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Dexiaz

Sketch Doom a.k.a. Take on Me MOD [RELEASED]

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this looks so unique, definitely giving it a try, congratulations on the project!

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I fed it Hellevator PWAD (Only uses vanilla textures for the most part) and the shading seems to apply inconsistently. I'll show you screenshot once imgur learns to love me again.

 

Here it is. Doesn't look quite right to me:
https://imgur.com/a/47d2zev

 

Works fine without it though. Do I guess I load it wrong?

Edited by ViolentBeetle

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1 hour ago, ViolentBeetle said:

I fed it Hellevator PWAD (Only uses vanilla textures for the most part) and the shading seems to apply inconsistently. I'll show you screenshot once imgur learns to love me again.

 

Here it is. Doesn't look quite right to me:
https://imgur.com/a/47d2zev

 

Works fine without it though. Do I guess I load it wrong?

In my case, the cel shader doesn't even apply at all (I've followed all steps in the instruction). Wonder where I'm doing wrong, guess I need to learn more about GZDoom shaders as well.

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THANKS EVERYONE! GLAD YOU LIKED THIS!

 

6 hours ago, ViolentBeetle said:

I didn't quite understand, can I use it with PWADs as well after patching the IWAD?

 

All custom textures must be changed manually. So no, at present time PWADs are not supported.

 

I could add some PWAD support, but only for few popular PWADs and by the audience choice.

 

3 hours ago, InDOOMnesia said:

In my case, the cel shader doesn't even apply at all (I've followed all steps in the instruction). Wonder where I'm doing wrong, guess I need to learn more about GZDoom shaders as well.

 

The Reshade works not only with GZDoom, but with any game which supports DirectX or OpenGL. From the 2018 I've asked many times about helping me with doing such shader specially made for GZDoom. But nobody cared. So I've decided to use this tool having no alternative. I suggest you to watch some tutorials on the Youtube about Reshade. Or read a tutorial on the Reshade forum. Looks like my tutorial in archive is not so good.

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