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The BMFG

2 New Maps For THFS Have Been Released

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7 minutes ago, DownloadTheseSweetViruses said:

Y'know I can help with the map names if you like.

sure how do i start?

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20 minutes ago, The BMFG said:

sure how do i start?

Ok, go into slade and find the button that creates a new entry,

 

Create an entry called "MAPINFO"

Click on the entry and press "View as text"

 and write the following

 

map MAP01 lookup "Insert Map Name Here"

next = MAP02

music = "insert music name here"

cluster = 1

 

map MAP02 lookup "Insert Map Name Here"

next = MAP03

music = "insert music name here"

cluster = 1

 

and so on and so forth.

Edited by DownloadTheseSweetViruses

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36 minutes ago, DownloadTheseSweetViruses said:

Ok, go into slade and find the button that creates a new entry,

 

Create an entry called "MAPINFO"

Click on the entry and press "View as text"

 and write the following

 

map MAP01 lookup "Insert Map Name Here"

next = MAP02

music = "insert music name here"

cluster = 1

 

map MAP02 lookup "Insert Map Name Here"

next = MAP03

music = "insert music name here"

cluster = 1

 

and so on and so forth.

im just gonna change the names if thats fine lol i copy and pasted the wad so i wont mess up the original if something go's wrong EDIT: i tested on the copy and the map names work but the sky box is missing but thats probably because i copied the original wad but also every time i press the exit it goes to the doom 2 credits

Edited by The BMFG

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Dehacked stuff:

 

Here ya go, add this .Deh file into the Pwad so it says "Picked up a Can of Soda!" instead if Health Bonus. :)

Soda_pickup_DEH.zip

 

Note* Place it in after the ENDMAP marker.

---------------------------------------------------------------

 

Exit level goto next or Teleport to Map:

 

It sounds like you have your exit switch setup to End the Game (action type 75), which you probably don't want to do yet heh.

Set the linedef action to Teleport to Map (action type 74), then set it to which ever map will be next. ~ even though MAPINFO will override this, the action type still needs to be there.

 

---------------------------------------------------------------

 

Sky:

 

In your MAPINFO you can add the sky names there, eg:

Sky1 SKY2

Which would turn the default sky 1 into sky 2, where as you can call sky2 whatever your sky name currently is.

There should be more info on the zdoom wiki about this. ;)

 

----------------------------------------------------------------

 

Hope this helps, ;)

 

Edited by Mr.Rocket

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