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Cryo

PSX Final Doom (GEC) The Plutonia Expansion (Out now!)

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congratulations and thanks !can i add this mod to the last psx doom release or the on moddb one? is it compatible with smooth doom psx version?

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On 12/24/2020 at 7:18 AM, elden4 said:

congratulations and thanks !can i add this mod to the last psx doom release or the on moddb one? is it compatible with smooth doom psx version?

Not quite yet. Apparently there are just a few things I need to fix in levels first. Looking to release a v1.01 as I'm watching a friend of mine do a playthrough of it, and he's up to map 19 so far. 14 things need fixing/changing, so...

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It has been a long while, hasn't it? The project has been ported to GEC Doom, and now feels and looks PSX Doom-like. It has been extensively tested, because of also rendering issues with height sectors, so a lot of it had to be changed to fix the errors.

 

Here's a few more screenshots from the NOW GEC Doom version of it.

 

Title.png

Screenshot_Doom_20210830_204046.pngScreenshot_Doom_20210830_204100.png

Screenshot_Doom_20210830_204126.png

Screenshot_Doom_20210830_204115.png

 

And finally, the teaser trailer for the project! This project will be released on the 9th of September.

 

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do you have a download link for doom gec ? actually I am playing the conversion for doom ce

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2 hours ago, elden4 said:

do you have a download link for doom gec ? actually I am playing the conversion for doom ce

 

The download link will appear on 09/09/2021. The only download link up at the moment is the one for the much older version. I am actually 99.5% done, and only need to sort out the screens between each transition. (there are no demos)

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I really enjoy PSX Doom.  Alot of work went into it I can see.  Very nice!!! Eventually I would like to do a playthrough of it on my youtube channel i do alot of vanilla doom and psx doom playthroughs.

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On 9/13/2021 at 9:14 PM, ludicrous_peridot said:

That special "intermission" maps at the end of both PL2 and PRCP actually have a voice over is quite impressive! :)

It was one of the things I did not long after I finished the maps on the GZDoom V2.2.0 version. I demonised my own voice for both those segments... and thank you!

 

On 9/14/2021 at 5:15 PM, BlueThunder said:

I really enjoy PSX Doom.  Alot of work went into it I can see.  Very nice!!! Eventually I would like to do a playthrough of it on my youtube channel i do alot of vanilla doom and psx doom playthroughs.

Yep! a lot of tinkering, testing and compiling together went into it. It was a project I decided to do considering I didn't contribute much to PSX Doom The Lost Levels. Helix was by far the hardest map to condense down... I'm not sure whether I might include TNT2 Revilution to the TNT expansion at some point.

 

I love making original maps into PSX Doom style considering I can't design maps for shit. XD

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