Basically I'm trying to set up an archvile that runs to another room before regaining control and functioning normally, The actor mover and interpolation points are set but when activated it attacks while running away which heavily goes against its normal attack patterns.
I can't find any related properties or functions that let me keep it from attacking while still being able to receive damage. So is there a method to keep it from attacking until its its finished running? (UDMF Format) (ZDOOM ACS Scripting)
Basically I'm trying to set up an archvile that runs to another room before regaining control and functioning normally, The actor mover and interpolation points are set but when activated it attacks while running away which heavily goes against its normal attack patterns.
I can't find any related properties or functions that let me keep it from attacking while still being able to receive damage. So is there a method to keep it from attacking until its its finished running? (UDMF Format) (ZDOOM ACS Scripting)
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