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OniriA

2021 Goals & Intentions

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On 12/12/2020 at 1:31 AM, MFG38 said:
  1. Finish and release v2.0 of SGD.
  2. Implement Heretic compatibility for Vandomizer. Maybe also Hexen.
  3. Make a map I've been silently brainstorming since summer.
  4. Participate in as many CPs as time and creative energy permits. Or maybe host one.

 

Guess I can already half-cross one of these off the list.

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Get my first WAD finished and released after about 20 years of wanting to do so. I may be as little as two weeks or so away from doing that now. I don't have high ambitions to make the next Alien Vendetta or Scythe, just to get one halfway decent map out there. After that, who knows, but as someone who's always struggled with the "creative process" and been way too self-critical in the past (music etc), I have to say that now I've taught myself the basics of Doom Builder and how to work with SLADE, mapping is becoming an an enjoyable process for me.

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Since I'll have a lot more free time on my hands I actually want to start mapping for Doom! I look forward to publishing my works here later down the line.
I've shot around ideas on graph paper through the years but it'd be nice to make them more than just fleeting thoughts.

 

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Well, I happily completed my New Years Resolution for 2020, despite how crazy the whole year was.  I kept a journal of all of my productivity at home, to make sure I kept my free time productive.  The idea was to do at least 30 minutes of productivity a day on what would otherwise have been free time.  (Evenings and Weekends)  About halfway through the year, I decided to start a spreadsheet of time spent on each activity rounded to the nearest 5 minutes.  The categories included Creative writing, Drawing, Game Design (This was divided between Unity and mapping in UDB), and learning (to read, write, and speak) Japanese.  The current plan is to just continue this trend through the new year.

 

More on the Doom side of things, I'm going to finish the first episode of my Lunar Outpost, and then decide what to do from there.  I've been sitting on a few standalone map designs, and think it's also about time I try to make a speed map or two.  After that, maybe I'll work up the courage to submit a map to a map set event.

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Finish one of the maps I'm currently working on (large non-linear headaches that have sat on various hard-drives for 20 years).

Get good at texture resource management (nearly corrupted my copy of Ultimate Doom last year trying to add textures to AshDream...that wasn't good).

Send out the disks w/ my first, nearly completed level to a disc recovery specialist and have it copied to a CD so I can see it again.

Play some modern levels.

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My goal is to complete the 32 megawad im working on called labyrinth of the aku.

-Add an interesting story and menuscreen for it

-then after i finish that i actually want to make a community project collaborating with others to make lots of extra secret levels(which il be making secret exits only accessable via activating special items within the game).

My end game is to have a final wad, that feels epic in scale, hours of gameplay and replayability with the methods of stragedy making it feel more like an rpg version of doom.

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Late to this thread, but my 2021 goal in the doom community is to release a mapset early into the year (or at least before the first half of 2021 ends) and to pick up the pace again and make maps quicker than i am doing right now

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