Collection (winner: an_mutt) 09 - Revolution! (winner: NaZa) 10 - Monster Hunter Part I & Part II (winner: Bdubzzz) 11 - Abcess (winner: Demon of the Well) 12 - Scythe (winner: Spectre01) 2020 01 - Hellscape (winner: Bdubzzz - prep winner: Archi) 02 - No Sleep for the Dead (winner: Ancalagon - prep winner: Anima Zero) 03 - Baker's Dozen (winner: Bdubzzz - prep winner: Pegleg) 04 - Occult Secrets of the Third Reich & Biotech is Godzilla (winner: joe-ilya - prep winner: Horus) 05 - Bloody Rust (winner: Bdubzzz - prep winner: dt_) 06 - Vrack 1, 2 and 3 (winner: ReaperAA - prep winner: Bashe) 07 - Running Late 2 (winner: Roofi - prep winner: Pegleg) 08 - Epic (winner: Bdubzzz - prep winner: Crusader No Regret) 09 - Hell Revealed (winner: Roofi) 10 - Dark Resolution 2008 (winner: Roofi - prep winner: Austinado) 11 - 2002: A Doom Odyssey: 10th Anniversary Edition Episode 3 (winner: Bdubzzz) Edited January 7, 2021 by ReaperAA 21 Share this post Link to post
Roofi Posted December 10, 2020 (edited) Haha very cool choice. I know I will be busy this week-end. :p Also I never finished Eviternity , so it could be a good occasion to beat it , but I fear the cybruisers. 2 Share this post Link to post
Tristan Posted December 10, 2020 Ah damn, looks like I'll have to actually play Doom for once! :P 3 Share this post Link to post
ReaperAA Posted December 11, 2020 (edited) Status: Map 1 to Map 10 completed Demo: Evitdemo1.zip (Category 2) Time taken: 1:22:35 Completed the first 2 episodes. Nothing too hard in these 10 maps and fairly easy even if blindly played. Only Map05 can be challenging for someone who doesn't know about its traps. I will start from Map11 either tomorrow or in upcoming days. Edited December 11, 2020 by ReaperAA 3 Share this post Link to post
Suitepee Posted December 11, 2020 Glad to see the Ironman League isn't dead. I look forward to running this on the weekend. 1 Share this post Link to post
tmorrow Posted December 12, 2020 (edited) Looking forward to some fantastic and frantic runs this months. Edited December 12, 2020 by tmorrow : posted to wrong thread 0 Share this post Link to post
Anima Zero Posted December 12, 2020 Two demos here. First one covers the first two episodes before I had to take a short break. The second one? I get to map 12 and get a rocket in my backside at the final battle. Capital! DWIronman_Eviternity_AnimaZero.zip 5 Share this post Link to post
Beginner Posted December 12, 2020 Category 2 demo. Died at the same place as AnimaZero. 5 Share this post Link to post
Suitepee Posted December 12, 2020 (edited) https://www.twitch.tv/videos/835342141 Category 3 run, died on map 9 to a Nightmare Pinky. I got irritated and made some bad decisions in a few seconds. Death swiftly followed. Oh well. Also gonna petition for either @NaZa to rediscover his interest in the Ironman League to have the threads come out on the first of each month going forward like he did for the first 7 months of 2020 (and the rest of his tenure), or for somebody else to take over the running of the Ironman League. Having two "guest" thread authors need to make the monthly post (after waiting 10 days on both occasions, here and back in October) within the last 3 months is unacceptable considering the consistency of this fine thing over the last 4 years. As somebody who has participated (and enjoyed being involved) in every single Ironman League over the last 4 and a 1/2 years, I don't particularly want to see the Ironman League just die off. EDIT: It seems that @NaZa has made his decision regarding the Ironman League (and his general community involvement), which he mentioned on my stream just now. I'll leave it to him to explain the details, I guess. Edited December 13, 2020 by Suitepee 12 Share this post Link to post
Daerik Posted December 12, 2020 (edited) Cat 2, dead on 23 at 4h1m30s in. daerik_ironman_eviternity.zip if it matters; I did 31 and 32 as well. I also second having someone else take over the ironman, rotating people who've expressed interest about posting threads such as @Roofi @ReaperAA @Bdubzzz could make for an interesting year. Edited December 13, 2020 by Daerik 12 Share this post Link to post
akolai Posted December 13, 2020 ironman_evi_cat2.zip Category 2, died near the end of map09 Didn't even get to the good levels >:( I may be too hardwired for uv-max to be any good in this comp :/ Rotating posters would lead to some interesting picks. Haven't been around long enough to have any thoughts on it. 6 Share this post Link to post
ReaperAA Posted December 13, 2020 6 hours ago, Daerik said: I also second having someone else take over the ironman, rotating people who've expressed interest about posting threads such as @Roofi @ReaperAA @Bdubzzz could make for an interesting year. I think this is a good idea. Personally speaking, I am not in the mood of completely taking charge of ironman threads all by myself. But I can definitely consider this if managing ironman threads is divided among the interested players. @akolai Welcome to DWIronman League. Hope you enjoy participating. While, UV-maxing is unnecessary, atleast finding secrets is still useful as they can improve your chances of getting further or even surviving a mapset. 3 Share this post Link to post
