The BMFG Posted December 18, 2020 7 minutes ago, DownloadTheseSweetViruses said: Y'know I can help with the map names if you like. sure how do i start? 0 Share this post Link to post
DownloadTheseSweetViruses Posted December 18, 2020 (edited) 20 minutes ago, The BMFG said: sure how do i start? Ok, go into slade and find the button that creates a new entry, Create an entry called "MAPINFO" Click on the entry and press "View as text" and write the following map MAP01 lookup "Insert Map Name Here" next = MAP02 music = "insert music name here" cluster = 1 map MAP02 lookup "Insert Map Name Here" next = MAP03 music = "insert music name here" cluster = 1 and so on and so forth. Edited December 18, 2020 by DownloadTheseSweetViruses 0 Share this post Link to post
The BMFG Posted December 18, 2020 (edited) 36 minutes ago, DownloadTheseSweetViruses said: Ok, go into slade and find the button that creates a new entry, Create an entry called "MAPINFO" Click on the entry and press "View as text" and write the following map MAP01 lookup "Insert Map Name Here" next = MAP02 music = "insert music name here" cluster = 1 map MAP02 lookup "Insert Map Name Here" next = MAP03 music = "insert music name here" cluster = 1 and so on and so forth. im just gonna change the names if thats fine lol i copy and pasted the wad so i wont mess up the original if something go's wrong EDIT: i tested on the copy and the map names work but the sky box is missing but thats probably because i copied the original wad but also every time i press the exit it goes to the doom 2 credits Edited December 18, 2020 by The BMFG 0 Share this post Link to post
Mr.Rocket Posted December 18, 2020 (edited) Dehacked stuff: Here ya go, add this .Deh file into the Pwad so it says "Picked up a Can of Soda!" instead if Health Bonus. :) Soda_pickup_DEH.zip Note* Place it in after the ENDMAP marker. --------------------------------------------------------------- Exit level goto next or Teleport to Map: It sounds like you have your exit switch setup to End the Game (action type 75), which you probably don't want to do yet heh. Set the linedef action to Teleport to Map (action type 74), then set it to which ever map will be next. ~ even though MAPINFO will override this, the action type still needs to be there. --------------------------------------------------------------- Sky: In your MAPINFO you can add the sky names there, eg: Sky1 SKY2 Which would turn the default sky 1 into sky 2, where as you can call sky2 whatever your sky name currently is. There should be more info on the zdoom wiki about this. ;) ---------------------------------------------------------------- Hope this helps, ;) Edited December 18, 2020 by Mr.Rocket 0 Share this post Link to post
Yandere_Doomer Posted December 18, 2020 and i could help you with the music as well, its good to spice things up with some new music 0 Share this post Link to post