icecoldduke Posted December 28, 2020 (edited) Hey I have a lot of RTX projects in the works, so I created a new website for these projects: quakertx.com. A few people have been asking me to get my Quake 3 RTX port to a point were its usable for being a daily driver. It's almost ready for my to make a build for people to try out. The problem with the Quake 3 data is the legacy lighting rigs in the maps are weird, so while most maps look pretty good, there are a few that aren't correct at all(like q3dm1). Everything is rendered with DirectX Raytracing, and everything is rendered in real time. The lava plane is a area light emitting light. Environment mapped surfaces are now rendered with real time reflections. Environment mapped surfaces are now rendered with real time reflections. Forum Page: https://www.quakertx.com Github: https://github.com/jmarshall23/Quake3RTXPublic Known issues: Some levels have incorrect lighting due to weird legacy lighting rigs. Projectiles don't render correctly(should be fixed this week). Edited December 28, 2020 by icecoldduke 8 Share this post Link to post
icecoldduke Posted December 30, 2020 (edited) I have uploaded Alpha 2.0 for those that want to try it out. Please read the readme file! https://github.com/jmarshall23/Quake3RTXPublic/releases/tag/Alpha2.0 Among lots of other changes, sprite rendering and md3 reflections I just added over the last couple of days. 1 Share this post Link to post
D4NUK1 Posted December 30, 2020 It's looking geourgeus, it's also works with Custom Maps?. Also, there was a level that was full metal textures, how works in that? 0 Share this post Link to post
Slipgate Tourist Posted December 31, 2020 My Hercules 3D Prophet 4500 is ready for this. 0 Share this post Link to post