Pseudonaut Posted December 13, 2020 Category 2, I've played the first seven maps before. After that, it's a blind run. Died on map11. A separate demo was recorded for each 5-map episode. The first episode was done in 45:24, and the second was done in 1:13:41, so the total time for completion of maps 1-10 is 1:59:05. On map11, I died at around 13:05, so the total time for this run is 2:12:10. eviironman-pseudonaut.zip 6 Share this post Link to post
ReaperAA Posted December 13, 2020 (edited) On 12/11/2020 at 4:06 PM, ReaperAA said: Status: Map 1 to Map 10 completed Demo: Evitdemo1.zip (Category 2) Time taken: 1:22:35 Completed the first 2 episodes. Nothing too hard in these 10 maps and fairly easy even if blindly played. Only Map05 can be challenging for someone who doesn't know about its traps. I will start from Map11 either tomorrow or in upcoming days. AAAAND I am dead on Map14. Demo: Evitdemo2.zip (Category 2) Time taken reach Map14: 39:46 Total time of both demos = 2:22:21 Well what can I say. I was really doing pretty good throughout the demo with health rarely dropping below 100. I also had Map14 almost beaten but a certain cybruiser had to ruin my day. My 120-ish health/120-ish armor brought to zero by a single rocket. Kinda disappointed that I didn't reach Map15 and its epic fight. Another fun fact: The was a megasphere near me that I didn't pick because I was saving it for the end. Edited December 13, 2020 by ReaperAA 6 Share this post Link to post
Endless Posted December 14, 2020 Pretty excited about this one! I'll see and try to make a video for it. On another note. Kinda excited about the future of the Ironman now that it seems like is going to have different hosts, which might add some nice variety. 0 Share this post Link to post
antares031 Posted December 14, 2020 Category 2. I playtested the wad, during the development, and after the first public release. I tried to UV-Max each level, and recorded as one single demo file, not separated runs. Died on MAP15, with the total 2:31:52 recording time. The 1HP clutch from MAP14 only extended my life for one level: ironman_anta_eviternity.zip 7 Share this post Link to post
Crusader No Regret Posted December 17, 2020 There has been an atmosphere of burnout around here for the last several months and I was expecting this Ironman league to quietly fade away after the end of this year. The idea of multiple hosts to share the burden is something I hadn't considered and is an interesting alternative. Type 2 demo: I've played through the whole thing already if my taking over the megaWAD club topic wasn't enough of a clue. Only one demo as I choked on map 5 trying to take out the archvile first. It's a very long demo for the maps covered. Ended map 2 with 0 armor. Went in circles on map 3 for quite a while before finding the path forward. Thought I'd softlocked myself on map 4 (which would have been a more amusing way to end the run) after a charging lost soul triggered a lock-in with me outside it. PrBoom+ 2.5.1.4 -complevel 11 dwiron_eviternity-e1_cnr.zip 5 Share this post Link to post
kalaeth Posted December 17, 2020 (edited) dead at map02 with 57/95 monsters dead.. category 2, I've played it all (but never in UV). Gzdoom 4.4.2. Will upload the demo shortly. command line : gzdoom.exe -iwad Doom2.wad -file Eviternity.zip -complevel 11 -skill 4 -record KAL_eviternity.lmp KAL_eviternity.zip Edited December 17, 2020 by kalaeth : adding version of GZDoom to post too 5 Share this post Link to post
ReaperAA Posted December 17, 2020 (edited) @kalaeth Welcome to DWIronman League. Hope you enjoyed participating. Since I believe this is your very first Ironman run, I'll be lenient here and accept your run. However, for future runs, note that demo files (.lmp files) are only accepted in case of conservative demo compatible ports like PrBoom+,GLBoom+, Eternity, Crispy etc. If you are using GZDoom, then you are required to record a video or provide a stream of your run. This is because of at least 2 reasons: - Firstly, GZDoom has stuff like dynamic lights and brightmaps, which can give advantage to the player (like sometimes dynamic light of glowing item leaking from a secret wall) and thus should be turned off. Unfortuantely whether dynamic light and brightmaps were enabled or not cannot be checked by the demo .lmp file as far as I know. This is mentioned in "Rules" at OP: Quote No cheat codes and no features that result in behavior beyond what is possible in the intended source port (e.g. freelook, jumping and crouching in a boom set). This includes dynamic lights and brightmaps. If streaming or recording videos using an advanced source port with compatibility options, you must display these settings on-screen before your run. In ZDoom derivative ports, "Doom/Boom(strict)" will suffice. - Secondly, people tend to use different versions of GZDoom and since demos are not compatible between the different versions, it is quite a hassle to install a particular version of GZDoom just to check a demo. So it is generally discouraged to provide just the .lmp files (and no video) in case of (G)ZDoom runs. You also didn't mention which version of GZDoom you used, so I going to assume that it the current latest version (4.5.0). In case you used different version, plz mention it. 0 Share this post Link to post
