The BMFG Posted December 18, 2020 (edited) Soda Guy Is Back For Even MORE Bladder Busting Action In These 2 New Soda Drinking Maps after entering the portal in the back of the grocery he gets sent to a castle in hell you trash the castle and exit it with tons of soda when suddenly you get teleported by soda satan to a hell torture dungeon to be executed but you free yourself get your weapons back and kill the armys of hell but satan had a plan just incase the demons were defeated...... Tune In To Next Map Release To Find Out! https://www.mediafire.com/file/lukwa1vpgozmviy/Hunt+For+Soda.wad/file Now With Soda Sprites! Made By @kwc Made For Gzdoom/Zdoom If You Play On Boom There Will Be Missing Texture's Screenshots : Edited December 18, 2020 by The BMFG 5 Share this post Link to post
Yandere_Doomer Posted December 18, 2020 youre going to put all of THFS wads in a megawad in the end, right? 1 Share this post Link to post
The BMFG Posted December 18, 2020 1 minute ago, Deathclaw886 said: nice sprites @kwc made these soda sprites 1 Share this post Link to post
The BMFG Posted December 18, 2020 1 minute ago, Deathclaw886 said: youre going to put all of THFS wads in a megawad in the end, right? trying to make a full soda megawad yes i am 1 Share this post Link to post
Yandere_Doomer Posted December 18, 2020 ok, the exit switch on the 4th level does not work 0 Share this post Link to post
Yandere_Doomer Posted December 18, 2020 by the way, i love those thick doors! i love crushing my enemies underneath them with nashgore! 0 Share this post Link to post
Snaxalotl Posted December 18, 2020 Your doors have a very... unique style. 2 Share this post Link to post
The BMFG Posted December 18, 2020 1 minute ago, Snaxalotl said: Your doors have a very... unique style. thicc enough to crush a cyberdemon they are just like deathclaw said i do love crushing guys with doors in nashgore lol 1 Share this post Link to post
The BMFG Posted December 18, 2020 has anyone found the secret room in map 06 yet? 0 Share this post Link to post
TheMagicMushroomMan Posted December 18, 2020 I'd love to map for this when I have the time. I'm sorry to see that you had to add the word "Classic" to the title because some narcissist ran away with your idea while insulting you. Glad to see it hasn't dampened your mapping spirit. 5 Share this post Link to post
Yandere_Doomer Posted December 18, 2020 11 minutes ago, The BMFG said: has anyone found the secret room in map 06 yet? i cant get past map 4 because the exit switch doesnt work 0 Share this post Link to post
The BMFG Posted December 18, 2020 13 minutes ago, Deathclaw886 said: i cant get past map 4 because the exit switch doesnt work try pressing on one of the corners on the side sorry about that lol or just id clev to map 5 0 Share this post Link to post
The BMFG Posted December 18, 2020 17 minutes ago, TheMagicMushroomMan said: I'd love to map for this when I have the time. I'm sorry to see that you had to add the word "Classic" to the title because some narcissist ran away with your idea while insulting you. Glad to see it hasn't dampened your mapping spirit. yea im fine thought i had take it as far as banning him from playing my maps or commenting on my threads 1 Share this post Link to post
Mr.Rocket Posted December 18, 2020 (edited) Nice, the Cans look fantastic! Do you plan on doing a mega wad for this? if so, I might be interested. I remember that the "Can pickup" sound needed scripted in if it hasn't. Also, just a couple soda machine textures might be cool! Good work! 0 Share this post Link to post
The BMFG Posted December 18, 2020 2 minutes ago, Mr.Rocket said: Nice, the Cans look fantastic! Do you plan on doing a mega wad for this? if so, I might be interested. I remember that sound needed scripted in if it hasn't. Also, just a couple soda machine textures might be cool! Good work! Yes i Plan To Megawad This soda Adventure 0 Share this post Link to post
Mr.Rocket Posted December 18, 2020 (edited) ok I have SUPER SECRET idea.. Spoiler Mountain Dew Cyber Demon.. :P I know the project is young so, just a thought..;) i'll make it and compile it for you if you're in to it. +beer 1 Share this post Link to post
The BMFG Posted December 18, 2020 14 minutes ago, Mr.Rocket said: ok I have SUPER SECRET idea.. Hide contents Mountain Dew Cyber Demon.. :P I know the project is young so, just a thought..;) i'll make it and compile it for you if you're in to it. +beer sure just give me a tutorial when you compile and package 1 Share this post Link to post
Mr.Rocket Posted December 18, 2020 (edited) It would be easier for me to make a video, really ~ I haven't made a tutorial for awhile, so that sounds fun, ;) Either way. I'll probably use XWE. if that's ok? 0 Share this post Link to post
