Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
icecoldduke

Quake 3 RTX port

Recommended Posts

Hey

 

I have a lot of RTX projects in the works, so I created a new website for these projects: quakertx.com. A few people have been asking me to get my Quake 3 RTX port to a point were its usable for being a daily driver. It's almost ready for my to make a build for people to try out. The problem with the Quake 3 data is the legacy lighting rigs in the maps are weird, so while most maps look pretty good, there are a few that aren't correct at all(like q3dm1). 

 

Everything is rendered with DirectX Raytracing, and everything is rendered in real time.

 

Untitled5.png

 

The lava plane is a area light emitting light.

Untitled4.png

 

Environment mapped surfaces are now rendered with real time reflections.

Untitled6.png

 

Environment mapped surfaces are now rendered with real time reflections.

Untitled2.png

 

Forum Page:

https://www.quakertx.com

 

Github:

https://github.com/jmarshall23/Quake3RTXPublic

 

Known issues:

Some levels have incorrect lighting due to weird legacy lighting rigs.

Projectiles don't render correctly(should be fixed this week).

 

 

Edited by icecoldduke

Share this post


Link to post

It's looking geourgeus, it's also works with Custom Maps?. Also, there was a level that was full metal textures, how works in that?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×