NinjaTanek Posted December 16, 2020 (edited) Land of Despair is a doom II wad created by me and Spaicrab designed to be run on GZDOOM. The wad uses the OTEX texture pack. This wad also includes a deathmatchable version of the first area of the singleplayer map in the MAP02 slot. Mouselook, jumping and crouching are not required. The hardware accelerated renderer is recommended. Spaicrab: https://www.doomworld.com/profile/31569-spaicrab/ (Additional credits are in the Readme.) (Land of Despair): https://drive.google.com/file/d/1RBuNQ0QdtOXUhOsvWcHUAFoec8xm6cuc/view?usp=sharing Update: Reworked the map to look better, play better, have a better ending, fixed chaingunner trap, and fixed deathmatch maps misaligned textures. Lastly here are screenshots and a playthrough: Edited December 8, 2021 by NinjaTanek : updated screenshots 9 Share this post Link to post
TheMagicMushroomMan Posted December 16, 2020 Nice screenshots, good use of primary colors! 4 Share this post Link to post
The BMFG Posted December 16, 2020 2 minutes ago, TheMagicMushroomMan said: Nice screenshots, good use of primary colors! i love the screenshots too i love its colors too its about as colourful as btsx and i loved btsx's color! 3 Share this post Link to post
Caleb13 Posted December 16, 2020 Really good for your first (published) map, but I encountered some problems, I played on UV in GZdoom 4.5.0: -When I dropped the waterfall into the second cyberemon area, the cacodemons were already active and all around the landing spot. I had to use cheats to get past them. -Then I pressed the 6 switches, but the door to the crate area didn't open. -Lastly, the teleporter next to the exit pit should have WR linedefs, not W1. 2 Share this post Link to post
Spaicrab Posted December 17, 2020 (edited) I may have done the enemy placement, but you did the map itself which is wayyy more time consuming and needs much more effort, you did the heavy lifting, good work! Edited December 17, 2020 by Spaicrab 1 Share this post Link to post
Caleb13 Posted December 18, 2020 I just remembered one more problem: if you drop behind tree (thing 1313) in the northernmost part of sector 149, you can't get out. 2 Share this post Link to post
NinjaTanek Posted December 18, 2020 On 12/16/2020 at 1:32 PM, Caleb13 said: Really good for your first (published) map, but I encountered some problems, I played on UV in GZdoom 4.5.0: -When I dropped the waterfall into the second cyberemon area, the cacodemons were already active and all around the landing spot. I had to use cheats to get past them. -Then I pressed the 6 switches, but the door to the crate area didn't open. -Lastly, the teleporter next to the exit pit should have WR linedefs, not W1. This will be fixed asap. Thanks 0 Share this post Link to post
NinjaTanek Posted December 19, 2020 16 hours ago, Caleb13 said: I just remembered one more problem: if you drop behind tree (thing 1313) in the northernmost part of sector 149, you can't get out. its going to be fixed tonight 2 Share this post Link to post
NinjaTanek Posted July 14, 2021 I have updated the map again! this time its v1.666 and it will most likely be the final update (unless i compose a good enough midi to be used in the wad) 2 Share this post Link to post
NinjaTanek Posted November 18, 2021 Updated the map AGAIN! it is much more polished and playable now. all bugs have been fixed (as far as I know) the fights have been altered and the ending has been changed. I have spent hundreds of hours making this map super detailed and fun to play I hope everyone enjoys it. 2 Share this post Link to post