The BMFG Posted December 18, 2020 12 minutes ago, Mr.Rocket said: It would be easier for me to make a video, really ~ I haven't made a tutorial for awhile, so that sounds fun, ;) Either way. I'll probably use XWE. if that's ok? sure you cant use slade? also have you already made our moutain dew monster? 0 Share this post Link to post
Mr.Rocket Posted December 18, 2020 (edited) 47 minutes ago, The BMFG said: sure you cant use slade? also have you already made our moutain dew monster? I just opened SLADE yesterday so I'm not use to it, I've compiled other mega wads in the past with XWE, so np's there. Maybe I'm not use to SLADE, but from the looks of it, it's mostly made to import/export and copy paste stuff, where-as I'd rather Create something new, but again I've just started messing with Slade, so there's that. ~ I use to use Wintex before XWE existed, though that was at least 20 years ago. ~ so it's not like I haven't used the utilities lately. Also they're good reference editors even if nothing is going to be changed. eg, viewing an IWAD etc. And no, the (SECRET MOUNTAIN DEW monster) was just an idea, thought of 10? mins ago, so no, no monster yet ;) I was just wanting to help , if you don't want any help man that's fine too. ;) I really have a lot of shit I should be doing right now anyway, lol :P No I shouldn't say that, of course, the deal is man, I'll take my time and help out with this if I know, and everyone else knows, that you want to stick with it. That's all. ~ no reason to create a new thread again. :D Edited December 18, 2020 by Mr.Rocket 0 Share this post Link to post
Clippy Posted December 18, 2020 I actually died a few times this run so the maps are getting appropriately harder. Love the look of the new soda cans. Wasn't a fan of how you hid my pop on me in map 6 they almost got to room temperature nobody likes a warm pop so I cheated cause nothing's keeping me from my pop 0 Share this post Link to post
Yandere_Doomer Posted December 18, 2020 (edited) and the cans didnt show up for me, it was just the regular health bonus, did i do something wrong? EDIT: never mind, i was using smooth doom at the time, and that somehow messed with the sprites Edited December 18, 2020 by Deathclaw886 0 Share this post Link to post
The BMFG Posted December 18, 2020 6 hours ago, Deathclaw886 said: and the cans didnt show up for me, it was just the regular health bonus, did i do something wrong? EDIT: never mind, i was using smooth doom at the time, and that somehow messed with the sprites smooth doom replaces the sprites turning the soda into a boring yet smooth health bonus 0 Share this post Link to post
The BMFG Posted December 18, 2020 (edited) 7 hours ago, Clippy said: I actually died a few times this run so the maps are getting appropriately harder. Love the look of the new soda cans. Wasn't a fan of how you hid my pop on me in map 6 they almost got to room temperature nobody likes a warm pop so I cheated cause nothing's keeping me from my pop talking about the secret wolfenstein area in map06? your suppose to open that door EDIT: thought you no clipped lol those 3 rooms in map 06 were miniature recreations of the starting rooms from my first 3 maps on this wad Edited December 18, 2020 by The BMFG 1 Share this post Link to post
Mr.Rocket Posted December 18, 2020 (edited) 43 minutes ago, The BMFG said: smooth doom replaces the sprites turning the soda into a boring yet smooth health bonus You know I totally forgot that you were using Gzdoom as the primary engine so you could have actually just set the project structure up as a .pk3 and had a graphics directory and remap'd the Potions to Cans heh. But the way we did it already, made it more compatible with other engines. ;) If you decide to make it for zdoom based engines specifically though, it would make it a lot easier without the need to even open a resource editor at all. 0 Share this post Link to post
DownloadTheseSweetViruses Posted December 18, 2020 MAP05 was the best map imo, because of how large and confusing it was. 0 Share this post Link to post
The BMFG Posted December 18, 2020 3 minutes ago, DownloadTheseSweetViruses said: MAP05 was the best map imo, because of how large and confusing it was. i liked the miniature recreations of the starting rooms of the first 3 maps of this wad the miniatures are in map 06 3 doors with the starting rooms to map 01 map 02 and map 03 i loved that gimmick 0 Share this post Link to post
DownloadTheseSweetViruses Posted December 18, 2020 1 minute ago, The BMFG said: i liked the miniature recreations of the starting rooms of the first 3 maps of this wad the miniatures are in map 06 3 doors with the starting rooms to map 01 map 02 and map 03 i loved that gimmick It was a fun lil gimmick. 0 Share this post Link to post
DownloadTheseSweetViruses Posted December 18, 2020 Y'know I can help with the map names if you like. 0 Share this post Link to post