leodoom85 Posted December 22, 2020 You walk happily on lava with a radsuit and suddenly.......a leak happens and you die because you had less than 10% health. Does that annoy some of you as well or it's just me? 9 Share this post Link to post
tealdude Posted December 22, 2020 9 minutes ago, leodoom85 said: You walk happily on lava with a radsuit and suddenly.......a leak happens and you die because you had less than 10% health. Does that annoy some of you as well or it's just me? Absolutely. 0 Share this post Link to post
Diabolución Posted December 22, 2020 Catch-22 situations. Like, I have no ammo at all (and no chainsaw and no berserk-powered fist, just to make things worse), but... the only available ammo pick-ups are heavily guarded by dozens of hitscanners, some revenants, perhaps a pair of arch-viles... 0 Share this post Link to post
SF. Posted December 22, 2020 1 hour ago, leodoom85 said: You walk happily on lava with a radsuit and suddenly.......a leak happens and you die because you had less than 10% health. Does that annoy some of you as well or it's just me? Mount Erebus 0 Share this post Link to post
Salmon Posted December 22, 2020 To be as petty as possible: The fact that the three zombies use the same vocal sounds. Come on, I want to know from sound cues if it's a zombieman or a chaingunner. There's already three enemies and three alert noises, they don't need to share them randomly! 5 Share this post Link to post
Archanhell Posted December 22, 2020 1 hour ago, Gaia74 said: RNG This ^ 0 Share this post Link to post
dannebubinga Posted December 23, 2020 Bouncing when hitting a wall. Plasma gun sound. Shotgunning barons. 7 Share this post Link to post
Mayomancer Posted December 23, 2020 Having to kill cacodemons with the normal shotgun 4 Share this post Link to post
Ichor Posted December 23, 2020 4 hours ago, dannebubinga said: Bouncing when hitting a wall. 3 Share this post Link to post
Szuran Posted December 23, 2020 - Gimmick levels in Doom 2 - Pain Elementals (well, that's not a little thing) - That big arrow in Downtown 1 Share this post Link to post
therealdrgray Posted December 23, 2020 Slightly misjudging an arch-vile hitscan dodge. God it's frustrating when you jump behind a small or awkward obstacle and get blasted. Killing a shotgunner and getting shot simultaneously. Accidentally picking up berserk or switching weapons while killing an attacking chaingunner. Getting blocked by weaker, smaller enemies when trying to battle more dangerous ones. and many others. 2 Share this post Link to post
wallabra Posted December 23, 2020 G1 switches that are slightly off the vertical center of the screen. ...I'm totally innocent of that. 100%. 2 Share this post Link to post
Pechudin Posted December 23, 2020 14 hours ago, dannebubinga said: Bouncing when hitting a wall. Oh my god yes. I was playing Suspended in Dusk, which really likes to starve you of health. Do not get me wrong, I like it how it makes me afraid of Zombiemen, as you crawl forward hoping to God to find a Stimpack. And then you catch a glimpse of a Shotgunner leveling his gun at you, but you are quick to dash behind a wall only to get bounced back into his view and dying like a chump. Or those maps where you need to hug a spire and climb upward only to get bounced back down every time you get halfway up it. 2 Share this post Link to post
jmac Posted December 24, 2020 Automatically switching weapons when you pick up a new one. Especially when it happens right as you're trying to shoot something. 2 Share this post Link to post
Cruduxy Pegg Posted December 24, 2020 Zombies shooting your toes while a door raises slowly. 3 Share this post Link to post
Vermil Posted December 24, 2020 On 12/22/2020 at 8:47 PM, Salmon said: To be as petty as possible: The fact that the three zombies use the same vocal sounds. Come on, I want to know from sound cues if it's a zombieman or a chaingunner. There's already three enemies and three alert noises, they don't need to share them randomly! How does the Chaingunner cry out when it dies, despite it's head being blown off? 3 Share this post Link to post
Doomkid Posted December 24, 2020 Removing elastic collisions is one of the greatest gifts ZDoom and many of its derivatives gave to Doomers 3 Share this post Link to post
idbeholdME Posted December 24, 2020 Of those not mentioned yet: If you ever place a normal armor in a way so that it can't be walked around, I will hate you eternally. Nothing makes me want to rage-quit more than having to swap 97% of blue arnor for the shitty one with only 33% reduction with no way around it. 3 Share this post Link to post
Vic Vos Posted December 24, 2020 When the shotgun doesn't manage to kill an imp/chaingunner in one shot. 0 Share this post Link to post
leodoom85 Posted December 24, 2020 11 minutes ago, Doomkid said: Removing elastic collisions is one of the greatest gifts ZDoom and many of its derivatives gave to Doomers Funnily enough, elastic collisions happens only when I search for secrets. Never had issues other than that situation...BUT... I can add another annoyance that can happens rarely and it's mancubi clipping projectiles. 1 Share this post Link to post
seed Posted December 24, 2020 34 minutes ago, leodoom85 said: I can add another annoyance that can happens rarely and it's mancubi clipping projectiles. *laughs in Eternity* That's where I experience it most often. 1 Share this post Link to post
Gez Posted December 24, 2020 (edited) When a monster dies on the edge of something and most of its corpse is dumbly levitating above the ground as a result, blocking your sight. Even more when it's a cacodemon corpse, what with it being ten thousand pixel tall. 3 Share this post Link to post
URROVA Posted December 25, 2020 (edited) gzdoom suddenly being laggy on my pc. and speaker-saturating plasmaball/arachnotronball sound. ah and weapons that dissapear when the door closes. 2 Share this post Link to post
cu2 Posted December 25, 2020 Was about to say that. The fact that guns can be crashed by doors 4 Share this post Link to post