kalaeth Posted December 17, 2020 5 minutes ago, ReaperAA said: @kalaeth Welcome to DWIronman League. Hope you enjoyed participating. ... if you are using GZDoom, then you are required to record a video or provide a stream of your run. This is because of at least 2 reasons: .. You also didn't mention which version of GZDoom you used, so I going to assume that it the current latest version (4.5.0). In case you used different version, plz mention it. Oh, ups, I missed that. Hum, gotta see how to record a video if I participate again then. (or get another sourceport). And I forgot to mention the version of GZdoom, yes, it's 4.4.2 0 Share this post Link to post
MxCraven Posted December 17, 2020 Well, that didn't go well at all... But, it's a start, and I am definitely not cut out for any sort of Ultra Violence playthroughs (even of maps I know well). It was fun and something to do. I'll be back next month to give it another bash I think. Eventually, with this, the WADZine Endurance, and enough random maps (plus FreeDoom speedrunning) I might eventually get good enough to put something together! :D Died on map 1, 3m25s in, with 39 kills made. Definitely a first playthrough. Using dsda-doom. Twitch VoD here: https://www.twitch.tv/videos/840553628 Demo attached (with advanced HUD screenshot) eviternity.zip 5 Share this post Link to post
Tristan Posted December 17, 2020 Dead on MAP05, category 2; I worked on this. Haven't played Doom in quite a while so I'm kinda happy to have just made it past map01 lol but I wish I had at least cleared the first chapter. Wireless mouse/keyboard started acting up which completely distracted me and so I made some real 5Head moves :) Highlights: * Zombie gets gibbed by an imp at the start of MAP02 * Non-berserk fist fight with a hell knight on MAP03 6 Share this post Link to post
head_cannon Posted December 18, 2020 (edited) hc_ironman_eviternity.zip (Category 1, recorded in PrBoom+ 2.5.1.4) Dead in Map01; chewed up by hitscanners while trying to push through the mobs. Cool level in how the monster density applies a sustained pressure - it's nice that the low-tier monsters get a chance to seem menacing for once. I'll have to give E1 an actual playthrough sometime. Edited December 18, 2020 by head_cannon 5 Share this post Link to post
ReaperAA Posted December 18, 2020 @MxCraven @head_cannon Welcome to DWIronman League. Hope you guys enjoy participating. @Eris Falling I am glad to see you participate. A shame you didn't get further because your mouse/keyboard screwed you up. But I am still waiting Dragonfly to hopefully die on one of his own maps participate in this ironman. Also I will update the leaderboard in the weekend. 2 Share this post Link to post
ReaperAA Posted December 18, 2020 Also @Eris Falling I notice you didn't disable dynamic lights during your run :p I'll let go this time, but in future, make sure to disable them. 0 Share this post Link to post
Tristan Posted December 18, 2020 oh, I didn't know that was a thing, sorry. I think I still used ZDoom the last time I did an ironman. 0 Share this post Link to post
Gez Posted December 18, 2020 3 hours ago, ReaperAA said: Also @Eris Falling I notice you didn't disable dynamic lights during your run :p I'll let go this time, but in future, make sure to disable them. Hmm... On jeudi 10 décembre 2020 at 7:14 PM, ReaperAA said: December, 2020 ??? :p 6 Share this post Link to post
Pegleg Posted December 20, 2020 Here is my Category 1 run. Yes, Category 1. I've never played Eviternity before. Spoiler Yes, I watched bits of a few different streams back when Dragonfly was making it, but those maps were all of the later levels, which I never reached. I saw about 10 or 15 seconds of Map 01 with Dragonfly and Bridgeburner and Liberation playing co-op back in 2018, but I didn't see much of the map. Certainly none of the traps and I don't remember seeing anything particular noteworthy regarding progression. If you want to re-christen this a Category 2 run, so be it, but as far as I'm concerned, this run of Eviternity was blind. I generally don't do well on blind runs, so I'm pleasantly surprised with my performance. Dead on Map 03 Kills: 27/87 Time: 27:22 Recorded: PrBoom+ v. 2.5.1.4 dwi_pegleg_eviternity_cat1.zip What can be said about Eviternity that hasn't already been said? This was one of the most anticipated releases of late 2018 and when the bugs were fixed in 2019, it was hailed as a fantastic achievement, and for good reason. The level design is great. The encounters are well-done. The ammo and health are well-balanced, at least through what I played. The use of OTEX adds to the aesthetic flair, to be sure, but even with stock textures, I think these maps would still be good and fun to play. I enjoyed myself and am looking forward to going back through for a Category 3 run later this month. There are a few times that I think I will let discretion be the better part of valor--that way I may exit Map 02 with some ammo. Despite the joy of starting Map 03 with absolutely zero ammo (although the level design still allowed for me to get a toehold), I think it might be nice to have something to shoot with to start. 6 Share this post Link to post