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NinjaTanek

Land Of Despair map made for gzdoom (Updated)

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This is my first map I have felt like sharing so here it is, I worked on this map on and off for almost a year now its called "Land Of Despair" made by me and Spaicrab, i did most of the environments and level design and he helped with enemy placements, although I did place quite a few enemies myself. there are over 700 enemies in this map and is designed with the Ultra-violence difficulty in mind. the wad is meant to be played on gzdoom using hardware accelerated rendering (software mode makes a secret area looks weird.) It is more of a slaughter map because I love slaughter maps so I tried to design something kind of slaughtery but not insane like HolyHell or Okuplok. I hope you all enjoy this map and give some feedback on it. Heres are download links: 

   Latest Release (v1.1): https://drive.google.com/file/d/15yUsX90d0wi6ECWFinFpsfocKJh3dC8E/view?usp=sharing

 

Update: Fixed Door leading to the crate area, removed armor bonus arrows at the teleporter near the exit. fixed an area where cacodemons could block you off because we didn't use blocksound. 

Lastly here are screenshots: 872104790_BaseProfileScreenshot2020_12.15-19_47_48_63.png.b1af924355ef950461d13bf156af445e.png407987677_BaseProfileScreenshot2020_12.15-19_48_18_83.png.70f51b21ccfe54b3f030a55f356fa8ff.png941198653_BaseProfileScreenshot2020_12.15-19_49_55_16.png.f58a3d063416ae87e33dd1a9abffaf63.png1818457275_BaseProfileScreenshot2020_12.15-19_50_58_70.png.56b747f68ce5d943b27311082d7d3a1f.png2073172586_BaseProfileScreenshot2020_12.15-19_49_44_54.png.3c477849d2d4c31aee514d44fecfadf6.png250896180_BaseProfileScreenshot2020_12.15-19_51_30_41.png.af1f03e3a870f4e62c3bae8ca2ad7666.png

 

Base Profile Screenshot 2020.12.15 - 19.48.51.35.png

Edited by NinjaTanek : Updated download link to have an updated version of the map

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2 minutes ago, TheMagicMushroomMan said:

Nice screenshots, good use of primary colors!

i love the screenshots too i love its colors too its about as colourful as btsx and i loved btsx's color!

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Really good for your first (published) map, but I encountered some problems, I played on UV in GZdoom 4.5.0:

 

-When I dropped the waterfall into the second cyberemon area, the cacodemons were already active and all around the landing spot. I had to use cheats to get past them.

 

-Then I pressed the 6 switches, but the door to the crate area didn't open.

 

-Lastly, the teleporter next to the exit pit should have WR linedefs, not W1.

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I may have done the enemy placement, but you did the map itself which is wayyy more time consuming and needs much more effort, you did the heavy lifting, good work!

Edited by Spaicrab

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I just remembered one more problem: if you drop behind tree (thing 1313) in the northernmost part of sector 149, you can't get out.

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On 12/16/2020 at 1:32 PM, Caleb13 said:

Really good for your first (published) map, but I encountered some problems, I played on UV in GZdoom 4.5.0:

 

-When I dropped the waterfall into the second cyberemon area, the cacodemons were already active and all around the landing spot. I had to use cheats to get past them.

 

-Then I pressed the 6 switches, but the door to the crate area didn't open.

 

-Lastly, the teleporter next to the exit pit should have WR linedefs, not W1.

This will be fixed asap. Thanks

 

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16 hours ago, Caleb13 said:

I just remembered one more problem: if you drop behind tree (thing 1313) in the northernmost part of sector 149, you can't get out.

its going to be fixed tonight 

 

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